(svn r11126) -Fix: the algorithm to determine the closest water/land was flawed.
--- a/src/newgrf_industries.cpp Mon Sep 17 17:07:24 2007 +0000
+++ b/src/newgrf_industries.cpp Tue Sep 18 18:55:25 2007 +0000
@@ -48,6 +48,7 @@
for (t = 0; t < MapSize(); t++) {
if (IsTileType(t, MP_WATER) == water) break;
}
+ if (t == MapSize() && !water) return 0x200;
best_dist = DistanceManhattan(tile, t);
for (; t < MapSize(); t++) {
@@ -72,7 +73,7 @@
}
}
- return best_dist;
+ return min(best_dist, water ? 0x7F : 0x1FF);
}
/** Make an analysis of a tile and check for its belonging to the same