(svn r2812) Move variables, which only vehicle_gui.c needs to know about, there
--- a/misc.c Fri Aug 05 20:18:08 2005 +0000
+++ b/misc.c Fri Aug 05 20:22:06 2005 +0000
@@ -130,8 +130,6 @@
for (i = 0; i < lengthof(_autoreplace_array); i++)
_autoreplace_array[i] = i;
- _railtype_selected_in_replace_gui = 0;
-
AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
--- a/variables.h Fri Aug 05 20:18:08 2005 +0000
+++ b/variables.h Fri Aug 05 20:22:06 2005 +0000
@@ -451,8 +451,6 @@
/* Autoreplace vehicle stuff*/
VARDEF byte _autoreplace_array[256];
-VARDEF uint16 _player_num_engines[256];
-VARDEF byte _railtype_selected_in_replace_gui;
/* Forking stuff */
VARDEF bool _dedicated_forks;
--- a/vehicle_gui.c Fri Aug 05 20:18:08 2005 +0000
+++ b/vehicle_gui.c Fri Aug 05 20:22:06 2005 +0000
@@ -23,6 +23,9 @@
static uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
static bool _internal_sort_order; // descending/ascending
+static uint16 _player_num_engines[256];
+static byte _railtype_selected_in_replace_gui;
+
VehicleSortListingTypeFunctions * const _vehicle_sorter[] = {
&VehicleUnsortedSorter,
&VehicleNumberSorter,
@@ -158,6 +161,7 @@
/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList(void)
{
+ _railtype_selected_in_replace_gui = 0;
}
// draw the vehicle profit button in the vehicle list window.