(svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate.
--- a/src/vehicle.cpp Sun Jun 24 13:18:54 2007 +0000
+++ b/src/vehicle.cpp Sun Jun 24 13:22:41 2007 +0000
@@ -773,14 +773,6 @@
void CallVehicleTicks()
{
-#ifdef ENABLE_NETWORK
- /* hotfix for desync problem:
- * for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients */
- if (_networking) {
- YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
- }
-#endif //ENABLE_NETWORK
-
_first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
Station *st;