--- a/aircraft_cmd.c Sun Dec 03 13:40:16 2006 +0000
+++ b/aircraft_cmd.c Sun Dec 03 15:48:21 2006 +0000
@@ -207,7 +207,7 @@
const AirportFTAClass* ap;
Engine *e;
- if (!IsEngineBuildable(p1, VEH_Aircraft)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
+ if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
value = EstimateAircraftCost(p1);
--- a/build_vehicle_gui.c Sun Dec 03 13:40:16 2006 +0000
+++ b/build_vehicle_gui.c Sun Dec 03 15:48:21 2006 +0000
@@ -290,7 +290,7 @@
* when planes become obsolete and are removed */
sel_id = INVALID_ENGINE;
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
- if (IsEngineBuildable(eid, VEH_Aircraft)) {
+ if (IsEngineBuildable(eid, VEH_Aircraft, _local_player)) {
const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
switch (bv->filter.acc_planes) {
case HELICOPTERS_ONLY:
--- a/engine.c Sun Dec 03 13:40:16 2006 +0000
+++ b/engine.c Sun Dec 03 15:48:21 2006 +0000
@@ -401,12 +401,13 @@
/*
* returns true if an engine is valid, of the specified type, and buildable by
- * the current player, false otherwise
+ * the given player, false otherwise
*
* engine = index of the engine to check
* type = the type the engine should be of (VEH_xxx)
+ * player = index of the player
*/
-bool IsEngineBuildable(uint engine, byte type)
+bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
{
const Engine *e;
@@ -419,7 +420,7 @@
if (e->type != type) return false;
// check if it's available
- if (!HASBIT(e->player_avail, _current_player)) return false;
+ if (!HASBIT(e->player_avail, player)) return false;
return true;
}
--- a/engine.h Sun Dec 03 13:40:16 2006 +0000
+++ b/engine.h Sun Dec 03 15:48:21 2006 +0000
@@ -137,7 +137,7 @@
void LoadCustomEngineNames(void);
void DeleteCustomEngineNames(void);
-bool IsEngineBuildable(uint engine, byte type);
+bool IsEngineBuildable(EngineID engine, byte type, PlayerID player);
enum {
NUM_NORMAL_RAIL_ENGINES = 54,
--- a/roadveh_cmd.c Sun Dec 03 13:40:16 2006 +0000
+++ b/roadveh_cmd.c Sun Dec 03 15:48:21 2006 +0000
@@ -114,7 +114,7 @@
UnitID unit_num;
Engine *e;
- if (!IsEngineBuildable(p1, VEH_Road)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
+ if (!IsEngineBuildable(p1, VEH_Road, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
--- a/ship_cmd.c Sun Dec 03 13:40:16 2006 +0000
+++ b/ship_cmd.c Sun Dec 03 15:48:21 2006 +0000
@@ -814,7 +814,7 @@
UnitID unit_num;
Engine *e;
- if (!IsEngineBuildable(p1, VEH_Ship)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
+ if (!IsEngineBuildable(p1, VEH_Ship, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
--- a/train_cmd.c Sun Dec 03 13:40:16 2006 +0000
+++ b/train_cmd.c Sun Dec 03 15:48:21 2006 +0000
@@ -743,7 +743,7 @@
uint num_vehicles;
/* Check if the engine-type is valid (for the player) */
- if (!IsEngineBuildable(p1, VEH_Train)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
+ if (!IsEngineBuildable(p1, VEH_Train, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
/* Check if the train is actually being built in a depot belonging
* to the player. Doesn't matter if only the cost is queried */
--- a/train_gui.c Sun Dec 03 13:40:16 2006 +0000
+++ b/train_gui.c Sun Dec 03 15:48:21 2006 +0000
@@ -393,7 +393,7 @@
const RailVehicleInfo *rvi = RailVehInfo(eid);
if (bv->filter.railtype != RAILTYPE_END && !HasPowerOnRail(e->railtype, bv->filter.railtype)) continue;
- if (!IsEngineBuildable(eid, VEH_Train)) continue;
+ if (!IsEngineBuildable(eid, VEH_Train, _local_player)) continue;
EngList_Add(&bv->eng_list, eid);
if ((rvi->flags & RVI_WAGON) == 0) {