(svn r9554) -Documentation: add documentation to some map accessors.
authorrubidium
Tue, 03 Apr 2007 21:51:40 +0000
changeset 6914 3ba37b6fa39b
parent 6913 cc3f6bb84d6d
child 6915 99e67df845fd
(svn r9554) -Documentation: add documentation to some map accessors.
src/bridge_map.cpp
src/bridge_map.h
src/clear_map.h
src/industry_map.h
src/road_map.cpp
src/road_map.h
src/town_map.h
--- a/src/bridge_map.cpp	Tue Apr 03 19:19:04 2007 +0000
+++ b/src/bridge_map.cpp	Tue Apr 03 21:51:40 2007 +0000
@@ -1,10 +1,11 @@
 /* $Id$ */
 
-/** @file bridge_map.cpp */
+/** @file bridge_map.cpp Map accessor functions for bridges. */
 
 #include "stdafx.h"
 #include "openttd.h"
 #include "bridge_map.h"
+#include "bridge.h"
 #include "variables.h"
 
 
--- a/src/bridge_map.h	Tue Apr 03 19:19:04 2007 +0000
+++ b/src/bridge_map.h	Tue Apr 03 21:51:40 2007 +0000
@@ -1,6 +1,6 @@
 /* $Id$ */
 
-/** @file bridge_map.h */
+/** @file bridge_map.h Map accessor functions for bridges. */
 
 #ifndef BRIDGE_MAP_H
 #define BRIDGE_MAP_H
@@ -55,6 +55,7 @@
 /**
  * checks if a bridge is set above the ground of this tile
  * @param t The tile to analyze
+ * @pre MayHaveBridgeAbove(t)
  * @return true if a bridge is detected above
  */
 static inline bool IsBridgeAbove(TileIndex t)
@@ -67,6 +68,7 @@
 /**
  * Determines the type of bridge on a tile
  * @param t The tile to analyze
+ * @pre IsBridgeTile(t)
  * @return The bridge type
  */
 static inline uint GetBridgeType(TileIndex t)
@@ -79,6 +81,7 @@
 /**
  * Get the direction pointing onto the bridge
  * @param t The tile to analyze
+ * @pre IsBridgeTile(t)
  * @return the above mentionned direction
  */
 static inline DiagDirection GetBridgeRampDirection(TileIndex t)
@@ -88,6 +91,12 @@
 }
 
 
+/**
+ * Get the axis of the bridge that goes over the tile. Not the axis or the ramp.
+ * @param t The tile to analyze
+ * @pre IsBridgeAbove(t)
+ * @return the above mentioned axis
+ */
 static inline Axis GetBridgeAxis(TileIndex t)
 {
 	assert(IsBridgeAbove(t));
@@ -95,6 +104,12 @@
 }
 
 
+/**
+ * Get the transport type of the bridge's ramp.
+ * @param t The ramp tile to analyze
+ * @pre IsBridgeTile(t)
+ * @return the transport type of the bridge
+ */
 static inline TransportType GetBridgeTransportType(TileIndex t)
 {
 	assert(IsBridgeTile(t));
@@ -102,6 +117,12 @@
 }
 
 
+/**
+ * Does the bridge ramp lie in a snow or desert area?
+ * @param t The ramp tile to analyze
+ * @pre IsBridgeTile(t)
+ * @return true if and only if in a snow or desert area
+ */
 static inline bool HasBridgeSnowOrDesert(TileIndex t)
 {
 	assert(IsBridgeTile(t));
@@ -109,6 +130,12 @@
 }
 
 
+/**
+ * Sets whether the bridge ramp lies in a snow or desert area.
+ * @param t              The ramp tile to set (un)make a snow/desert area
+ * @param snow_or_desert Make (true) or unmake the tile a snow/desert area
+ * @pre IsBridgeTile(t)
+ */
 static inline void SetBridgeSnowOrDesert(TileIndex t, bool snow_or_desert)
 {
 	assert(IsBridgeTile(t));
@@ -117,28 +144,43 @@
 
 /**
  * Finds the end of a bridge in the specified direction starting at a middle tile
+ * @param t the bridge tile to find the bridge ramp for
+ * @param d the direction to search in
  */
-TileIndex GetBridgeEnd(TileIndex, DiagDirection);
+TileIndex GetBridgeEnd(TileIndex t, DiagDirection d);
 
