(svn r11677) -Codechange: move price and command related types/functions to their respective places.
authorrubidium
Fri, 21 Dec 2007 21:50:46 +0000
changeset 8612 6414fc21c2f3
parent 8611 e15136f04620
child 8613 e4df81162916
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
src/ai/ai.cpp
src/ai/ai.h
src/ai/default/default.cpp
src/ai/trolly/build.cpp
src/ai/trolly/pathfinder.cpp
src/ai/trolly/trolly.cpp
src/aircraft_cmd.cpp
src/aircraft_gui.cpp
src/airport_gui.cpp
src/articulated_vehicles.cpp
src/autoreplace_cmd.cpp
src/autoreplace_gui.cpp
src/bridge_gui.cpp
src/build_vehicle_gui.cpp
src/callback_table.cpp
src/callback_table.h
src/clear_cmd.cpp
src/command.cpp
src/command.h
src/command_func.h
src/command_type.h
src/console_cmds.cpp
src/depot_gui.cpp
src/disaster_cmd.cpp
src/dock_gui.cpp
src/dummy_land.cpp
src/economy.cpp
src/economy.h
src/economy_func.h
src/economy_type.h
src/engine.cpp
src/engine_gui.cpp
src/genworld.cpp
src/genworld_gui.cpp
src/graph_gui.cpp
src/group_cmd.cpp
src/group_gui.cpp
src/industry_cmd.cpp
src/industry_gui.cpp
src/landscape.cpp
src/main_gui.cpp
src/misc_cmd.cpp
src/misc_gui.cpp
src/network/network.cpp
src/network/network_client.cpp
src/network/network_data.cpp
src/network/network_gui.cpp
src/network/network_server.cpp
src/newgrf.cpp
src/oldloader.cpp
src/openttd.cpp
src/openttd.h
src/order_cmd.cpp
src/order_gui.cpp
src/player_gui.cpp
src/players.cpp
src/rail.h
src/rail_cmd.cpp
src/rail_gui.cpp
src/road_cmd.cpp
src/road_gui.cpp
src/roadveh.h
src/roadveh_cmd.cpp
src/roadveh_gui.cpp
src/settings.cpp
src/settings_gui.cpp
src/ship.h
src/ship_cmd.cpp
src/ship_gui.cpp
src/signs.cpp
src/signs_gui.cpp
src/station.cpp
src/station_cmd.cpp
src/station_gui.cpp
src/subsidy_gui.cpp
src/terraform_gui.cpp
src/timetable_cmd.cpp
src/timetable_gui.cpp
src/town_cmd.cpp
src/town_gui.cpp
src/train_cmd.cpp
src/train_gui.cpp
src/tree_cmd.cpp
src/tunnelbridge_cmd.cpp
src/unmovable_cmd.cpp
src/variables.h
src/vehicle.cpp
src/vehicle_gui.cpp
src/water_cmd.cpp
src/waypoint.cpp
--- a/src/ai/ai.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/ai/ai.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -3,7 +3,7 @@
 #include "../stdafx.h"
 #include "../openttd.h"
 #include "../variables.h"
-#include "../command.h"
+#include "../command_func.h"
 #include "../network/network.h"
 #include "../helpers.hpp"
 #include "ai.h"
@@ -45,7 +45,7 @@
  * Needed for SP; we need to delay DoCommand with 1 tick, because else events
  *  will make infinite loops (AIScript).
  */
-static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCallback* callback)
+static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uint32 p2, uint32 procc, CommandCallback* callback)
 {
 	AICommand *com;
 
@@ -81,7 +81,7 @@
 /**
  * Executes a raw DoCommand for the AI.
  */
-CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
+CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc, CommandCallback* callback)
 {
 	PlayerID old_lp;
 	CommandCost res;
@@ -104,10 +104,6 @@
 	/* Restore _cmd_text */
 	_cmd_text = tmp_cmdtext;
 
-	/* If we did a DC_EXEC, and the command did not return an error, execute it
-	 * over the network */
-	if (flags & DC_NO_WATER) procc |= CMD_NO_WATER;
-
 	/* NetworkSend_Command needs _local_player to be set correctly, so
 	 * adjust it, and put it back right after the function */
 	old_lp = _local_player;
@@ -134,7 +130,7 @@
 }
 
 
-CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
+CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc)
 {
 	return AI_DoCommandCc(tile, p1, p2, flags, procc, NULL);
 }
--- a/src/ai/ai.h	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/ai/ai.h	Fri Dec 21 21:50:46 2007 +0000
@@ -6,7 +6,7 @@
 #include "../functions.h"
 #include "../network/network.h"
 #include "../player.h"
-#include "../command.h"
+#include "../command_type.h"
 
 /* How DoCommands look like for an AI */
 struct AICommand {
@@ -14,7 +14,7 @@
 	uint32 p1;
 	uint32 p2;
 	uint32 procc;
-	CommandCallback* callback;
+	CommandCallback *callback;
 
 	char *text;
 	uint uid;
--- a/src/ai/default/default.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/ai/default/default.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -15,12 +15,11 @@
 #include "../../tunnel_map.h"
 #include "../../vehicle.h"
 #include "../../engine.h"
-#include "../../command.h"
+#include "../../command_func.h"
 #include "../../town.h"
 #include "../../industry.h"
 #include "../../station.h"
 #include "../../pathfind.h"
-#include "../../economy.h"
 #include "../../airport.h"
 #include "../../depot.h"
 #include "../../variables.h"
--- a/src/ai/trolly/build.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/ai/trolly/build.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -7,7 +7,7 @@
 #include "../../map.h"
 #include "../../road_map.h"
 #include "../../vehicle.h"
-#include "../../command.h"
+#include "../../command_func.h"
 #include "trolly.h"
 #include "../../engine.h"
 #include "../../station.h"
--- a/src/ai/trolly/pathfinder.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/ai/trolly/pathfinder.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -6,7 +6,7 @@
 #include "../../debug.h"
 #include "../../functions.h"
 #include "../../map.h"
-#include "../../command.h"
+#include "../../command_func.h"
 #include "trolly.h"
 #include "../../depot.h"
 #include "../../tunnel_map.h"
--- a/src/ai/trolly/trolly.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/ai/trolly/trolly.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -25,7 +25,7 @@
 #include "../../station_map.h"
 #include "table/strings.h"
 #include "../../map.h"
-#include "../../command.h"
+#include "../../command_func.h"
 #include "trolly.h"
 #include "../../town.h"
 #include "../../industry.h"
--- a/src/aircraft_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/aircraft_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -16,7 +16,6 @@
 #include "timetable.h"
 #include "depot.h"
 #include "engine.h"
-#include "command.h"
 #include "station.h"
 #include "news.h"
 #include "sound.h"
@@ -33,6 +32,7 @@
 #include "spritecache.h"
 #include "cargotype.h"
 #include "strings_func.h"
+#include "command_func.h"
 
 void Aircraft::UpdateDeltaXY(Direction direction)
 {
--- a/src/aircraft_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/aircraft_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -13,7 +13,6 @@
 #include "gui.h"
 #include "vehicle.h"
 #include "gfx.h"
-#include "command.h"
 #include "engine.h"
 #include "viewport.h"
 #include "player.h"
--- a/src/airport_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/airport_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -14,7 +14,7 @@
 #include "viewport.h"
 #include "gfx.h"
 #include "sound.h"
-#include "command.h"
+#include "command_func.h"
 #include "vehicle.h"
 #include "station.h"
 #include "airport.h"
--- a/src/articulated_vehicles.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/articulated_vehicles.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -5,7 +5,6 @@
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
-#include "command.h"
 #include "vehicle.h"
 #include "articulated_vehicles.h"
 #include "engine.h"
--- a/src/autoreplace_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/autoreplace_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -7,7 +7,6 @@
 #include "table/strings.h"
 #include "functions.h"
 #include "news.h"
-#include "command.h"
 #include "player.h"
 #include "engine.h"
 #include "debug.h"
@@ -19,6 +18,7 @@
 #include "group.h"
 #include "order.h"
 #include "strings_func.h"
+#include "command_func.h"
 
 /*
  * move the cargo from one engine to another if possible
--- a/src/autoreplace_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/autoreplace_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -9,7 +9,7 @@
 #include "table/sprites.h"
 #include "table/strings.h"
 #include "gui.h"
-#include "command.h"
+#include "command_func.h"
 #include "variables.h"
 #include "vehicle_gui.h"
 #include "newgrf_engine.h"
--- a/src/bridge_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/bridge_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -11,7 +11,8 @@
 #include "window_gui.h"
 #include "viewport.h"
 #include "gfx.h"
-#include "command.h"
+#include "command_func.h"
+#include "economy_func.h"
 #include "sound.h"
 #include "variables.h"
 #include "bridge.h"
--- a/src/build_vehicle_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/build_vehicle_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -18,7 +18,7 @@
 #include "gfx.h"
 #include "textbuf_gui.h"
 #include "station.h"
-#include "command.h"
+#include "command_func.h"
 #include "engine.h"
 #include "player.h"
 #include "depot.h"
--- a/src/callback_table.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/callback_table.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -5,7 +5,6 @@
 #include "stdafx.h"
 #include "openttd.h"
 #include "callback_table.h"
-#include "functions.h"
 
 /* If you add a callback for DoCommandP, also add the callback in here
  *   see below for the full list!
--- a/src/callback_table.h	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/callback_table.h	Fri Dec 21 21:50:46 2007 +0000
@@ -5,7 +5,7 @@
 #ifndef CALLBACK_TABLE_H
 #define CALLBACK_TABLE_H
 
