(svn r11817) -Codechange: Base vehicle group validity on owner, not name.
--- a/src/group.h Sat Jan 12 08:34:16 2008 +0000
+++ b/src/group.h Sat Jan 12 13:36:22 2008 +0000
@@ -26,7 +26,7 @@
bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this)
- Group(StringID str = STR_NULL);
+ Group(PlayerID owner = INVALID_PLAYER);
virtual ~Group();
bool IsValid() const;
--- a/src/group_cmd.cpp Sat Jan 12 08:34:16 2008 +0000
+++ b/src/group_cmd.cpp Sat Jan 12 13:36:22 2008 +0000
@@ -45,20 +45,20 @@
DEFINE_OLD_POOL_GENERIC(Group, Group)
-Group::Group(StringID str)
+Group::Group(PlayerID owner)
{
- this->string_id = str;
+ this->owner = owner;
}
Group::~Group()
{
DeleteName(this->string_id);
- this->string_id = STR_NULL;
+ this->owner = INVALID_PLAYER;
}
bool Group::IsValid() const
{
- return this->string_id != STR_NULL;
+ return this->owner != INVALID_PLAYER;
}
void InitializeGroup(void)
@@ -93,13 +93,12 @@
AutoPtrT<Group> g_auto_delete;
- Group *g = new Group(STR_EMPTY);
+ Group *g = new Group(_current_player);
if (g == NULL) return CMD_ERROR;
g_auto_delete = g;
if (flags & DC_EXEC) {
- g->owner = _current_player;
g->replace_protection = false;
g->vehicle_type = vt;