(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself)
Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click
Requested and tested by ln- (so he should be blamed if this goes wrong :P )
--- a/src/lang/english.txt Tue Aug 28 06:46:33 2007 +0000
+++ b/src/lang/english.txt Wed Aug 29 08:20:04 2007 +0000
@@ -1103,6 +1103,12 @@
STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_PATCHES_SCROLLWHEEL_OFF :Off
STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1}
+
+STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Right-click emulation: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-click
+STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_CONTROL :Control-click
+STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_OFF :Off
+
STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING1}
--- a/src/settings.cpp Tue Aug 28 06:46:33 2007 +0000
+++ b/src/settings.cpp Wed Aug 29 08:20:04 2007 +0000
@@ -1348,6 +1348,10 @@
SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
SDT_VAR(Patches, scrollwheel_scrolling,SLE_UINT8,S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
SDT_VAR(Patches,scrollwheel_multiplier,SLE_UINT8,S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,NULL),
+#ifdef __APPLE__
+ /* We might need to emulate a right mouse button on mac */
+ SDT_VAR(Patches,right_mouse_btn_emulation,SLE_UINT8,S,MS,0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL),
+#endif
SDT_BOOL(Patches, pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL),
SDT_BOOL(Patches, advanced_vehicle_list, S, 0, true, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL),
SDT_BOOL(Patches, timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL),
--- a/src/settings_gui.cpp Tue Aug 28 06:46:33 2007 +0000
+++ b/src/settings_gui.cpp Wed Aug 29 08:20:04 2007 +0000
@@ -650,6 +650,10 @@
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
"scrollwheel_scrolling",
"scrollwheel_multiplier",
+#ifdef __APPLE__
+ /* We might need to emulate a right mouse button on mac */
+ "right_mouse_btn_emulation",
+#endif
"pause_on_newgame",
"advanced_vehicle_list",
"loading_indicators",
--- a/src/variables.h Tue Aug 28 06:46:33 2007 +0000
+++ b/src/variables.h Wed Aug 29 08:20:04 2007 +0000
@@ -225,6 +225,8 @@
/** YAPF settings */
YapfSettings yapf;
+ uint8 right_mouse_btn_emulation;
+
uint8 scrollwheel_scrolling;
uint8 scrollwheel_multiplier;
--- a/src/video/cocoa_v.mm Tue Aug 28 06:46:33 2007 +0000
+++ b/src/video/cocoa_v.mm Wed Aug 29 08:20:04 2007 +0000
@@ -79,6 +79,14 @@
#undef Point
#undef Rect
+/* Right Mouse Button Emulation enum */
+enum {
+ RMBE_COMMAND,
+ RMBE_CONTROL,
+ RMBE_OFF,
+};
+
+
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
@@ -359,9 +367,9 @@
}
if (_cocoa_video_data.current_mods & NSShiftKeyMask) key |= WKC_SHIFT;
- if (_cocoa_video_data.current_mods & NSControlKeyMask) key |= WKC_CTRL;
+ if (_cocoa_video_data.current_mods & NSControlKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
if (_cocoa_video_data.current_mods & NSAlternateKeyMask) key |= WKC_ALT;
- if (_cocoa_video_data.current_mods & NSCommandKeyMask) key |= WKC_META;
+ if (_cocoa_video_data.current_mods & NSCommandKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);
return key << 16;
}
@@ -544,8 +552,14 @@
break;
case NSLeftMouseDown:
+ {
+ uint32 keymask = 0;
+ if (_patches.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
+ if (_patches.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
+
pt = QZ_GetMouseLocation(event);
- if (!([ event modifierFlags ] & NSCommandKeyMask) ||
+
+ if (!([ event modifierFlags ] & keymask) ||
!QZ_MouseIsInsideView(&pt)) {
[NSApp sendEvent:event];
}
@@ -559,14 +573,14 @@
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
/* Right mouse button emulation */
- if ([ event modifierFlags ] & NSCommandKeyMask) {
+ if ([ event modifierFlags ] & keymask) {
_cocoa_video_data.emulating_right_button = true;
QZ_MouseButtonEvent(1, YES);
} else {
QZ_MouseButtonEvent(0, YES);
}
break;
-
+ }
case NSLeftMouseUp:
[NSApp sendEvent:event];
@@ -750,7 +764,7 @@
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
- _ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
+ _ctrl_pressed = !!(_cocoa_video_data.current_mods & ( _patches.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask));
_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
GameLoop();