-#include "command.h"
+#include "command_type.h"
 
 extern CommandCallback *_callback_table[];
 extern const int _callback_table_count;
--- a/src/clear_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/clear_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -11,7 +11,7 @@
 #include "map.h"
 #include "player.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "tunnel_map.h"
 #include "bridge_map.h"
 #include "bridge.h"
--- a/src/command.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/command.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -10,7 +10,7 @@
 #include "map.h"
 #include "tile_map.h"
 #include "gui.h"
-#include "command.h"
+#include "command_func.h"
 #include "player.h"
 #include "network/network.h"
 #include "variables.h"
@@ -401,7 +401,7 @@
  * @param procc The command-id to execute (a value of the CMD_* enums)
  * @see CommandProc
  */
-CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
+CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc)
 {
 	CommandCost res;
 	CommandProc *proc;
--- a/src/command.h	Fri Dec 21 21:16:14 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,350 +0,0 @@
-/* $Id$ */
-
-/** @file command.h */
-
-#ifndef COMMAND_H
-#define COMMAND_H
-
-/**
- * List of commands.
- *
- * This enum defines all possible commands which can be executed to the game
- * engine. Observing the game like the query-tool or checking the profit of a
- * vehicle don't result in a command which should be executed in the engine
- * nor send to the server in a network game.
- *
- * @see _command_proc_table
- */
-enum {
-	CMD_BUILD_RAILROAD_TRACK         =   0, ///< build a rail track
-	CMD_REMOVE_RAILROAD_TRACK        =   1, ///< remove a rail track
-	CMD_BUILD_SINGLE_RAIL            =   2, ///< build a single rail track
-	CMD_REMOVE_SINGLE_RAIL           =   3, ///< remove a single rail track
-	CMD_LANDSCAPE_CLEAR              =   4, ///< demolish a tile
-	CMD_BUILD_BRIDGE                 =   5, ///< build a bridge
-	CMD_BUILD_RAILROAD_STATION       =   6, ///< build a railroad station
-	CMD_BUILD_TRAIN_DEPOT            =   7, ///< build a train depot
-	CMD_BUILD_SIGNALS                =   8, ///< build a signal
-	CMD_REMOVE_SIGNALS               =   9, ///< remove a signal
-	CMD_TERRAFORM_LAND               =  10, ///< terraform a tile
-	CMD_PURCHASE_LAND_AREA           =  11, ///< purchase a tile
-	CMD_SELL_LAND_AREA               =  12, ///< sell a bought tile before
-	CMD_BUILD_TUNNEL                 =  13, ///< build a tunnel
-
-	CMD_REMOVE_FROM_RAILROAD_STATION =  14, ///< remove a tile station
-	CMD_CONVERT_RAIL                 =  15, ///< convert a rail type
-
-	CMD_BUILD_TRAIN_WAYPOINT         =  16, ///< build a waypoint
-	CMD_RENAME_WAYPOINT              =  17, ///< rename a waypoint
-	CMD_REMOVE_TRAIN_WAYPOINT        =  18, ///< remove a waypoint
-
-	CMD_BUILD_ROAD_STOP              =  21, ///< build a road stop
-	CMD_REMOVE_ROAD_STOP             =  22, ///< remove a road stop
-	CMD_BUILD_LONG_ROAD              =  23, ///< build a complete road (not a "half" one)
-	CMD_REMOVE_LONG_ROAD             =  24, ///< remove a complete road (not a "half" one)
-	CMD_BUILD_ROAD                   =  25, ///< build a "half" road
-	CMD_REMOVE_ROAD                  =  26, ///< remove a "half" road
-	CMD_BUILD_ROAD_DEPOT             =  27, ///< build a road depot
-
-	CMD_BUILD_AIRPORT                =  29, ///< build an airport
-
-	CMD_BUILD_DOCK                   =  30, ///< build a dock
-
-	CMD_BUILD_SHIP_DEPOT             =  31, ///< build a ship depot
-	CMD_BUILD_BUOY                   =  32, ///< build a buoy
-
-	CMD_PLANT_TREE                   =  33, ///< plant a tree
-
-	CMD_BUILD_RAIL_VEHICLE           =  34, ///< build a rail vehicle
-	CMD_MOVE_RAIL_VEHICLE            =  35, ///< move a rail vehicle (in the depot)
-
-	CMD_START_STOP_TRAIN             =  36, ///< start or stop a train
-
-	CMD_SELL_RAIL_WAGON              =  38, ///< sell a rail wagon
-
-	CMD_SEND_TRAIN_TO_DEPOT          =  39, ///< send a train to a depot
-	CMD_FORCE_TRAIN_PROCEED          =  40, ///< proceed a train to pass a red signal
-	CMD_REVERSE_TRAIN_DIRECTION      =  41, ///< turn a train around
-
-	CMD_MODIFY_ORDER                 =  42, ///< modify an order (like set full-load)
-	CMD_SKIP_TO_ORDER                =  43, ///< skip an order to the next of specific one
-	CMD_DELETE_ORDER                 =  44, ///< delete an order
-	CMD_INSERT_ORDER                 =  45, ///< insert a new order
-
-	CMD_CHANGE_SERVICE_INT           =  46, ///< change the server interval of a vehicle
-
-	CMD_BUILD_INDUSTRY               =  47, ///< build a new industry
-
-	CMD_BUILD_COMPANY_HQ             =  48, ///< build the company headquarter
-	CMD_SET_PLAYER_FACE              =  49, ///< set the face of the player/company
-	CMD_SET_PLAYER_COLOR             =  50, ///< set the color of the player/company
-
-	CMD_INCREASE_LOAN                =  51, ///< increase the loan from the bank
-	CMD_DECREASE_LOAN                =  52, ///< decrease the loan from the bank
-
-	CMD_WANT_ENGINE_PREVIEW          =  53, ///< confirm the preview of an engine
-
-	CMD_NAME_VEHICLE                 =  54, ///< rename a whole vehicle
-	CMD_RENAME_ENGINE                =  55, ///< rename a engine (in the engine list)
-	CMD_CHANGE_COMPANY_NAME          =  56, ///< change the company name
-	CMD_CHANGE_PRESIDENT_NAME        =  57, ///< change the president name
-	CMD_RENAME_STATION               =  58, ///< rename a station
-
-	CMD_SELL_AIRCRAFT                =  59, ///< sell an aircraft
-	CMD_START_STOP_AIRCRAFT          =  60, ///< start/stop an aircraft
-	CMD_BUILD_AIRCRAFT               =  61, ///< build an aircraft
-	CMD_SEND_AIRCRAFT_TO_HANGAR      =  62, ///< send an aircraft to a hanger
-	CMD_REFIT_AIRCRAFT               =  64, ///< refit the cargo space of an aircraft
-
-	CMD_PLACE_SIGN                   =  65, ///< place a sign
-	CMD_RENAME_SIGN                  =  66, ///< rename a sign
-
-	CMD_BUILD_ROAD_VEH               =  67, ///< build a road vehicle
-	CMD_START_STOP_ROADVEH           =  68, ///< start/stop a road vehicle
-	CMD_SELL_ROAD_VEH                =  69, ///< sell a road vehicle
-	CMD_SEND_ROADVEH_TO_DEPOT        =  70, ///< send a road vehicle to the depot
-	CMD_TURN_ROADVEH                 =  71, ///< turn a road vehicle around
-	CMD_REFIT_ROAD_VEH               =  72, ///< refit the cargo space of a road vehicle
-
-	CMD_PAUSE                        =  73, ///< pause the game
-
-	CMD_BUY_SHARE_IN_COMPANY         =  74, ///< buy a share from a company
-	CMD_SELL_SHARE_IN_COMPANY        =  75, ///< sell a share from a company
-	CMD_BUY_COMPANY                  =  76, ///< buy a company which is bankrupt
-
-	CMD_BUILD_TOWN                   =  77, ///< build a town
-
-	CMD_RENAME_TOWN                  =  80, ///< rename a town
-	CMD_DO_TOWN_ACTION               =  81, ///< do a action from the town detail window (like advertises or bribe)
-
-	CMD_SET_ROAD_DRIVE_SIDE          =  82, ///< set the side where the road vehicles drive
-
-	CMD_CHANGE_DIFFICULTY_LEVEL      =  85, ///< change the difficult of a game (each setting for it own)
-
-	CMD_START_STOP_SHIP              =  86, ///< start/stop a ship
-	CMD_SELL_SHIP                    =  87, ///< sell a ship
-	CMD_BUILD_SHIP                   =  88, ///< build a new ship
-	CMD_SEND_SHIP_TO_DEPOT           =  89, ///< send a ship to a depot
-	CMD_REFIT_SHIP                   =  91, ///< refit the cargo space of a ship
-
-	CMD_ORDER_REFIT                  =  98, ///< change the refit informaction of an order (for "goto depot" )
-	CMD_CLONE_ORDER                  =  99, ///< clone (and share) an order
-	CMD_CLEAR_AREA                   = 100, ///< clear an area
-
-	CMD_MONEY_CHEAT                  = 102, ///< do the money cheat
-	CMD_BUILD_CANAL                  = 103, ///< build a canal
-
-	CMD_PLAYER_CTRL                  = 104, ///< used in multiplayer to create a new player etc.
-	CMD_LEVEL_LAND                   = 105, ///< level land
-
-	CMD_REFIT_RAIL_VEHICLE           = 106, ///< refit the cargo space of a train
-	CMD_RESTORE_ORDER_INDEX          = 107, ///< restore vehicle order-index and service interval
-	CMD_BUILD_LOCK                   = 108, ///< build a lock
-
-	CMD_BUILD_SIGNAL_TRACK           = 110, ///< add signals along a track (by dragging)
-	CMD_REMOVE_SIGNAL_TRACK          = 111, ///< remove signals along a track (by dragging)
-
-	CMD_GIVE_MONEY                   = 113, ///< give money to an other player
