(svn r694) Make the town sometimes build streets on slopes.
--- a/town_cmd.c Fri Nov 19 22:59:31 2004 +0000
+++ b/town_cmd.c Sat Nov 20 01:08:41 2004 +0000
@@ -416,6 +416,7 @@
slope = GetTileSlope(tile, NULL);
if (slope == 0) {
+no_slope:
// Tile has no slope
// Disallow the road if any neighboring tile has a road.
if (HASBIT(GetTownRoadMask(TILE_ADD(tile, _roadblock_tileadd[dir+1])), dir^2) ||
@@ -434,10 +435,17 @@
uint32 r = Random();
if (CHANCE16I(1,8, r) && !_generating_world) {
+ int32 res;
+
if (CHANCE16I(1,16,r))
- DoCommandByTile(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
+ res = DoCommandByTile(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER,
+ CMD_TERRAFORM_LAND);
else
- DoCommandByTile(tile, slope^0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
+ res = DoCommandByTile(tile, slope^0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER,
+ CMD_TERRAFORM_LAND);
+ if (res == CMD_ERROR && CHANCE16I(1,3,r))
+ // We can consider building on the slope, though.
+ goto no_slope;
}
return false;
}