(svn r2980) - Add some comments to some setting enums, and fix a 'const' warning.
- Add settings.h to VS.NET project.
--- a/openttd.vcproj Fri Sep 23 20:20:08 2005 +0000
+++ b/openttd.vcproj Fri Sep 23 23:23:01 2005 +0000
@@ -535,6 +535,9 @@
RelativePath=".\video\sdl_v.h">
</File>
<File
+ RelativePath=".\settings.h">
+ </File>
+ <File
RelativePath=".\signs.h">
</File>
<File
@@ -844,10 +847,10 @@
</Filter>
</Filter>
<File
- RelativePath=".\openttd.ico">
+ RelativePath=".\mainicon.ico">
</File>
<File
- RelativePath=".\mainicon.ico">
+ RelativePath=".\openttd.ico">
</File>
<File
RelativePath=".\ReadMe.txt">
--- a/settings_gui.c Fri Sep 23 20:20:08 2005 +0000
+++ b/settings_gui.c Fri Sep 23 23:23:01 2005 +0000
@@ -657,10 +657,10 @@
PE_INT32 = 4,
PE_CURRENCY = 5,
// selector flags
- PF_0ISDIS = 1 << 0,
- PF_NOCOMMA = 1 << 1,
- PF_MULTISTRING = 1 << 2,
- PF_PLAYERBASED = 1 << 3, // This has to match the entries that are in settings.c, patch_player_settings
+ PF_0ISDIS = 1 << 0, // a value of zero means the feature is disabled
+ PF_NOCOMMA = 1 << 1, // number without any thousand seperators
+ PF_MULTISTRING = 1 << 2, // string but only a limited number of options, so don't open editobx
+ PF_PLAYERBASED = 1 << 3, // This has to match the entries that are in settings.c, patch_player_settings
PF_NETWORK_ONLY = 1 << 4, // this setting only applies to network games
};
@@ -1082,7 +1082,7 @@
/* Those 2 functions need to be here, else we have to make some stuff non-static
and besides, it is also better to keep stuff like this at the same place */
-void IConsoleSetPatchSetting(char *name, const char *value)
+void IConsoleSetPatchSetting(const char *name, const char *value)
{
const PatchEntry *pe;
uint page, entry;
@@ -1524,4 +1524,3 @@
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
w = AllocateWindowDesc(&_cust_currency_desc);
}
-