 /**
  * Finds the northern end of a bridge starting at a middle tile
+ * @param t the bridge tile to find the bridge ramp for
  */
 TileIndex GetNorthernBridgeEnd(TileIndex t);
 
 /**
  * Finds the southern end of a bridge starting at a middle tile
+ * @param t the bridge tile to find the bridge ramp for
  */
 TileIndex GetSouthernBridgeEnd(TileIndex t);
 
 
 /**
  * Starting at one bridge end finds the other bridge end
+ * @param t the bridge ramp tile to find the other bridge ramp for
  */
-TileIndex GetOtherBridgeEnd(TileIndex);
+TileIndex GetOtherBridgeEnd(TileIndex t);
 
+/**
+ * Get the height ('z') of a bridge in pixels.
+ * @param tile the bridge ramp tile to get the bridge height from
+ * @return the height of the bridge in pixels
+ */
 uint GetBridgeHeight(TileIndex tile);
-uint GetBridgeFoundation(Slope tileh, Axis axis);
 
+/**
+ * Remove the bridge over the given axis.
+ * @param t the tile to remove the bridge from
+ * @param a the axis of the bridge to remove
+ * @pre MayHaveBridgeAbove(t)
+ */
 static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
 {
 	assert(MayHaveBridgeAbove(t));
@@ -146,12 +188,23 @@
 }
 
 
+/**
+ * Removes bridges from the given, that is bridges along the X and Y axis.
+ * @param t the tile to remove the bridge from
+ * @pre MayHaveBridgeAbove(t)
+ */
 static inline void ClearBridgeMiddle(TileIndex t)
 {
 	ClearSingleBridgeMiddle(t, AXIS_X);
 	ClearSingleBridgeMiddle(t, AXIS_Y);
 }
 
+/**
+ * Set that there is a bridge over the given axis.
+ * @param t the tile to add the bridge to
+ * @param a the axis of the bridge to add
+ * @pre MayHaveBridgeAbove(t)
+ */
 static inline void SetBridgeMiddle(TileIndex t, Axis a)
 {
 	assert(MayHaveBridgeAbove(t));
@@ -159,6 +212,15 @@
 }
 
 
+/**
+ * Generic part to make a bridge ramp for both roads and rails.
+ * @param t          the tile to make a bridge ramp
+ * @param o          the new owner of the bridge ramp
+ * @param bridgetype the type of bridge this bridge ramp belongs to
+ * @param d          the direction this ramp must be facing
+ * @param tt         the transport type of the bridge
+ * @note this function should not be called directly.
+ */
 static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
 {
 	SetTileType(t, MP_TUNNELBRIDGE);
@@ -168,12 +230,27 @@
 	_m[t].m5 = 1 << 7 | tt << 2 | d;
 }
 
+/**
+ * Make a bridge ramp for roads.
+ * @param t          the tile to make a bridge ramp
+ * @param o          the new owner of the bridge ramp
+ * @param bridgetype the type of bridge this bridge ramp belongs to
+ * @param d          the direction this ramp must be facing
+ */
 static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
 {
 	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
 	_m[t].m3 = 0;
 }
 
+/**
+ * Make a bridge ramp for rails.
+ * @param t          the tile to make a bridge ramp
+ * @param o          the new owner of the bridge ramp
+ * @param bridgetype the type of bridge this bridge ramp belongs to
+ * @param d          the direction this ramp must be facing
+ * @param r          the rail type of the bridge
+ */
 static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
 {
 	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
--- a/src/clear_map.h	Tue Apr 03 19:19:04 2007 +0000
+++ b/src/clear_map.h	Tue Apr 03 21:51:40 2007 +0000
@@ -1,6 +1,6 @@
 /* $Id$ */
 
-/** @file clear_map.h */
+/** @file clear_map.h Map accessors for 'clear' tiles */
 
 #ifndef CLEAR_MAP_H
 #define CLEAR_MAP_H
@@ -9,8 +9,8 @@
 #include "tile.h"
 #include "bridge_map.h"
 
-/* ground type, m5 bits 2...4
- * valid densities (bits 0...1) in comments after the enum
+/**
+ * Ground types. Valid densities in comments after the enum.
  */
 enum ClearGround {
 	CLEAR_GRASS  = 0, ///< 0-3
@@ -22,24 +22,48 @@
 };
 
