(svn r13224) -Fix (r13107): set the location of the old SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.
--- a/src/player_gui.cpp Fri May 23 16:08:58 2008 +0000
+++ b/src/player_gui.cpp Fri May 23 22:55:32 2008 +0000
@@ -755,7 +755,7 @@
}
public:
- SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced) : Window(desc, parent->window_number)
+ SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number)
{
this->parent = parent;
this->FindWindowPlacementAndResize(desc);
@@ -1032,7 +1032,7 @@
if (!IsValidPlayer((PlayerID)parent->window_number)) return;
if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return;
- new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv); // simple or advanced window
+ new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window
}