(svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction.
--- a/src/industry_cmd.cpp Sun Nov 11 00:04:52 2007 +0000
+++ b/src/industry_cmd.cpp Sun Nov 11 00:53:59 2007 +0000
@@ -643,9 +643,7 @@
IndustryGfx gfx = GetIndustryGfx(tile);
if (gfx >= NEW_INDUSTRYTILEOFFSET) {
- /* New industry */
- const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
- if (its->animation_info != 0xFFFF) AddAnimatedTile(tile);
+ /* New industries are already animated on construction. */
return;
}
@@ -1507,9 +1505,14 @@
DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
MakeIndustry(cur_tile, i->index, it->gfx);
+
if (_generating_world) {
SetIndustryConstructionCounter(cur_tile, 3);
SetIndustryConstructionStage(cur_tile, 2);
+ } else if (it->gfx >= NEW_INDUSTRYTILEOFFSET) {
+ /* New industry */
+ const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx);
+ if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
}
}
} while ((++it)->ti.x != -0x80);