-	CMD_CHANGE_PATCH_SETTING         = 114, ///< change a patch setting
-
-	CMD_SET_AUTOREPLACE              = 115, ///< set an autoreplace entry
-
-	CMD_CLONE_VEHICLE                = 116, ///< clone a vehicle
-	CMD_MASS_START_STOP              = 117, ///< start/stop all vehicles (in a depot)
-	CMD_DEPOT_SELL_ALL_VEHICLES      = 118, ///< sell all vehicles which are in a given depot
-	CMD_DEPOT_MASS_AUTOREPLACE       = 119, ///< force the autoreplace to take action in a given depot
-
-	CMD_CREATE_GROUP                 = 120, ///< create a new group
-	CMD_DELETE_GROUP                 = 121, ///< delete a group
-	CMD_RENAME_GROUP                 = 122, ///< rename a group
-	CMD_ADD_VEHICLE_GROUP            = 123, ///< add a vehicle to a group
-	CMD_ADD_SHARED_VEHICLE_GROUP     = 124, ///< add all other shared vehicles to a group which are missing
-	CMD_REMOVE_ALL_VEHICLES_GROUP    = 125, ///< remove all vehicles from a group
-	CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group
-
-	CMD_MOVE_ORDER                   = 127, ///< move an order
-	CMD_CHANGE_TIMETABLE             = 128, ///< change the timetable for a vehicle
-	CMD_SET_VEHICLE_ON_TIME          = 129, ///< set the vehicle on time feature (timetable)
-	CMD_AUTOFILL_TIMETABLE           = 130, ///< autofill the timetable
-};
-
-/**
- * List of flags for a command.
- *
- * This enums defines some flags which can be used for the commands.
- */
-enum {
-	DC_EXEC            = 0x01, ///< execute the given command
-	DC_AUTO            = 0x02, ///< don't allow building on structures
-	DC_QUERY_COST      = 0x04, ///< query cost only,  don't build.
-	DC_NO_WATER        = 0x08, ///< don't allow building on water
-	DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail)
-	DC_AI_BUILDING     = 0x20, ///< special building rules for AI
-	DC_NO_TOWN_RATING  = 0x40, ///< town rating does not disallow you from building
-	DC_FORCETEST       = 0x80, ///< force test too.
-};
-
-/**
- * Used to combine a StringID with the command.
- *
- * This macro can be used to add a StringID (the error message to show) on a command-id
- * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
- * this macro.
- *
- * @param x The StringID to combine with a command-id
- */
-#define CMD_MSG(x) ((x) << 16)
-
-/**
- * Defines some flags.
- *
- * This enumeration defines some flags which are binary-or'ed on a command.
- */
-enum {
-	CMD_NO_WATER              = 0x0400, ///< dont build on water
-	CMD_NETWORK_COMMAND       = 0x0800, ///< execute the command without sending it on the network
-	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
-	CMD_SHOW_NO_ERROR         = 0x2000, ///< do not show the error message
-};
-
-/**
- * Command flags for the command table _command_proc_table.
- *
- * This enumeration defines flags for the _command_proc_table.
- */
-enum {
-	CMD_SERVER  = 0x1, ///< the command can only be initiated by the server
-	CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
-	CMD_AUTO    = 0x4, ///< set the DC_AUTO flag on this command
-};
-
-/**
- * Defines the callback type for all command handler functions.
- *
- * This type defines the function header for all functions which handles a CMD_* command.
- * A command handler use the parameters to act according to the meaning of the command.
- * The tile parameter defines the tile to perform an action on.
- * The flag parameter is filled with flags from the DC_* enumeration. The parameters
- * p1 and p2 are filled with parameters for the command like "which road type", "which
- * order" or "direction". Each function should mentioned in there doxygen comments
- * the usage of these parameters.
- *
- * @param tile The tile to apply a command on
- * @param flags Flags for the command, from the DC_* enumeration
- * @param p1 Additional data for the command
- * @param p2 Additional data for the command
- * @return The CommandCost of the command, which can be succeeded or failed.
- */
-typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
-
-/**
- * Define a command with the flags which belongs to it.
- *
- * This struct connect a command handler function with the flags created with
- * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
- */
-struct Command {
-	CommandProc *proc;
-	byte flags;
-};
-
-/**
- * Checks if a command failes.
- *
- * As you see the parameter is not a command but the return value of a command,
- * the CommandCost class. This function checks if the command executed by
- * the CommandProc function failed and returns true if it does.
- *
- * @param cost The return value of a CommandProc call
- * @return true if the command failes
- * @see CmdSucceded
- */
-static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); }
-
-/**
- * Checks if a command succeeded.
- *
- * As #CmdFailed this function checks if a command succeeded
- *
- * @param cost The return value of a CommandProc call
- * @return true if the command succeeded
- * @see CmdSucceeded
- */
-static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); }
-
-/**
- * Define a default return value for a failed command.
- *
- * This variable contains a CommandCost object with is declared as "failed".
- * Other functions just need to return this error if there is an error,
- * which doesn't need to specific by a StringID.
- */
-static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
-
-/**
- * Returns from a function with a specific StringID as error.
- *
- * This macro is used to return from a function. The parameter contains the
- * StringID which will be returned.
- *
- * @param errcode The StringID to return
- */
-#define return_cmd_error(errcode) return CommandCost(errcode);
-
-/* command.cpp */
-/**
- * Define a callback function for the client, after the command is finished.
- *
- * Functions of this type are called after the command is finished. The parameters
- * are from the #CommandProc callback type. The boolean parameter indicates if the
- * command succeeded or failed.
- *
- * @param success If the command succeeded or not.
- * @param tile The tile of the command action
- * @param p1 Additional data of the command
- * @param p1 Additional data of the command
- * @see CommandProc
- */
-typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
-
-/**
- * Execute a command
- */
-CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
-
-/**
- * Execute a network safe DoCommand function
- */
-bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true);
-
-#ifdef ENABLE_NETWORK
-
-/**
- * Send a command over the network
- */
-void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
-#endif /* ENABLE_NETWORK */
-
-/**
- * Text, which gets sent with a command
- *
- * This variable contains a string (be specific a pointer of the first
- * char of this string) which will be send with a command. This is
- * used for user input data like names or chat messages.
- */
-extern const char *_cmd_text;
-
-/**
- * Checks if a integer value belongs to a command.
- */
-bool IsValidCommand(uint cmd);
-/**
- * Returns the flags from a given command.
- */
-byte GetCommandFlags(uint cmd);
-/**
- * Returns the current money available which can be used for a command.
- */
-Money GetAvailableMoneyForCommand();
-
-#endif /* COMMAND_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/command_func.h	Fri Dec 21 21:50:46 2007 +0000
@@ -0,0 +1,93 @@
+/* $Id$ */
+
+/** @file command_func.h Functions related to commands. */
+
+#ifndef COMMAND_FUNC_H
+#define COMMAND_FUNC_H
+
+#include "command_type.h"
+
+/**
+ * Checks if a command failes.
+ *
+ * As you see the parameter is not a command but the return value of a command,
+ * the CommandCost class. This function checks if the command executed by
+ * the CommandProc function failed and returns true if it does.
+ *
+ * @param cost The return value of a CommandProc call
+ * @return true if the command failes
+ * @see CmdSucceded
+ */
+static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); }
+
+/**
+ * Checks if a command succeeded.
+ *
+ * As #CmdFailed this function checks if a command succeeded
+ *
+ * @param cost The return value of a CommandProc call
+ * @return true if the command succeeded
+ * @see CmdSucceeded
+ */
+static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); }
+
+/**
+ * Define a default return value for a failed command.
+ *
+ * This variable contains a CommandCost object with is declared as "failed".
+ * Other functions just need to return this error if there is an error,
+ * which doesn't need to specific by a StringID.