 
+/**
+ * Get the type of clear tile.
+ * @param t the tile to get the clear ground type of
+ * @pre IsTileType(t, MP_CLEAR)
+ * @return the ground type
+ */
 static inline ClearGround GetClearGround(TileIndex t)
 {
 	assert(IsTileType(t, MP_CLEAR));
 	return (ClearGround)GB(_m[t].m5, 2, 3);
 }
 
+/**
+ * Set the type of clear tile.
+ * @param t  the tile to set the clear ground type of
+ * @param ct the ground type
+ * @pre IsTileType(t, MP_CLEAR)
+ */
 static inline bool IsClearGround(TileIndex t, ClearGround ct)
 {
 	return GetClearGround(t) == ct;
 }
 
 
+/**
+ * Get the density of a non-field clear tile.
+ * @param t the tile to get the density of
+ * @pre IsTileType(t, MP_CLEAR)
+ * @return the density
+ */
 static inline uint GetClearDensity(TileIndex t)
 {
 	assert(IsTileType(t, MP_CLEAR));
 	return GB(_m[t].m5, 0, 2);
 }
 
+/**
+ * Increment the density of a non-field clear tile.
+ * @param t the tile to increment the density of
+ * @param d the amount to increment the density with
+ * @pre IsTileType(t, MP_CLEAR)
+ */
 static inline void AddClearDensity(TileIndex t, int d)
 {
 	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
@@ -47,18 +71,36 @@
 }
 
 
+/**
+ * Get the counter used to advance to the next clear density/field type.
+ * @param t the tile to get the counter of
+ * @pre IsTileType(t, MP_CLEAR)
+ * @return the value of the counter
+ */
 static inline uint GetClearCounter(TileIndex t)
 {
 	assert(IsTileType(t, MP_CLEAR));
 	return GB(_m[t].m5, 5, 3);
 }
 
+/**
+ * Increments the counter used to advance to the next clear density/field type.
+ * @param t the tile to increment the counter of
+ * @param c the amount to increment the counter with
+ * @pre IsTileType(t, MP_CLEAR)
+ */
 static inline void AddClearCounter(TileIndex t, int c)
 {
 	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
 	_m[t].m5 += c << 5;
 }
 
+/**
+ * Sets the counter used to advance to the next clear density/field type.
+ * @param t the tile to set the counter of
+ * @param c the amount to set the counter to
+ * @pre IsTileType(t, MP_CLEAR)
+ */
 static inline void SetClearCounter(TileIndex t, uint c)
 {
 	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
@@ -66,7 +108,13 @@
 }
 
 
-/* Sets type and density in one go, also sets the counter to 0 */
+/**
+ * Sets ground type and density in one go, also sets the counter to 0
+ * @param t       the tile to set the ground type and density for
+ * @param type    the new ground type of the tile
+ * @param density the density of the ground tile
+ * @pre IsTileType(t, MP_CLEAR)
+ */
 static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
 {
 	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
@@ -74,49 +122,99 @@
 }
 
 
+/**
+ * Get the field type (production stage) of the field
+ * @param t the field to get the type of
+ * @pre GetClearGround(t) == CLEAR_FIELDS
+ * @return the field type
+ */
 static inline uint GetFieldType(TileIndex t)
 {
 	assert(GetClearGround(t) == CLEAR_FIELDS);
 	return GB(_m[t].m3, 0, 4);
 }
 
+/**
+ * Set the field type (production stage) of the field
+ * @param t the field to get the type of
+ * @param f the field type
+ * @pre GetClearGround(t) == CLEAR_FIELDS
+ */
 static inline void SetFieldType(TileIndex t, uint f)
 {
 	assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
 	SB(_m[t].m3, 0, 4, f);
 }
 
-static inline uint16 GetIndustryIndexOfField(TileIndex t)
+/**
+ * Get the industry (farm) that made the field
+ * @param t the field to get creating industry of
+ * @pre GetClearGround(t) == CLEAR_FIELDS
+ * @return the industry that made the field
+ */
+static inline IndustryID GetIndustryIndexOfField(TileIndex t)
 {
 	assert(GetClearGround(t) == CLEAR_FIELDS);
-	return _m[t].m2;
+	return(IndustryID) _m[t].m2;
 }
 
