--- a/openttd.c Sat Aug 06 19:12:44 2005 +0000
+++ b/openttd.c Sat Aug 06 20:24:32 2005 +0000
@@ -683,8 +683,6 @@
void SwitchMode(int new_mode)
{
- _in_state_game_loop = true;
-
#ifdef ENABLE_NETWORK
// If we are saving something, the network stays in his current state
if (new_mode != SM_SAVE) {
@@ -795,8 +793,6 @@
if (_switch_mode_errorstr != INVALID_STRING_ID)
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
-
- _in_state_game_loop = false;
}
@@ -809,7 +805,6 @@
// dont execute the state loop during pause
if (_pause) return;
- _in_state_game_loop = true;
// _frame_counter is increased somewhere else when in network-mode
// Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
// Should that not be deleted? If so, the next 2 lines can also be deleted
@@ -850,8 +845,6 @@
NewsLoop();
_current_player = p;
}
-
- _in_state_game_loop = false;
}
static void DoAutosave(void)
--- a/variables.h Sat Aug 06 19:12:44 2005 +0000
+++ b/variables.h Sat Aug 06 20:24:32 2005 +0000
@@ -250,7 +250,6 @@
VARDEF byte _cur_year;
VARDEF byte _cur_month;
-VARDEF bool _in_state_game_loop;
VARDEF uint32 _frame_counter;
VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done