+ */
+static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
+
+/**
+ * Returns from a function with a specific StringID as error.
+ *
+ * This macro is used to return from a function. The parameter contains the
+ * StringID which will be returned.
+ *
+ * @param errcode The StringID to return
+ */
+#define return_cmd_error(errcode) return CommandCost(errcode);
+
+/**
+ * Execute a command
+ */
+CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc);
+
+/**
+ * Execute a network safe DoCommand function
+ */
+bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true);
+
+#ifdef ENABLE_NETWORK
+
+/**
+ * Send a command over the network
+ */
+void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
+#endif /* ENABLE_NETWORK */
+
+/**
+ * Text, which gets sent with a command
+ *
+ * This variable contains a string (be specific a pointer of the first
+ * char of this string) which will be send with a command. This is
+ * used for user input data like names or chat messages.
+ */
+extern const char *_cmd_text;
+
+/**
+ * Checks if a integer value belongs to a command.
+ */
+bool IsValidCommand(uint32 cmd);
+/**
+ * Returns the flags from a given command.
+ */
+byte GetCommandFlags(uint32 cmd);
+/**
+ * Returns the current money available which can be used for a command.
+ */
+Money GetAvailableMoneyForCommand();
+
+#endif /* COMMAND_FUNC_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/command_type.h	Fri Dec 21 21:50:46 2007 +0000
@@ -0,0 +1,341 @@
+/* $Id$ */
+
+/** @file command_type.h Types related to commands. */
+
+#ifndef COMMAND_TYPE_H
+#define COMMAND_TYPE_H
+
+#include "economy_type.h"
+#include "strings_type.h"
+
+/**
+ * Common return value for all commands. Wraps the cost and
+ * a possible error message/state together.
+ */
+class CommandCost {
+	Money cost;       ///< The cost of this action
+	StringID message; ///< Warning message for when success is unset
+	bool success;     ///< Whether the comment went fine up to this moment
+
+public:
+	/**
+	 * Creates a command cost return with no cost and no error
+	 */
+	CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {}
+
+	/**
+	 * Creates a command return value the is failed with the given message
+	 */
+	CommandCost(StringID msg) : cost(0), message(msg), success(false) {}
+
+	/**
+	 * Creates a command return value with the given start cost
+	 * @param cst the initial cost of this command
+	 */
+	CommandCost(Money cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}
+
+	/**
+	 * Adds the cost of the given command return value to this cost.
+	 * Also takes a possible error message when it is set.
+	 * @param ret the command to add the cost of.
+	 * @return this class.
+	 */
+	CommandCost AddCost(CommandCost ret);
+
+	/**
+	 * Adds the given cost to the cost of the command.
+	 * @param cost the cost to add
+	 * @return this class.
+	 */
+	CommandCost AddCost(Money cost);
+
+	/**
+	 * Multiplies the cost of the command by the given factor.
+	 * @param cost factor to multiply the costs with
+	 * @return this class
+	 */
+	CommandCost MultiplyCost(int factor);
+
+	/**
+	 * The costs as made up to this moment
+	 * @return the costs
+	 */
+	Money GetCost() const;
+
+	/**
+	 * Sets the global error message *if* this class has one.
+	 */
+	void SetGlobalErrorMessage() const;
+
+	/**
+	 * Did this command succeed?
+	 * @return true if and only if it succeeded
+	 */
+	bool Succeeded() const;
+
+	/**
+	 * Did this command fail?
+	 * @return true if and only if it failed
+	 */
+	bool Failed() const;
+};
+
+/**
+ * List of commands.
+ *
+ * This enum defines all possible commands which can be executed to the game
+ * engine. Observing the game like the query-tool or checking the profit of a
+ * vehicle don't result in a command which should be executed in the engine
+ * nor send to the server in a network game.
+ *
+ * @see _command_proc_table
+ */
+enum {
+	CMD_BUILD_RAILROAD_TRACK         =   0, ///< build a rail track
+	CMD_REMOVE_RAILROAD_TRACK        =   1, ///< remove a rail track
+	CMD_BUILD_SINGLE_RAIL            =   2, ///< build a single rail track
+	CMD_REMOVE_SINGLE_RAIL           =   3, ///< remove a single rail track
+	CMD_LANDSCAPE_CLEAR              =   4, ///< demolish a tile
+	CMD_BUILD_BRIDGE                 =   5, ///< build a bridge
+	CMD_BUILD_RAILROAD_STATION       =   6, ///< build a railroad station
+	CMD_BUILD_TRAIN_DEPOT            =   7, ///< build a train depot
+	CMD_BUILD_SIGNALS                =   8, ///< build a signal
+	CMD_REMOVE_SIGNALS               =   9, ///< remove a signal
+	CMD_TERRAFORM_LAND               =  10, ///< terraform a tile
+	CMD_PURCHASE_LAND_AREA           =  11, ///< purchase a tile
+	CMD_SELL_LAND_AREA               =  12, ///< sell a bought tile before
+	CMD_BUILD_TUNNEL                 =  13, ///< build a tunnel
+
+	CMD_REMOVE_FROM_RAILROAD_STATION =  14, ///< remove a tile station
+	CMD_CONVERT_RAIL                 =  15, ///< convert a rail type
+
+	CMD_BUILD_TRAIN_WAYPOINT         =  16, ///< build a waypoint
+	CMD_RENAME_WAYPOINT              =  17, ///< rename a waypoint
+	CMD_REMOVE_TRAIN_WAYPOINT        =  18, ///< remove a waypoint
+
+	CMD_BUILD_ROAD_STOP              =  21, ///< build a road stop
+	CMD_REMOVE_ROAD_STOP             =  22, ///< remove a road stop
+	CMD_BUILD_LONG_ROAD              =  23, ///< build a complete road (not a "half" one)
+	CMD_REMOVE_LONG_ROAD             =  24, ///< remove a complete road (not a "half" one)
+	CMD_BUILD_ROAD                   =  25, ///< build a "half" road
+	CMD_REMOVE_ROAD                  =  26, ///< remove a "half" road
+	CMD_BUILD_ROAD_DEPOT             =  27, ///< build a road depot
+
+	CMD_BUILD_AIRPORT                =  29, ///< build an airport
+
+	CMD_BUILD_DOCK                   =  30, ///< build a dock
+
+	CMD_BUILD_SHIP_DEPOT             =  31, ///< build a ship depot
+	CMD_BUILD_BUOY                   =  32, ///< build a buoy
+
+	CMD_PLANT_TREE                   =  33, ///< plant a tree
+
+	CMD_BUILD_RAIL_VEHICLE           =  34, ///< build a rail vehicle
+	CMD_MOVE_RAIL_VEHICLE            =  35, ///< move a rail vehicle (in the depot)
+
+	CMD_START_STOP_TRAIN             =  36, ///< start or stop a train
+
+	CMD_SELL_RAIL_WAGON              =  38, ///< sell a rail wagon
+
+	CMD_SEND_TRAIN_TO_DEPOT          =  39, ///< send a train to a depot
+	CMD_FORCE_TRAIN_PROCEED          =  40, ///< proceed a train to pass a red signal
+	CMD_REVERSE_TRAIN_DIRECTION      =  41, ///< turn a train around
+
+	CMD_MODIFY_ORDER                 =  42, ///< modify an order (like set full-load)
+	CMD_SKIP_TO_ORDER                =  43, ///< skip an order to the next of specific one
+	CMD_DELETE_ORDER                 =  44, ///< delete an order
+	CMD_INSERT_ORDER                 =  45, ///< insert a new order
+
+	CMD_CHANGE_SERVICE_INT           =  46, ///< change the server interval of a vehicle
+
+	CMD_BUILD_INDUSTRY               =  47, ///< build a new industry
+
+	CMD_BUILD_COMPANY_HQ             =  48, ///< build the company headquarter
+	CMD_SET_PLAYER_FACE              =  49, ///< set the face of the player/company
+	CMD_SET_PLAYER_COLOR             =  50, ///< set the color of the player/company
+
+	CMD_INCREASE_LOAN                =  51, ///< increase the loan from the bank
+	CMD_DECREASE_LOAN                =  52, ///< decrease the loan from the bank
+
+	CMD_WANT_ENGINE_PREVIEW          =  53, ///< confirm the preview of an engine
+
+	CMD_NAME_VEHICLE                 =  54, ///< rename a whole vehicle
+	CMD_RENAME_ENGINE                =  55, ///< rename a engine (in the engine list)
+	CMD_CHANGE_COMPANY_NAME          =  56, ///< change the company name
+	CMD_CHANGE_PRESIDENT_NAME        =  57, ///< change the president name
+	CMD_RENAME_STATION               =  58, ///< rename a station
+
+	CMD_SELL_AIRCRAFT                =  59, ///< sell an aircraft
+	CMD_START_STOP_AIRCRAFT          =  60, ///< start/stop an aircraft
+	CMD_BUILD_AIRCRAFT               =  61, ///< build an aircraft
+	CMD_SEND_AIRCRAFT_TO_HANGAR      =  62, ///< send an aircraft to a hanger
+	CMD_REFIT_AIRCRAFT               =  64, ///< refit the cargo space of an aircraft
+
+	CMD_PLACE_SIGN                   =  65, ///< place a sign
+	CMD_RENAME_SIGN                  =  66, ///< rename a sign
+
+	CMD_BUILD_ROAD_VEH               =  67, ///< build a road vehicle
+	CMD_START_STOP_ROADVEH           =  68, ///< start/stop a road vehicle
+	CMD_SELL_ROAD_VEH                =  69, ///< sell a road vehicle