-static inline void SetIndustryIndexOfField(TileIndex t, uint16 i)
+/**
+ * Set the industry (farm) that made the field
+ * @param t the field to get creating industry of
+ * @param i the industry that made the field
+ * @pre GetClearGround(t) == CLEAR_FIELDS
+ */
+static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i)
 {
 	assert(GetClearGround(t) == CLEAR_FIELDS);
 	_m[t].m2 = i;
 }
 
-/* Is used by tree tiles, too */
+
+/**
+ * Is there a fence at the south eastern border?
+ * @param t the tile to check for fences
+ * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
+ * @return 0 if there is no fence, otherwise the fence type
+ */
 static inline uint GetFenceSE(TileIndex t)
 {
 	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
 	return GB(_m[t].m4, 2, 3);
 }
 
+/**
+ * Sets the type of fence (and whether there is one) for the south
+ * eastern border.
+ * @param t the tile to check for fences
+ * @param h 0 if there is no fence, otherwise the fence type
+ * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
+ */
 static inline void SetFenceSE(TileIndex t, uint h)
 {
 	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
 	SB(_m[t].m4, 2, 3, h);
 }
 
+/**
+ * Is there a fence at the south western border?
+ * @param t the tile to check for fences
+ * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
+ * @return 0 if there is no fence, otherwise the fence type
+ */
 static inline uint GetFenceSW(TileIndex t)
 {
 	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
 	return GB(_m[t].m4, 5, 3);
 }
 
+/**
+ * Sets the type of fence (and whether there is one) for the south
+ * western border.
+ * @param t the tile to check for fences
+ * @param h 0 if there is no fence, otherwise the fence type
+ * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
+ */
 static inline void SetFenceSW(TileIndex t, uint h)
 {
 	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
@@ -124,6 +222,12 @@
 }
 
 
+/**
+ * Make a clear tile.
+ * @param t       the tile to make a clear tile
+ * @param g       the type of ground
+ * @param density the density of the grass/snow/desert etc
+ */
 static inline void MakeClear(TileIndex t, ClearGround g, uint density)
 {
 	/* If this is a non-bridgeable tile, clear the bridge bits while the rest
@@ -140,7 +244,13 @@
 }
 
 
-static inline void MakeField(TileIndex t, uint field_type, uint16 industry)
+/**
+ * Make a (farm) field tile.
+ * @param t          the tile to make a farm field
+ * @param field_type the 'growth' level of the field
+ * @param industry   the industry this tile belongs to
+ */
+static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
 {
 	SetTileType(t, MP_CLEAR);
 	SetTileOwner(t, OWNER_NONE);
--- a/src/industry_map.h	Tue Apr 03 19:19:04 2007 +0000
+++ b/src/industry_map.h	Tue Apr 03 21:51:40 2007 +0000
@@ -51,17 +51,35 @@
 	NUM_INDUSTRY_GFXES                 = 175,
 };
 
+/**
+ * Get the industry ID of the given tile
+ * @param t the tile to get the industry ID from
+ * @pre IsTileType(t, MP_INDUSTRY)
+ * @return the industry ID
+ */
 static inline IndustryID GetIndustryIndex(TileIndex t)
 {
 	assert(IsTileType(t, MP_INDUSTRY));
 	return _m[t].m2;
 }
 
+/**
+ * Get the industry of the given tile
+ * @param t the tile to get the industry from
+ * @pre IsTileType(t, MP_INDUSTRY)
+ * @return the industry
+ */
 static inline Industry* GetIndustryByTile(TileIndex t)
 {
 	return GetIndustry(GetIndustryIndex(t));
 }
 
+/**
+ * Is this industry tile fully built?
+ * @param t the tile to analyze
+ * @pre IsTileType(t, MP_INDUSTRY)
+ * @return true if and only if the industry tile is fully built
+ */
 static inline bool IsIndustryCompleted(TileIndex t)
 {
 	assert(IsTileType(t, MP_INDUSTRY));
@@ -106,18 +124,36 @@
 	SB(_m[tile].m1, 0, 2, value);
 }
 
+/**
+ * Get the industry graphics ID for the given industry tile
+ * @param t the tile to get the gfx for
+ * @pre IsTileType(t, MP_INDUSTRY)
+ * @return the gfx ID
+ */
 static inline IndustryGfx GetIndustryGfx(TileIndex t)
 {
 	assert(IsTileType(t, MP_INDUSTRY));
 	return _m[t].m5;
 }
 
