(svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic
authortron
Mon, 28 Mar 2005 08:48:41 +0000
changeset 1594 1cbbb77f5bb2
parent 1593 c607fbef03c2
child 1595 b1a8323c1024
(svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic
hal.h
misc_gui.c
ttd.h
--- a/hal.h	Mon Mar 28 08:17:35 2005 +0000
+++ b/hal.h	Mon Mar 28 08:48:41 2005 +0000
@@ -141,6 +141,8 @@
 // Make a filename from a name
 void FiosMakeSavegameName(char *buf, const char *name);
 
+int CDECL compare_FiosItems(const void *a, const void *b);
+
 void CreateConsole(void);
 
 #endif /* HAL_H */
--- a/misc_gui.c	Mon Mar 28 08:17:35 2005 +0000
+++ b/misc_gui.c	Mon Mar 28 08:48:41 2005 +0000
@@ -20,6 +20,8 @@
 
 #include "hal.h" // for file list
 
+static bool _savegame_sort_dirty;
+
 bool _query_string_active;
 
 typedef struct LandInfoData {
@@ -1142,12 +1144,6 @@
 	DoDrawString(path, 2, 27, 16);
 }
 
-#if defined(_WIN32)
-	extern int CDECL compare_FiosItems (const void *a, const void *b);
-#else
-	extern int compare_FiosItems (const void *a, const void *b);
-#endif
-
 
 static void MakeSortedSaveGameList(void)
 {
--- a/ttd.h	Mon Mar 28 08:17:35 2005 +0000
+++ b/ttd.h	Mon Mar 28 08:48:41 2005 +0000
@@ -507,7 +507,6 @@
 
 typedef void PlaceProc(uint tile);
 
-VARDEF bool _savegame_sort_dirty;
 VARDEF byte _savegame_sort_order;
 
 #define INVALID_UINT_TILE (uint)0xFFFFFFFF