(svn r2541) -Feature: Modified IsCompatibleRail so that an engine can move on more
than one railtype (like Diesel engines on electrified rail).
-Codechange: Use IsCompatibleRail where it should be used
--- a/rail.h Sat Jul 09 17:45:57 2005 +0000
+++ b/rail.h Sun Jul 10 01:25:17 2005 +0000
@@ -505,7 +505,13 @@
*/
static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
{
- return enginetype == tiletype;
+ static const bool EquivRailTypes[RAILTYPE_END][RAILTYPE_END] = {
+ { true, false, false },
+ { false, true, false },
+ { false, false, true },
+ };
+
+ return EquivRailTypes[enginetype][tiletype];
}
#endif // RAIL_H
--- a/train_cmd.c Sat Jul 09 17:45:57 2005 +0000
+++ b/train_cmd.c Sun Jul 10 01:25:17 2005 +0000
@@ -2542,7 +2542,8 @@
return
IsTileOwner(tile, v->owner) &&
- (v->subtype != TS_Front_Engine || (_map3_lo[tile] & 0xF) == v->u.rail.railtype);
+ (v->subtype != TS_Front_Engine ||
+ IsCompatibleRail(v->u.rail.railtype, GetRailType(tile)));
}
typedef struct {
--- a/train_gui.c Sat Jul 09 17:45:57 2005 +0000
+++ b/train_gui.c Sun Jul 10 01:25:17 2005 +0000
@@ -160,7 +160,7 @@
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
- if (e->railtype != railtype || !(rvi->flags & RVI_WAGON) != is_engine ||
+ if (!IsCompatibleRail(railtype, e->railtype) || !(rvi->flags & RVI_WAGON) != is_engine ||
!HASBIT(e->player_avail, _local_player))
continue;
@@ -192,7 +192,7 @@
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
const Engine *e = GetEngine(i);
- if (e->railtype == railtype
+ if (IsCompatibleRail(railtype, e->railtype)
&& HASBIT(e->player_avail, _local_player))
count++;
}