+	CMD_SEND_ROADVEH_TO_DEPOT        =  70, ///< send a road vehicle to the depot
+	CMD_TURN_ROADVEH                 =  71, ///< turn a road vehicle around
+	CMD_REFIT_ROAD_VEH               =  72, ///< refit the cargo space of a road vehicle
+
+	CMD_PAUSE                        =  73, ///< pause the game
+
+	CMD_BUY_SHARE_IN_COMPANY         =  74, ///< buy a share from a company
+	CMD_SELL_SHARE_IN_COMPANY        =  75, ///< sell a share from a company
+	CMD_BUY_COMPANY                  =  76, ///< buy a company which is bankrupt
+
+	CMD_BUILD_TOWN                   =  77, ///< build a town
+
+	CMD_RENAME_TOWN                  =  80, ///< rename a town
+	CMD_DO_TOWN_ACTION               =  81, ///< do a action from the town detail window (like advertises or bribe)
+
+	CMD_SET_ROAD_DRIVE_SIDE          =  82, ///< set the side where the road vehicles drive
+
+	CMD_CHANGE_DIFFICULTY_LEVEL      =  85, ///< change the difficult of a game (each setting for it own)
+
+	CMD_START_STOP_SHIP              =  86, ///< start/stop a ship
+	CMD_SELL_SHIP                    =  87, ///< sell a ship
+	CMD_BUILD_SHIP                   =  88, ///< build a new ship
+	CMD_SEND_SHIP_TO_DEPOT           =  89, ///< send a ship to a depot
+	CMD_REFIT_SHIP                   =  91, ///< refit the cargo space of a ship
+
+	CMD_ORDER_REFIT                  =  98, ///< change the refit informaction of an order (for "goto depot" )
+	CMD_CLONE_ORDER                  =  99, ///< clone (and share) an order
+	CMD_CLEAR_AREA                   = 100, ///< clear an area
+
+	CMD_MONEY_CHEAT                  = 102, ///< do the money cheat
+	CMD_BUILD_CANAL                  = 103, ///< build a canal
+
+	CMD_PLAYER_CTRL                  = 104, ///< used in multiplayer to create a new player etc.
+	CMD_LEVEL_LAND                   = 105, ///< level land
+
+	CMD_REFIT_RAIL_VEHICLE           = 106, ///< refit the cargo space of a train
+	CMD_RESTORE_ORDER_INDEX          = 107, ///< restore vehicle order-index and service interval
+	CMD_BUILD_LOCK                   = 108, ///< build a lock
+
+	CMD_BUILD_SIGNAL_TRACK           = 110, ///< add signals along a track (by dragging)
+	CMD_REMOVE_SIGNAL_TRACK          = 111, ///< remove signals along a track (by dragging)
+
+	CMD_GIVE_MONEY                   = 113, ///< give money to an other player
+	CMD_CHANGE_PATCH_SETTING         = 114, ///< change a patch setting
+
+	CMD_SET_AUTOREPLACE              = 115, ///< set an autoreplace entry
+
+	CMD_CLONE_VEHICLE                = 116, ///< clone a vehicle
+	CMD_MASS_START_STOP              = 117, ///< start/stop all vehicles (in a depot)
+	CMD_DEPOT_SELL_ALL_VEHICLES      = 118, ///< sell all vehicles which are in a given depot
+	CMD_DEPOT_MASS_AUTOREPLACE       = 119, ///< force the autoreplace to take action in a given depot
+
+	CMD_CREATE_GROUP                 = 120, ///< create a new group
+	CMD_DELETE_GROUP                 = 121, ///< delete a group
+	CMD_RENAME_GROUP                 = 122, ///< rename a group
+	CMD_ADD_VEHICLE_GROUP            = 123, ///< add a vehicle to a group
+	CMD_ADD_SHARED_VEHICLE_GROUP     = 124, ///< add all other shared vehicles to a group which are missing
+	CMD_REMOVE_ALL_VEHICLES_GROUP    = 125, ///< remove all vehicles from a group
+	CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group
+
+	CMD_MOVE_ORDER                   = 127, ///< move an order
+	CMD_CHANGE_TIMETABLE             = 128, ///< change the timetable for a vehicle
+	CMD_SET_VEHICLE_ON_TIME          = 129, ///< set the vehicle on time feature (timetable)
+	CMD_AUTOFILL_TIMETABLE           = 130, ///< autofill the timetable
+};
+
+/**
+ * List of flags for a command.
+ *
+ * This enums defines some flags which can be used for the commands.
+ */
+enum {
+	DC_EXEC            = 0x01, ///< execute the given command
+	DC_AUTO            = 0x02, ///< don't allow building on structures
+	DC_QUERY_COST      = 0x04, ///< query cost only,  don't build.
+	DC_NO_WATER        = 0x08, ///< don't allow building on water
+	DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail)
+	DC_AI_BUILDING     = 0x20, ///< special building rules for AI
+	DC_NO_TOWN_RATING  = 0x40, ///< town rating does not disallow you from building
+	DC_FORCETEST       = 0x80, ///< force test too.
+};
+
+/**
+ * Used to combine a StringID with the command.
+ *
+ * This macro can be used to add a StringID (the error message to show) on a command-id
+ * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
+ * this macro.
+ *
+ * @param x The StringID to combine with a command-id
+ */
+#define CMD_MSG(x) ((x) << 16)
+
+/**
+ * Defines some flags.
+ *
+ * This enumeration defines some flags which are binary-or'ed on a command.
+ */
+enum {
+	CMD_NO_WATER              = 0x0400, ///< dont build on water
+	CMD_NETWORK_COMMAND       = 0x0800, ///< execute the command without sending it on the network
+	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
+	CMD_SHOW_NO_ERROR         = 0x2000, ///< do not show the error message
+};
+
+/**
+ * Command flags for the command table _command_proc_table.
+ *
+ * This enumeration defines flags for the _command_proc_table.
+ */
+enum {
+	CMD_SERVER  = 0x1, ///< the command can only be initiated by the server
+	CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
+	CMD_AUTO    = 0x4, ///< set the DC_AUTO flag on this command
+};
+
+/**
+ * Defines the callback type for all command handler functions.
+ *
+ * This type defines the function header for all functions which handles a CMD_* command.
+ * A command handler use the parameters to act according to the meaning of the command.
+ * The tile parameter defines the tile to perform an action on.
+ * The flag parameter is filled with flags from the DC_* enumeration. The parameters
+ * p1 and p2 are filled with parameters for the command like "which road type", "which
+ * order" or "direction". Each function should mentioned in there doxygen comments
+ * the usage of these parameters.
+ *
+ * @param tile The tile to apply a command on
+ * @param flags Flags for the command, from the DC_* enumeration
+ * @param p1 Additional data for the command
+ * @param p2 Additional data for the command
+ * @return The CommandCost of the command, which can be succeeded or failed.
+ */
+typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
+
+/**
+ * Define a command with the flags which belongs to it.
+ *
+ * This struct connect a command handler function with the flags created with
+ * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
+ */
+struct Command {
+	CommandProc *proc;
+	byte flags;
+};
+
+/**
+ * Define a callback function for the client, after the command is finished.
+ *
+ * Functions of this type are called after the command is finished. The parameters
+ * are from the #CommandProc callback type. The boolean parameter indicates if the
+ * command succeeded or failed.
+ *
+ * @param success If the command succeeded or not.
+ * @param tile The tile of the command action
+ * @param p1 Additional data of the command
+ * @param p1 Additional data of the command
+ * @see CommandProc
+ */
+typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
+
+#endif /* COMMAND_TYPE_H */
--- a/src/console_cmds.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/console_cmds.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -16,7 +16,7 @@
 #include "network/network_client.h"
 #include "network/network_server.h"
 #include "network/network_udp.h"
-#include "command.h"
+#include "command_func.h"
 #include "settings.h"
 #include "fios.h"
 #include "fileio.h"
--- a/src/depot_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/depot_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -16,7 +16,7 @@
 #include "gfx.h"
 #include "vehicle.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "depot.h"
 #include "vehicle_gui.h"
 #include "station_map.h"
--- a/src/disaster_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/disaster_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -25,7 +25,7 @@
 #include "table/strings.h"
 #include "map.h"
 #include "vehicle.h"
-#include "command.h"
+#include "command_func.h"
 #include "news.h"
 #include "station.h"
 #include "waypoint.h"
--- a/src/dock_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/dock_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -16,7 +16,7 @@
 #include "viewport.h"
 #include "gfx.h"
 #include "sound.h"
-#include "command.h"
+#include "command_func.h"
 #include "variables.h"
 #include "water.h"
 
