(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
--- a/src/tunnelbridge_cmd.cpp Sun Feb 17 21:27:44 2008 +0000
+++ b/src/tunnelbridge_cmd.cpp Mon Feb 18 01:42:21 2008 +0000
@@ -33,6 +33,7 @@
#include "sound_func.h"
#include "signal_func.h"
#include "tunnelbridge.h"
+#include "player_base.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -429,7 +430,7 @@
* It's unnecessary to execute this command every time for every bridge. So it is done only
* and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
- if (!(flags & DC_QUERY_COST)) {
+ if (!(flags & DC_QUERY_COST) || (IsValidPlayer(_current_player) && GetPlayer(_current_player)->is_ai)) {
bridge_len += 2; // begin and end tiles/ramps
if (IsValidPlayer(_current_player) && !_is_old_ai_player)