--- a/stdafx.h Mon Mar 19 19:56:16 2007 +0000
+++ b/stdafx.h Mon Mar 19 20:05:49 2007 +0000
@@ -99,6 +99,15 @@
// Stuff for MSVC
#if defined(_MSC_VER)
# pragma once
+/* Define a win32 target platform, to override defaults of the SDK
+ * We need to define NTDDI version for Vista SDK, but win2k is minimum */
+# define NTDDI_VERSION NTDDI_WIN2K // Windows 2000
+# define _WIN32_WINNT 0x0500 // Windows 2000
+
+# define _WIN32_WINDOWS 0x400 // Windows 95
+# define WINVER 0x0400 // Windows NT 4.0 / Windows 95
+# define _WIN32_IE_ 0x0401 // 4.01 (win98 and NT4SP5+)
+
# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
# pragma warning(disable: 4244) // 'conversion' conversion from 'type1' to 'type2', possible loss of data
# pragma warning(disable: 4761) // integral size mismatch in argument : conversion supplied
--- a/video/dedicated_v.c Mon Mar 19 19:56:16 2007 +0000
+++ b/video/dedicated_v.c Mon Mar 19 20:05:49 2007 +0000
@@ -72,8 +72,10 @@
/* Windows Console thread. Just loop and signal when input has been received */
static void WINAPI CheckForConsoleInput(void)
{
+ DWORD nb;
+ HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
while (true) {
- fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
+ ReadFile(hStdin, _win_console_thread_buffer, lengthof(_win_console_thread_buffer), &nb, NULL);
/* Signal input waiting that input is read and wait for it being handled
* SignalObjectAndWait() should be used here, but it's unsupported in Win98< */
SetEvent(_hInputReady);
--- a/video/win32_v.c Mon Mar 19 19:56:16 2007 +0000
+++ b/video/win32_v.c Mon Mar 19 20:05:49 2007 +0000
@@ -736,7 +736,7 @@
DestroyWindow(_wnd.main_wnd);
if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
- if (_double_size) {
+ if (_wnd.double_size) {
_cur_resolution[0] *= 2;
_cur_resolution[1] *= 2;
}