--- a/src/dummy_land.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/dummy_land.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -7,7 +7,7 @@
 #include "table/strings.h"
 #include "functions.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "table/sprites.h"
 
 static void DrawTile_Dummy(TileInfo *ti)
--- a/src/economy.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/economy.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -15,9 +15,8 @@
 #include "station.h"
 #include "vehicle.h"
 #include "gfx.h"
-#include "command.h"
+#include "command_func.h"
 #include "saveload.h"
-#include "economy.h"
 #include "industry.h"
 #include "town.h"
 #include "network/network.h"
@@ -89,6 +88,10 @@
 };
 
 int _score_part[MAX_PLAYERS][SCORE_END];
+Economy _economy;
+Subsidy _subsidies[MAX_PLAYERS];
+Prices _price;
+uint16 _price_frac[NUM_PRICES];
 
 Money CalculateCompanyValue(const Player* p)
 {
--- a/src/economy.h	Fri Dec 21 21:16:14 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-/* $Id$ */
-
-/** @file economy.h */
-
-#ifndef ECONOMY_H
-#define ECONOMY_H
-
-void ResetPriceBaseMultipliers();
-void SetPriceBaseMultiplier(uint price, byte factor);
-
-struct Economy {
-	Money max_loan;         ///< Maximum possible loan
-	Money max_loan_unround; ///< Economy fluctuation status
-	uint16 max_loan_unround_fract; ///< Fraction of the unrounded max loan
-	int fluct;
-	byte interest_rate;     ///< Interest
-	byte infl_amount;       ///< inflation amount
-	byte infl_amount_pr;    ///< "floating" portion of inflation
-};
-
-VARDEF Economy _economy;
-
-struct Subsidy {
-	CargoID cargo_type;
-	byte age;
-	/* from and to can either be TownID, StationID or IndustryID */
-	uint16 from;
-	uint16 to;
-};
-
-
-enum ScoreID {
-	SCORE_BEGIN      = 0,
-	SCORE_VEHICLES   = 0,
-	SCORE_STATIONS   = 1,
-	SCORE_MIN_PROFIT = 2,
-	SCORE_MIN_INCOME = 3,
-	SCORE_MAX_INCOME = 4,
-	SCORE_DELIVERED  = 5,
-	SCORE_CARGO      = 6,
-	SCORE_MONEY      = 7,
-	SCORE_LOAN       = 8,
-	SCORE_TOTAL      = 9,  ///< This must always be the last entry
-	SCORE_END        = 10, ///< How many scores are there..
-
-	SCORE_MAX = 1000       ///< The max score that can be in the performance history
-	/* the scores together of score_info is allowed to be more! */
-};
-
-DECLARE_POSTFIX_INCREMENT(ScoreID);
-
-struct ScoreInfo {
-	byte id;    ///< Unique ID of the score
-	int needed; ///< How much you need to get the perfect score
-	int score;  ///< How much score it will give
-};
-
-extern const ScoreInfo _score_info[];
-extern int _score_part[MAX_PLAYERS][SCORE_END];
-
-int UpdateCompanyRatingAndValue(Player *p, bool update);
-
-VARDEF Subsidy _subsidies[MAX_PLAYERS];
-Pair SetupSubsidyDecodeParam(const Subsidy *s, bool mode);
-void DeleteSubsidyWithTown(TownID index);
-void DeleteSubsidyWithIndustry(IndustryID index);
-void DeleteSubsidyWithStation(StationID index);
-
-Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type);
-uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount);
-
-void VehiclePayment(Vehicle *front_v);
-void LoadUnloadStation(Station *st);
-
-#endif /* ECONOMY_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/economy_func.h	Fri Dec 21 21:50:46 2007 +0000
@@ -0,0 +1,35 @@
+/* $Id$ */
+
+/** @file economy_func.h Functions related to the economy. */
+
+#ifndef ECONOMY_FUNC_H
+#define ECONOMY_FUNC_H
+
+#include "economy_type.h"
+
+struct Player;
+
+void ResetPriceBaseMultipliers();
+void SetPriceBaseMultiplier(uint price, byte factor);
+
+extern const ScoreInfo _score_info[];
+extern int _score_part[MAX_PLAYERS][SCORE_END];
+extern Economy _economy;
+extern Subsidy _subsidies[MAX_PLAYERS];
+/* Prices and also the fractional part. */
+extern Prices _price;
+extern uint16 _price_frac[NUM_PRICES];
+
+int UpdateCompanyRatingAndValue(Player *p, bool update);
+Pair SetupSubsidyDecodeParam(const Subsidy *s, bool mode);
+void DeleteSubsidyWithTown(TownID index);
+void DeleteSubsidyWithIndustry(IndustryID index);
+void DeleteSubsidyWithStation(StationID index);
+
+Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type);
+uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount);
+
+void VehiclePayment(Vehicle *front_v);
+void LoadUnloadStation(Station *st);
+
+#endif /* ECONOMY_FUNC_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/economy_type.h	Fri Dec 21 21:50:46 2007 +0000
@@ -0,0 +1,128 @@
+/* $Id$ */
+
+/** @file economy_type.h Types related to the economy. */
+
+#ifndef ECONOMY_TYPE_H
+#define ECONOMY_TYPE_H
+
+#include "core/overflowsafe_type.hpp"
+#include "core/enum_type.hpp"
+
+typedef OverflowSafeInt64 Money;
+
+struct Economy {
+	Money max_loan;         ///< Maximum possible loan
+	Money max_loan_unround; ///< Economy fluctuation status
+	uint16 max_loan_unround_fract; ///< Fraction of the unrounded max loan
+	int fluct;
+	byte interest_rate;     ///< Interest
+	byte infl_amount;       ///< inflation amount
+	byte infl_amount_pr;    ///< "floating" portion of inflation
+};
+
+struct Subsidy {
+	CargoID cargo_type;
+	byte age;
+	/* from and to can either be TownID, StationID or IndustryID */
+	uint16 from;
+	uint16 to;
+};
+
+enum ScoreID {
+	SCORE_BEGIN      = 0,
+	SCORE_VEHICLES   = 0,
+	SCORE_STATIONS   = 1,
+	SCORE_MIN_PROFIT = 2,
+	SCORE_MIN_INCOME = 3,
+	SCORE_MAX_INCOME = 4,
+	SCORE_DELIVERED  = 5,
+	SCORE_CARGO      = 6,
+	SCORE_MONEY      = 7,
+	SCORE_LOAN       = 8,
+	SCORE_TOTAL      = 9,  ///< This must always be the last entry
+	SCORE_END        = 10, ///< How many scores are there..
+
+	SCORE_MAX = 1000       ///< The max score that can be in the performance history
+	/* the scores together of score_info is allowed to be more! */
+};
+DECLARE_POSTFIX_INCREMENT(ScoreID);
+
+struct ScoreInfo {
+	byte id;    ///< Unique ID of the score
+	int needed; ///< How much you need to get the perfect score
+	int score;  ///< How much score it will give
+};
+
+struct Prices {
+	Money station_value;
+	Money build_rail;
+	Money build_road;
+	Money build_signals;
+	Money build_bridge;
+	Money build_train_depot;
+	Money build_road_depot;
+	Money build_ship_depot;
+	Money build_tunnel;
+	Money train_station_track;
+	Money train_station_length;
+	Money build_airport;
+	Money build_bus_station;
+	Money build_truck_station;
+	Money build_dock;
+	Money build_railvehicle;
+	Money build_railwagon;
+	Money aircraft_base;
+	Money roadveh_base;
+	Money ship_base;
+	Money build_trees;
+	Money terraform;
+	Money clear_grass;
+	Money clear_roughland;
+	Money clear_rocks;
+	Money clear_fields;
+	Money remove_trees;
+	Money remove_rail;
+	Money remove_signals;
+	Money clear_bridge;
+	Money remove_train_depot;
+	Money remove_road_depot;
+	Money remove_ship_depot;
+	Money clear_tunnel;
+	Money clear_water;
+	Money remove_rail_station;
+	Money remove_airport;
+	Money remove_bus_station;
+	Money remove_truck_station;
+	Money remove_dock;
+	Money remove_house;
+	Money remove_road;
+	Money running_rail[3];
+	Money aircraft_running;
+	Money roadveh_running;
+	Money ship_running;
+	Money build_industry;
+};
+
+enum {
+	NUM_PRICES = 49,
+};
+
+assert_compile(NUM_PRICES * sizeof(Money) == sizeof(Prices));
+
+enum ExpensesType {
+	EXPENSES_CONSTRUCTION =  0,
+	EXPENSES_NEW_VEHICLES =  1,
+	EXPENSES_TRAIN_RUN    =  2,
+	EXPENSES_ROADVEH_RUN  =  3,
+	EXPENSES_AIRCRAFT_RUN =  4,
+	EXPENSES_SHIP_RUN     =  5,
+	EXPENSES_PROPERTY     =  6,
+	EXPENSES_TRAIN_INC    =  7,
+	EXPENSES_ROADVEH_INC  =  8,
+	EXPENSES_AIRCRAFT_INC =  9,
+	EXPENSES_SHIP_INC     = 10,
+	EXPENSES_LOAN_INT     = 11,
+	EXPENSES_OTHER        = 12,
+};
+
+#endif /* ECONOMY_TYPE_H */
--- a/src/engine.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/engine.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -10,7 +10,7 @@
 #include "engine.h"
 #include "gfx.h"
 #include "player.h"
-#include "command.h"
+#include "command_func.h"
 #include "vehicle.h"
 #include "news.h"
 #include "saveload.h"
--- a/src/engine_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/engine_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -12,7 +12,8 @@
 #include "viewport.h"
 #include "gfx.h"
 #include "engine.h"
-#include "command.h"
+#include "command_func.h"
+#include "economy_func.h"
 #include "news.h"
 #include "variables.h"
 #include "newgrf_engine.h"
--- a/src/genworld.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/genworld.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -10,7 +10,7 @@
 #include "table/sprites.h"
 #include "variables.h"
 #include "thread.h"
-#include "command.h"
+#include "command_func.h"
 #include "genworld.h"
 #include "gfx.h"
 #include "gfxinit.h"
--- a/src/genworld_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/genworld_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -14,7 +14,7 @@
 #include "gfx.h"
 #include "gfxinit.h"
 #include "player.h"
-#include "command.h"
+#include "command_func.h"
 #include "sound.h"
 #include "variables.h"
 #include "string.h"
--- a/src/graph_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/graph_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -11,7 +11,7 @@
 #include "window_gui.h"
 #include "gfx.h"
 #include "player.h"
-#include "economy.h"
+#include "economy_func.h"
 #include "variables.h"
 #include "date.h"
 #include "helpers.hpp"
--- a/src/group_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/group_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -8,7 +8,7 @@
 #include "functions.h"
 #include "player.h"
 #include "table/strings.h"
-#include "command.h"
+#include "command_func.h"
 #include "vehicle.h"
 #include "saveload.h"
 #include "debug.h"
--- a/src/group_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/group_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -12,7 +12,7 @@
 #include "textbuf_gui.h"
 #include "gfx.h"
 #include "vehicle.h"
-#include "command.h"
+#include "command_func.h"
 #include "engine.h"
 #include "vehicle_gui.h"
 #include "depot.h"
--- a/src/industry_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/industry_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -14,13 +14,12 @@
 #include "train.h"
 #include "landscape.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "industry.h"
 #include "town.h"
 #include "vehicle.h"
 #include "news.h"
 #include "saveload.h"
-#include "economy.h"
 #include "sound.h"
 #include "variables.h"
 #include "table/industry_land.h"
--- a/src/industry_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/industry_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -13,7 +13,7 @@
 #include "window_gui.h"
 #include "textbuf_gui.h"
 #include "gfx.h"
-#include "command.h"
+#include "command_func.h"
 #include "viewport.h"
 #include "industry.h"
 #include "town.h"
--- a/src/landscape.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/landscape.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -13,7 +13,7 @@
 #include "table/sprites.h"
 #include <stdarg.h>
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "landscape.h"
 #include "vehicle.h"
 #include "variables.h"
--- a/src/main_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/main_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -19,7 +19,7 @@
 #include "viewport.h"
 #include "gfx.h"
 #include "player.h"
-#include "command.h"
+#include "command_func.h"
 #include "news.h"
 #include "town.h"
 #include "vehicle.h"
--- a/src/misc_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/misc_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -7,13 +7,13 @@
 #include "functions.h"
 #include "string.h"
 #include "table/strings.h"
-#include "command.h"
+#include "command_func.h"
+#include "economy_func.h"
 #include "player.h"
 #include "gfx.h"
 #include "gui.h"
 #include "window_func.h"
 #include "textbuf_gui.h"
-#include "economy.h"
 #include "network/network.h"
 #include "variables.h"
 #include "livery.h"
--- a/src/misc_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/misc_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -23,7 +23,7 @@
 #include "viewport.h"
 #include "gfx.h"
 #include "station.h"
-#include "command.h"
+#include "command_func.h"
 #include "player.h"
 #include "town.h"
 #include "sound.h"
--- a/src/network/network.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/network/network.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -13,7 +13,7 @@
 #include "../string.h"
 #include "../strings_func.h"
 #include "../map.h"
-#include "../command.h"
+#include "../command_func.h"
 #include "../variables.h"
 #include "../date.h"
 #include "../newgrf_config.h"
--- a/src/network/network_client.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/network/network_client.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -15,7 +15,7 @@
 #include "network_gamelist.h"
 #include "network_gui.h"
 #include "../saveload.h"
-#include "../command.h"
+#include "../command_func.h"
 #include "../console.h"
 #include "../variables.h"
 #include "../ai/ai.h"
--- a/src/network/network_data.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/network/network_data.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -7,7 +7,7 @@
 #include "network_data.h"
 #include "../string.h"
 #include "network_client.h"
-#include "../command.h"
+#include "../command_func.h"
 #include "../callback_table.h"
 #include "../helpers.hpp"
 
