--- a/newgrf_spritegroup.c Sat Oct 28 10:54:20 2006 +0000
+++ b/newgrf_spritegroup.c Sat Oct 28 10:55:26 2006 +0000
@@ -8,13 +8,10 @@
#include "newgrf_spritegroup.h"
#include "date.h"
-enum {
- SPRITEGROUP_POOL_BLOCK_SIZE_BITS = 4, /* (1 << 4) == 16 items */
- SPRITEGROUP_POOL_MAX_BLOCKS = 8000,
-};
+static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
static uint _spritegroup_count = 0;
-static MemoryPool _spritegroup_pool;
+STATIC_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock);
void DestroySpriteGroup(SpriteGroup *group)
{
@@ -45,29 +42,26 @@
uint i;
for (i = start_item; i <= end_item; i++) {
- DestroySpriteGroup((SpriteGroup*)GetItemFromPool(&_spritegroup_pool, i));
+ DestroySpriteGroup(GetSpriteGroup(i));
}
}
-/* Initialize the SpriteGroup pool */
-static MemoryPool _spritegroup_pool = { "SpriteGr", SPRITEGROUP_POOL_MAX_BLOCKS, SPRITEGROUP_POOL_BLOCK_SIZE_BITS, sizeof(SpriteGroup), NULL, &SpriteGroupPoolCleanBlock, 0, 0, NULL };
-
/* Allocate a new SpriteGroup */
SpriteGroup *AllocateSpriteGroup(void)
{
/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
- if (_spritegroup_count == _spritegroup_pool.total_items) {
- if (!AddBlockToPool(&_spritegroup_pool)) return NULL;
+ if (_spritegroup_count == GetSpriteGroupPoolSize()) {
+ if (!AddBlockToPool(&_SpriteGroup_pool)) return NULL;
}
- return (SpriteGroup*)GetItemFromPool(&_spritegroup_pool, _spritegroup_count++);
+ return GetSpriteGroup(_spritegroup_count++);
}
void InitializeSpriteGroupPool(void)
{
- CleanPool(&_spritegroup_pool);
+ CleanPool(&_SpriteGroup_pool);
_spritegroup_count = 0;
}