(svn r3676) -Change: [OSX] changed info about package to how to install the game
authorbjarni
Sun, 26 Feb 2006 19:02:09 +0000
changeset 3087 05eb24edcfae
parent 3086 92529b31a05b
child 3088 4570504ac734
(svn r3676) -Change: [OSX] changed info about package to how to install the game
the package is long gone and people don't read a doc about a missing package when they don't expect to find one
the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;)
docs/OSX_install_instructions.txt
docs/OSX_where_did_the_package_go.txt
os/macosx/Makefile
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/OSX_install_instructions.txt	Sun Feb 26 19:02:09 2006 +0000
@@ -0,0 +1,23 @@
+To install OpenTTD, you should drag the game to any location you want and in that folder, you should create a folder called "data". It should contain:
+sample.cat
+trg1r.grf
+trgcr.grf
+trghr.grf
+trgir.grf
+trgtr.grf
+
+(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
+
+You should also use the data folder to add any custom grf files if you like
+
+if you want music, you can add a GM folder and add all .gm files from TTD inside it
+
+If you want to use the scenarios, you can copy the scenario folder as well. If you already have one, just copy the content so you don't overwrite old ones that have been removed.
+
+In the end, you should have a folder containing:
+OpenTTD (the actual game)
+data (containing the grf files)
+GM   (optional for music)
+scenario (optional pregenerated maps)
+
+The game adds some items by itself when it runs, like a save folder and a setting file
\ No newline at end of file
--- a/docs/OSX_where_did_the_package_go.txt	Sat Feb 25 22:03:30 2006 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-It's gone
-
-The main goal with the package system was to make it as simple as possible to update. The problem was that some files inside the data folder should be updated and not others. Now the data files have been moved inside OpenTTD itself and to make it even easier, the same goes for the lang dir. There will no longer be an issue where people have different versions of grf files, language files and OpenTTD.
-
-To install simply copy OpenTTD into the folder you want
-If it is your current folder with outdated grf files, you should remove
-canalsw.grf
-openttd.grf
-opntitle.dat
-signalsw.grf
-trkfoundw.grf
-
-THE TTD GRF FILES ARE STILL NEEDED!
-They need to be inside a folder called "data" in the same folder as OpenTTD. Create it if you have none. It should contain:
-sample.cat
-trg1r.grf
-trgcr.grf
-trghr.grf
-trgir.grf
-trgtr.grf
-
-(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
-
-You should also use the data folder to add any custom grf files if you like
\ No newline at end of file
--- a/os/macosx/Makefile	Sat Feb 25 22:03:30 2006 +0000
+++ b/os/macosx/Makefile	Sun Feb 26 19:02:09 2006 +0000
@@ -65,7 +65,7 @@
 	$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
 	$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
 	$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
-	$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
+	$(Q)cp docs/OSX_install_instructions.txt "OpenTTD $(RELEASE)"/How\ to\ install\ (please\ read).txt
 	$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
 	$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
 	$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/