--- a/src/network/network_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/network/network_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -20,7 +20,6 @@
 #include "../window_gui.h"
 #include "../textbuf_gui.h"
 #include "../gfx.h"
-#include "../command.h"
 #include "../variables.h"
 #include "network_server.h"
 #include "network_udp.h"
--- a/src/network/network_server.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/network/network_server.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -17,7 +17,7 @@
 #include "network_server.h"
 #include "network_udp.h"
 #include "../console.h"
-#include "../command.h"
+#include "../command_func.h"
 #include "../saveload.h"
 #include "../vehicle.h"
 #include "../station.h"
--- a/src/newgrf.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/newgrf.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -21,7 +21,6 @@
 #include "table/strings.h"
 #include "bridge.h"
 #include "town.h"
-#include "economy.h"
 #include "newgrf_engine.h"
 #include "vehicle.h"
 #include "newgrf_text.h"
--- a/src/oldloader.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/oldloader.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -11,7 +11,6 @@
 #include "town.h"
 #include "industry.h"
 #include "station.h"
-#include "economy.h"
 #include "player.h"
 #include "engine.h"
 #include "vehicle.h"
--- a/src/openttd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/openttd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -30,13 +30,12 @@
 #include "window_func.h"
 #include "window_gui.h"
 #include "player.h"
-#include "command.h"
+#include "command_func.h"
 #include "town.h"
 #include "industry.h"
 #include "news.h"
 #include "engine.h"
 #include "sound.h"
-#include "economy.h"
 #include "fileio.h"
 #include "airport.h"
 #include "aircraft.h"
--- a/src/openttd.h	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/openttd.h	Fri Dec 21 21:50:46 2007 +0000
@@ -67,9 +67,6 @@
 typedef uint16 EngineRenewID;
 typedef uint16 DestinationID;
 
-#include "core/overflowsafe_type.hpp"
-typedef OverflowSafeInt64 Money;
-
 /* DestinationID must be at least as large as every these below, because it can
  * be any of them
  */
@@ -211,60 +208,6 @@
 template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
 typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout
 
-enum {
-	NUM_PRICES = 49,
-};
-
-struct Prices {
-	Money station_value;
-	Money build_rail;
-	Money build_road;
-	Money build_signals;
-	Money build_bridge;
-	Money build_train_depot;
-	Money build_road_depot;
-	Money build_ship_depot;
-	Money build_tunnel;
-	Money train_station_track;
-	Money train_station_length;
-	Money build_airport;
-	Money build_bus_station;
-	Money build_truck_station;
-	Money build_dock;
-	Money build_railvehicle;
-	Money build_railwagon;
-	Money aircraft_base;
-	Money roadveh_base;
-	Money ship_base;
-	Money build_trees;
-	Money terraform;
-	Money clear_grass;
-	Money clear_roughland;
-	Money clear_rocks;
-	Money clear_fields;
-	Money remove_trees;
-	Money remove_rail;
-	Money remove_signals;
-	Money clear_bridge;
-	Money remove_train_depot;
-	Money remove_road_depot;
-	Money remove_ship_depot;
-	Money clear_tunnel;
-	Money clear_water;
-	Money remove_rail_station;
-	Money remove_airport;
-	Money remove_bus_station;
-	Money remove_truck_station;
-	Money remove_dock;
-	Money remove_house;
-	Money remove_road;
-	Money running_rail[3];
-	Money aircraft_running;
-	Money roadveh_running;
-	Money ship_running;
-	Money build_industry;
-};
-
 #define GAME_DIFFICULTY_NUM 18
 
 /** Specific type for Game Difficulty to ease changing the type */
@@ -352,79 +295,8 @@
 	byte width_1, width_2;
 };
 
-/**
- * Common return value for all commands. Wraps the cost and
- * a possible error message/state together.
- */
-class CommandCost {
-	Money cost;       ///< The cost of this action
-	StringID message; ///< Warning message for when success is unset
-	bool success;     ///< Whether the comment went fine up to this moment
-
-public:
-	/**
-	 * Creates a command cost return with no cost and no error
-	 */
-	CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {}
-
-	/**
-	 * Creates a command return value the is failed with the given message
-	 */
-	CommandCost(StringID msg) : cost(0), message(msg), success(false) {}
-
-	/**
-	 * Creates a command return value with the given start cost
-	 * @param cst the initial cost of this command
-	 */
-	CommandCost(Money cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}
-
-	/**
-	 * Adds the cost of the given command return value to this cost.
-	 * Also takes a possible error message when it is set.
-	 * @param ret the command to add the cost of.
-	 * @return this class.
-	 */
-	CommandCost AddCost(CommandCost ret);
 
-	/**
-	 * Adds the given cost to the cost of the command.
-	 * @param cost the cost to add
-	 * @return this class.
-	 */
-	CommandCost AddCost(Money cost);
-
-	/**
-	 * Multiplies the cost of the command by the given factor.
-	 * @param cost factor to multiply the costs with
-	 * @return this class
-	 */
-	CommandCost MultiplyCost(int factor);
-
-	/**
-	 * The costs as made up to this moment
-	 * @return the costs
-	 */
-	Money GetCost() const;
-
-	/**
-	 * Sets the global error message *if* this class has one.
-	 */
-	void SetGlobalErrorMessage() const;
-
-	/**
-	 * Did this command succeed?
-	 * @return true if and only if it succeeded
-	 */
-	bool Succeeded() const;
-
-	/**
-	 * Did this command fail?
-	 * @return true if and only if it failed
-	 */
-	bool Failed() const;
-};
-
-
+#include "command_type.h"
 typedef void DrawTileProc(TileInfo *ti);
 typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
 typedef CommandCost ClearTileProc(TileIndex tile, byte flags);
@@ -495,24 +367,6 @@
 	TerraformTileProc *terraform_tile_proc;
 };
 
-
-
-enum ExpensesType {
-	EXPENSES_CONSTRUCTION =  0,
-	EXPENSES_NEW_VEHICLES =  1,
-	EXPENSES_TRAIN_RUN    =  2,
-	EXPENSES_ROADVEH_RUN  =  3,
-	EXPENSES_AIRCRAFT_RUN =  4,
-	EXPENSES_SHIP_RUN     =  5,
-	EXPENSES_PROPERTY     =  6,
-	EXPENSES_TRAIN_INC    =  7,
-	EXPENSES_ROADVEH_INC  =  8,
-	EXPENSES_AIRCRAFT_INC =  9,
-	EXPENSES_SHIP_INC     = 10,
-	EXPENSES_LOAN_INT     = 11,
-	EXPENSES_OTHER        = 12,
-};
-
 typedef void PlaceProc(TileIndex tile);
 
 enum {
--- a/src/order_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/order_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -11,7 +11,7 @@
 #include "functions.h"
 #include "table/strings.h"
 #include "waypoint.h"
-#include "command.h"
+#include "command_func.h"
 #include "station.h"
 #include "player.h"
 #include "news.h"
--- a/src/order_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/order_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -16,7 +16,7 @@
 #include "vehicle.h"
 #include "station.h"
 #include "town.h"
-#include "command.h"
+#include "command_func.h"
 #include "viewport.h"
 #include "depot.h"
 #include "waypoint.h"
--- a/src/player_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/player_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -13,9 +13,8 @@
 #include "viewport.h"
 #include "gfx.h"
 #include "player.h"
-#include "command.h"
+#include "command_func.h"
 #include "vehicle.h"
-#include "economy.h"
 #include "network/network.h"
 #include "variables.h"
 #include "roadveh.h"
--- a/src/players.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/players.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -17,7 +17,7 @@
 #include "gfx.h"
 #include "news.h"
 #include "saveload.h"
-#include "command.h"
+#include "command_func.h"
 #include "sound.h"
 #include "network/network.h"
 #include "variables.h"
--- a/src/rail.h	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/rail.h	Fri Dec 21 21:50:46 2007 +0000
@@ -10,6 +10,7 @@
 #include "track_type.h"
 #include "core/bitmath_func.hpp"
 #include "variables.h"
+#include "economy_func.h"
 
