(svn r4895) - NewGRF: don't allocate memory for any sprite groups until it is actually needed.
--- a/newgrf_spritegroup.c Tue May 16 21:13:41 2006 +0000
+++ b/newgrf_spritegroup.c Wed May 17 07:16:49 2006 +0000
@@ -65,7 +65,6 @@
void InitializeSpriteGroupPool(void)
{
CleanPool(&_spritegroup_pool);
- AddBlockToPool(&_spritegroup_pool);
_spritegroup_count = 0;
}