+/**
+ * Set the industry graphics ID for the given industry tile
+ * @param t   the tile to set the gfx for
+ * @pre IsTileType(t, MP_INDUSTRY)
+ * @param gfx the graphics ID
+ */
 static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
 {
 	assert(IsTileType(t, MP_INDUSTRY));
 	_m[t].m5 = gfx;
 }
 
+/**
+ * Make the given tile an industry tile
+ * @param t     the tile to make an industry tile
+ * @param index the industry this tile belongs to
+ * @param gfx   the graphics to use for the tile
+ */
 static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx)
 {
 	SetTileType(t, MP_INDUSTRY);
@@ -157,7 +193,6 @@
  * as well as the completion bit.
  * In fact, it is the same as restarting construction frmo ground up
  * @param tile the tile to query
- * @param generating_world whether generating a world or not
  * @pre IsTileType(tile, MP_INDUSTRY)
  */
 static inline void ResetIndustryConstructionStage(TileIndex tile)
@@ -166,12 +201,14 @@
 	_m[tile].m1 = 0;
 }
 
+/** Structure used to make a mapping from industry gfx to industry type */
 struct IndustryTypeSolver {
-	IndustryGfx MinGfx;
-	IndustryGfx MaxGfx;
+	IndustryGfx MinGfx; ///< The first gfx index for the industry type
+	IndustryGfx MaxGfx; ///< The last gfx index for the industry type
 };
 
-static const IndustryTypeSolver industry_gfx_Solver [IT_END] = {
+/** Mapping of industry gfx to industry type */
+static const IndustryTypeSolver industry_gfx_Solver[IT_END] = {
 	{  0,   6}, ///< IT_COAL_MINE
 	{  7,  10}, ///< IT_POWER_STATION,
 	{ 11,  15}, ///< IT_SAWMILL,
@@ -247,7 +284,7 @@
 /**
  * Set the animation state
  * @param tile the tile to set the animation state of
- * @param count the new animation state
+ * @param state the new animation state
  * @pre IsTileType(tile, MP_INDUSTRY)
  */
 static inline void SetIndustryAnimationState(TileIndex tile, byte state)
--- a/src/road_map.cpp	Tue Apr 03 19:19:04 2007 +0000
+++ b/src/road_map.cpp	Tue Apr 03 21:51:40 2007 +0000
@@ -47,7 +47,7 @@
 {
 	uint32 r;
 
-	// Don't allow local authorities to build roads through road depots or road stops.
+	/* Don't allow local authorities to build roads through road depots or road stops. */
 	if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile))) {
 		return TRACK_BIT_NONE;
 	}
--- a/src/road_map.h	Tue Apr 03 19:19:04 2007 +0000
+++ b/src/road_map.h	Tue Apr 03 21:51:40 2007 +0000
@@ -173,10 +173,19 @@
  * - road tunnels: entrance is treated as road piece
  * - bridge ramps: start of the ramp is treated as road piece
  * - bridge middle parts: bridge itself is ignored
+ * @param tile the tile to get the road bits for
+ * @return the road bits of the given tile
  */
-RoadBits GetAnyRoadBits(TileIndex);
+RoadBits GetAnyRoadBits(TileIndex tile);
 
-
+/**
+ * Get the accessible track bits for the given tile.
+ * Special behaviour:
+ *  - road depots: no track bits
+ *  - non-drive-through stations: no track bits
+ * @param tile the tile to get the track bits for
+ * @return the track bits for the given tile
+ */
 TrackBits GetAnyRoadTrackBits(TileIndex tile);
 
 
--- a/src/town_map.h	Tue Apr 03 19:19:04 2007 +0000
+++ b/src/town_map.h	Tue Apr 03 21:51:40 2007 +0000
@@ -127,7 +127,7 @@
 /**
  * Set the position of the lift on this animated house
  * @param t the tile
- * @param pos, from 0 to 36
+ * @param pos from 0 to 36
  */
 static inline void SetLiftPosition(TileIndex t, byte pos)
 {
@@ -315,7 +315,8 @@
 /**
  * Set the activated triggers bits for this house.
  * This is required for newgrf house
- * @param t the tile of this house
+ * @param t        the tile of this house
+ * @param triggers the activated triggers
  * @pre IsTileType(t, MP_HOUSE)
  */
 static inline void SetHouseTriggers(TileIndex t, byte triggers)