 /** This struct contains all the info that is needed to draw and construct tracks.
  */
--- a/src/rail_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/rail_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -19,7 +19,7 @@
 #include "tunnel_map.h"
 #include "vehicle.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "pathfind.h"
 #include "engine.h"
 #include "town.h"
--- a/src/rail_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/rail_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -16,7 +16,7 @@
 #include "viewport.h"
 #include "gfx.h"
 #include "sound.h"
-#include "command.h"
+#include "command_func.h"
 #include "vehicle.h"
 #include "station.h"
 #include "waypoint.h"
--- a/src/road_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/road_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -19,7 +19,7 @@
 #include "town_map.h"
 #include "vehicle.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "player.h"
 #include "town.h"
 #include "gfx.h"
--- a/src/road_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/road_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -14,7 +14,7 @@
 #include "viewport.h"
 #include "gfx.h"
 #include "sound.h"
-#include "command.h"
+#include "command_func.h"
 #include "variables.h"
 #include "road_cmd.h"
 #include "road_map.h"
--- a/src/roadveh.h	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/roadveh.h	Fri Dec 21 21:50:46 2007 +0000
@@ -8,6 +8,7 @@
 #include "vehicle.h"
 #include "engine.h"
 #include "variables.h"
+#include "economy_func.h"
 
 enum RoadVehicleSubType {
 	RVST_FRONT,
--- a/src/roadveh_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/roadveh_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -15,7 +15,7 @@
 #include "vehicle.h"
 #include "timetable.h"
 #include "engine.h"
-#include "command.h"
+#include "command_func.h"
 #include "station.h"
 #include "news.h"
 #include "pathfind.h"
--- a/src/roadveh_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/roadveh_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -13,7 +13,7 @@
 #include "window_gui.h"
 #include "vehicle.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "depot.h"
 #include "vehicle_gui.h"
 #include "newgrf_engine.h"
--- a/src/settings.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/settings.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -29,7 +29,7 @@
 #include "variables.h"
 #include "network/network.h"
 #include "settings.h"
-#include "command.h"
+#include "command_func.h"
 #include "console.h"
 #include "saveload.h"
 #include "npf.h"
--- a/src/settings_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/settings_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -13,7 +13,7 @@
 #include "window_gui.h"
 #include "textbuf_gui.h"
 #include "gfx.h"
-#include "command.h"
+#include "command_func.h"
 #include "engine.h"
 #include "screenshot.h"
 #include "newgrf.h"
--- a/src/ship.h	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/ship.h	Fri Dec 21 21:50:46 2007 +0000
@@ -8,6 +8,7 @@
 #include "vehicle.h"
 #include "engine.h"
 #include "variables.h"
+#include "economy_func.h"
 
 void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
 void RecalcShipStuff(Vehicle *v);
--- a/src/ship_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/ship_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -11,7 +11,7 @@
 #include "map.h"
 #include "vehicle.h"
 #include "timetable.h"
-#include "command.h"
+#include "command_func.h"
 #include "pathfind.h"
 #include "station_map.h"
 #include "station.h"
--- a/src/ship_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/ship_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -13,7 +13,6 @@
 #include "window_gui.h"
 #include "vehicle.h"
 #include "viewport.h"
-#include "command.h"
 #include "depot.h"
 #include "vehicle_gui.h"
 #include "newgrf_engine.h"
--- a/src/signs.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/signs.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -10,7 +10,7 @@
 #include "player.h"
 #include "signs.h"
 #include "saveload.h"
-#include "command.h"
+#include "command_func.h"
 #include "variables.h"
 #include "string.h"
 #include "misc/autoptr.hpp"
--- a/src/signs_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/signs_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -16,7 +16,7 @@
 #include "debug.h"
 #include "variables.h"
 #include "helpers.hpp"
-#include "command.h"
+#include "command_func.h"
 #include "strings_func.h"
 
 static const Sign **_sign_sort;
--- a/src/station.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/station.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -14,12 +14,10 @@
 #include "station.h"
 #include "gfx.h"
 #include "viewport.h"
-#include "command.h"
 #include "town.h"
 #include "vehicle.h"
 #include "news.h"
 #include "saveload.h"
-#include "economy.h"
 #include "player.h"
 #include "airport.h"
 #include "sprite.h"
--- a/src/station_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/station_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -18,12 +18,11 @@
 #include "station.h"
 #include "gfx.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "town.h"
 #include "vehicle.h"
 #include "news.h"
 #include "saveload.h"
-#include "economy.h"
 #include "player.h"
 #include "airport.h"
 #include "sprite.h"
--- a/src/station_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/station_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -13,9 +13,9 @@
 #include "station.h"
 #include "gfx.h"
 #include "player.h"
-#include "economy.h"
+#include "economy_func.h"
 #include "town.h"
-#include "command.h"
+#include "command_func.h"
 #include "variables.h"
 #include "vehicle_gui.h"
 #include "date.h"
--- a/src/subsidy_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/subsidy_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -11,7 +11,7 @@
 #include "town.h"
 #include "player.h"
 #include "gfx.h"
-#include "economy.h"
+#include "economy_func.h"
 #include "variables.h"
 #include "date.h"
 #include "cargotype.h"
--- a/src/terraform_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/terraform_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -15,7 +15,7 @@
 #include "viewport.h"
 #include "gfx.h"
 #include "sound.h"
-#include "command.h"
+#include "command_func.h"
 #include "vehicle.h"
 #include "signs.h"
 #include "variables.h"
--- a/src/timetable_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/timetable_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -7,7 +7,7 @@
 #include "functions.h"
 #include "variables.h"
 #include "table/strings.h"
-#include "command.h"
+#include "command_func.h"
 #include "date.h"
 #include "player.h"
 #include "vehicle.h"
--- a/src/timetable_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/timetable_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -7,7 +7,7 @@
 #include "functions.h"
 #include "variables.h"
 #include "table/strings.h"
-#include "command.h"
+#include "command_func.h"
 #include "date.h"
 #include "engine.h"
 #include "gui.h"
--- a/src/town_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/town_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -16,7 +16,7 @@
 #include "tunnel_map.h"
 #include "viewport.h"
 #include "town.h"
-#include "command.h"
+#include "command_func.h"
 #include "gfx.h"
 #include "industry.h"
 #include "station.h"
@@ -24,7 +24,6 @@
 #include "player.h"
 #include "news.h"
 #include "saveload.h"
-#include "economy.h"
 #include "gui.h"
 #include "unmovable_map.h"
 #include "water_map.h"
--- a/src/town_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/town_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -14,12 +14,13 @@
 #include "gui.h"
 #include "window_gui.h"
 #include "textbuf_gui.h"
-#include "command.h"
+#include "command_func.h"
 #include "player.h"
 #include "network/network.h"
 #include "variables.h"
 #include "helpers.hpp"
 #include "strings_func.h"
+#include "economy_func.h"
 
 enum TownAuthorityWidget {
 	TWA_CLOSEBOX = 0,
--- a/src/train_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/train_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -16,7 +16,7 @@
 #include "vehicle.h"
 #include "timetable.h"
 #include "articulated_vehicles.h"
-#include "command.h"
+#include "command_func.h"
 #include "pathfind.h"
 #include "npf.h"
 #include "station.h"
--- a/src/train_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/train_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -12,7 +12,7 @@
 #include "window_gui.h"
 #include "vehicle.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "vehicle_gui.h"
 #include "depot.h"
 #include "train.h"
--- a/src/tree_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/tree_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -14,7 +14,8 @@
 #include "landscape.h"
 #include "tree_map.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
+#include "economy_func.h"
 #include "town.h"
 #include "sound.h"
 #include "variables.h"
--- a/src/tunnelbridge_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/tunnelbridge_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -19,7 +19,7 @@
 #include "unmovable_map.h"
 #include "vehicle.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "player.h"
 #include "town.h"
 #include "sound.h"
--- a/src/unmovable_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/unmovable_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -9,12 +9,11 @@
 #include "functions.h"
 #include "landscape.h"
 #include "map.h"
-#include "command.h"
+#include "command_func.h"
 #include "viewport.h"
 #include "player.h"
 #include "gui.h"
 #include "station.h"
-#include "economy.h"
 #include "town.h"
 #include "sprite.h"
 #include "bridge_map.h"
--- a/src/variables.h	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/variables.h	Fri Dec 21 21:50:46 2007 +0000
@@ -11,10 +11,6 @@
 
 #include "gfx.h"
 
-/* Prices and also the fractional part. */
-VARDEF Prices _price;
-VARDEF uint16 _price_frac[NUM_PRICES];
-
 VARDEF Money  _cargo_payment_rates[NUM_CARGO];
 VARDEF uint16 _cargo_payment_rates_frac[NUM_CARGO];
 
--- a/src/vehicle.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/vehicle.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -18,7 +18,7 @@
 #include "gfx.h"
 #include "viewport.h"
 #include "news.h"
-#include "command.h"
+#include "command_func.h"
 #include "saveload.h"
 #include "player.h"
 #include "engine.h"
@@ -41,7 +41,6 @@
 #include "newgrf_sound.h"
 #include "helpers.hpp"
 #include "group.h"
-#include "economy.h"
 #include "order.h"
 #include "strings_func.h"
 
--- a/src/vehicle_gui.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/vehicle_gui.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -15,7 +15,7 @@
 #include "gui.h"
 #include "window_gui.h"
 #include "textbuf_gui.h"
-#include "command.h"
+#include "command_func.h"
 #include "gfx.h"
 #include "variables.h"
 #include "vehicle_gui.h"
--- a/src/water_cmd.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/water_cmd.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -15,7 +15,7 @@
 #include "map.h"
 #include "vehicle.h"
 #include "viewport.h"
-#include "command.h"
+#include "command_func.h"
 #include "town.h"
 #include "news.h"
 #include "sound.h"
--- a/src/waypoint.cpp	Fri Dec 21 21:16:14 2007 +0000
+++ b/src/waypoint.cpp	Fri Dec 21 21:50:46 2007 +0000
@@ -5,7 +5,7 @@
 #include "stdafx.h"
 #include "openttd.h"
 
-#include "command.h"
+#include "command_func.h"
 #include "functions.h"
 #include "gfx.h"
 #include "landscape.h"