--- a/ai/ai.c Fri Sep 23 06:34:06 2005 +0000
+++ b/ai/ai.c Fri Sep 23 06:38:36 2005 +0000
@@ -6,6 +6,7 @@
#include "../command.h"
#include "../network.h"
#include "ai.h"
+#include "default/default.h"
/**
* Dequeues commands put in the queue via AI_PutCommandInQueue.
--- a/ai/default/default.c Fri Sep 23 06:34:06 2005 +0000
+++ b/ai/default/default.c Fri Sep 23 06:38:36 2005 +0000
@@ -17,6 +17,7 @@
#include "../../airport.h"
#include "../../depot.h"
#include "../../variables.h"
+#include "default.h"
// remove some day perhaps?
static Player *_cur_ai_player;
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/ai/default/default.h Fri Sep 23 06:38:36 2005 +0000
@@ -0,0 +1,8 @@
+/* $Id$ */
+
+#ifndef DEFAULT_H
+#define DEFAULT_H
+
+void AiDoGameLoop(Player*);
+
+#endif
--- a/player.h Fri Sep 23 06:34:06 2005 +0000
+++ b/player.h Fri Sep 23 06:38:36 2005 +0000
@@ -197,7 +197,6 @@
void GetNameOfOwner(PlayerID owner, TileIndex tile);
int64 CalculateCompanyValue(Player *p);
void InvalidatePlayerWindows(Player *p);
-void AiDoGameLoop(Player *p);
void UpdatePlayerMoney32(Player *p);
#define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)