(svn r2821) Remove a write-only variable
authortron
Sat, 06 Aug 2005 20:24:32 +0000
changeset 2297 0117f7a7c704
parent 2296 6e883aaa77e0
child 2298 64a87da01248
(svn r2821) Remove a write-only variable
openttd.c
variables.h
--- a/openttd.c	Sat Aug 06 19:12:44 2005 +0000
+++ b/openttd.c	Sat Aug 06 20:24:32 2005 +0000
@@ -683,8 +683,6 @@
 
 void SwitchMode(int new_mode)
 {
-	_in_state_game_loop = true;
-
 #ifdef ENABLE_NETWORK
 	// If we are saving something, the network stays in his current state
 	if (new_mode != SM_SAVE) {
@@ -795,8 +793,6 @@
 
 	if (_switch_mode_errorstr != INVALID_STRING_ID)
 		ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
-
-	_in_state_game_loop = false;
 }
 
 
@@ -809,7 +805,6 @@
 	// dont execute the state loop during pause
 	if (_pause) return;
 
-	_in_state_game_loop = true;
 	// _frame_counter is increased somewhere else when in network-mode
 	//  Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
 	//    Should that not be deleted? If so, the next 2 lines can also be deleted
@@ -850,8 +845,6 @@
 		NewsLoop();
 		_current_player = p;
 	}
-
-	_in_state_game_loop = false;
 }
 
 static void DoAutosave(void)
--- a/variables.h	Sat Aug 06 19:12:44 2005 +0000
+++ b/variables.h	Sat Aug 06 20:24:32 2005 +0000
@@ -250,7 +250,6 @@
 VARDEF byte _cur_year;
 VARDEF byte _cur_month;
 
-VARDEF bool _in_state_game_loop;
 VARDEF uint32 _frame_counter;
 
 VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done