(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
authortruelight
Wed, 22 Dec 2004 18:42:56 +0000
changeset 764 68b398e2b780
parent 763 8ff348acf75e
child 765 7e9c5cdfdf1c
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
lang/english.txt
misc.c
network.c
network.h
network_data.h
network_gui.c
network_udp.c
network_udp.h
settings.c
--- a/lang/english.txt	Wed Dec 22 17:37:21 2004 +0000
+++ b/lang/english.txt	Wed Dec 22 18:42:56 2004 +0000
@@ -1247,6 +1247,8 @@
 STR_NETWORK_NUMBER_OF_CLIENTS					:{BLACK}Maximum allowed clients:
 STR_NETWORK_NUMBER_OF_CLIENTS_TIP				:{BLACK}Choose the maximum number of clients. Not all slots need to be filled
 STR_NETWORK_COMBO1						:{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
+STR_NETWORK_LAN										:LAN
+STR_NETWORK_INTERNET							:Internet
 STR_NETWORK_LAN_INTERNET					:LAN / Internet
 STR_NETWORK_INTERNET_ADVERTISE					:Internet (advertise)
 STR_NETWORK_COMBO2						:{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
--- a/misc.c	Wed Dec 22 17:37:21 2004 +0000
+++ b/misc.c	Wed Dec 22 18:42:56 2004 +0000
@@ -99,6 +99,9 @@
 	ConvertDayToYMD(&ymd, _date = date);
 	_cur_year = ymd.year;
 	_cur_month = ymd.month;
+#ifdef ENABLE_NETWORK
+	_network_last_advertise_date = 0;
+#endif /* ENABLE_NETWORK */
 }
 
 
--- a/network.c	Wed Dec 22 17:37:21 2004 +0000
+++ b/network.c	Wed Dec 22 18:42:56 2004 +0000
@@ -747,7 +747,6 @@
 static void NetworkInitialize(void)
 {
 	NetworkClientState *cs;
-	uint i;
 
 	_local_command_queue = NULL;
 
@@ -772,12 +771,6 @@
 	InitPlayerRandoms();
 
 	NetworkUDPInitialize();
-
-	// add all servers from the config file to our list
-	for (i=0; i != lengthof(_network_host_list); i++) {
-		if (_network_host_list[i] == NULL) break;
-		NetworkAddServer(_network_host_list[i]);
-	}
 }
 
 // Query a server to fetch his game-info
@@ -946,7 +939,7 @@
 
 	// Try to start UDP-server
 	_network_udp_server = true;
-	_network_udp_server = NetworkUDPListen(_network_server_bind_ip, _network_server_port);
+	_network_udp_server = NetworkUDPListen(&_udp_server_socket, _network_server_bind_ip, _network_server_port, false);
 
 	_network_server = true;
 	_networking = true;
@@ -1179,10 +1172,14 @@
 // We have to do some UDP checking
 void NetworkUDPGameLoop(void)
 {
-	if (_network_udp_server)
-		NetworkUDPReceive();
+	if (_network_udp_server) {
+		NetworkUDPReceive(_udp_server_socket);
+		if (_udp_master_socket != INVALID_SOCKET) {
+			NetworkUDPReceive(_udp_master_socket);
+		}
+	}
 	else if (_udp_client_socket != INVALID_SOCKET) {
-		NetworkUDPReceive();
+		NetworkUDPReceive(_udp_client_socket);
 		if (_network_udp_broadcast > 0)
 			_network_udp_broadcast--;
 	}
@@ -1260,6 +1257,7 @@
 	_network_available = true;
 	_network_dedicated = false;
 	_network_last_advertise_date = 0;
+	_network_advertise_retries = 0;
 
 	/* Load the ip from the openttd.cfg */
 	_network_server_bind_ip = inet_addr(_network_server_bind_ip_host);
--- a/network.h	Wed Dec 22 17:37:21 2004 +0000
+++ b/network.h	Wed Dec 22 18:42:56 2004 +0000
@@ -176,8 +176,11 @@
 VARDEF bool _network_udp_server;
 VARDEF uint16 _network_udp_broadcast;
 
+VARDEF byte _network_lan_internet;
+
 VARDEF bool _network_advertise;
 VARDEF uint16 _network_last_advertise_date;
+VARDEF uint8 _network_advertise_retries;
 
 VARDEF bool _network_autoclean_companies;
 VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months
--- a/network_data.h	Wed Dec 22 17:37:21 2004 +0000
+++ b/network_data.h	Wed Dec 22 18:42:56 2004 +0000
@@ -170,6 +170,8 @@
 CommandPacket *_local_command_queue;
 
 SOCKET _udp_client_socket; // udp client socket
+SOCKET _udp_server_socket; // udp server socket
+SOCKET _udp_master_socket; // udp master socket
 
 // Here we keep track of the clients
 //  (and the client uses [0] for his own communication)
--- a/network_gui.c	Wed Dec 22 17:37:21 2004 +0000
+++ b/network_gui.c	Wed Dec 22 18:42:56 2004 +0000
@@ -27,6 +27,7 @@
 static void ShowNetworkLobbyWindow(void);
 
 static byte _selected_field;
+static bool _first_time_show_network_game_window = true;
 
 static const StringID _connection_types_dropdown[] = {
 	STR_NETWORK_LAN_INTERNET,
@@ -34,6 +35,12 @@
 	INVALID_STRING_ID
 };
 
+static const StringID _lan_internet_types_dropdown[] = {
+	STR_NETWORK_LAN,
+	STR_NETWORK_INTERNET,
+	INVALID_STRING_ID
+};
+
 static StringID _str_map_name, _str_game_name, _str_server_version, _str_server_address;
 
 enum {
@@ -76,24 +83,26 @@
 		w->disabled_state = 0;
 
 		if (_selected_item == NULL) {
-			SETBIT(w->disabled_state, 15); SETBIT(w->disabled_state, 16);
+			SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18);
 		} else if (!_selected_item->online) {
-			SETBIT(w->disabled_state, 15); // Server offline, join button disabled
+			SETBIT(w->disabled_state, 17); // Server offline, join button disabled
 		} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
-			SETBIT(w->disabled_state, 15); // Server full, join button disabled
+			SETBIT(w->disabled_state, 17); // Server full, join button disabled
 
 			// revisions don't match, check if server has no revision; then allow connection
 		} else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
 			if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
-				SETBIT(w->disabled_state, 15); // Revision mismatch, join button disabled
+				SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled
 		}
 
 		SetDParam(0, 0x00);
+		SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
 		DrawWindowWidgets(w);
 
 		DrawEditBox(w, 3);
 
 		DrawString(9, 23, STR_NETWORK_PLAYER_NAME, 2);
+		DrawString(9, 43, STR_NETWORK_CONNECTION, 2);
 
 		DrawString(15, 63, STR_NETWORK_GAME_NAME, 2);
 		DrawString(135, 63, STR_NETWORK_CLIENTS_CAPTION, 2);
@@ -211,10 +220,13 @@
 	case WE_CLICK:
 		_selected_field = e->click.widget;
 		switch(e->click.widget) {
-		case 0: case 12: /* Close 'X' | Cancel button */
+		case 0: case 14: /* Close 'X' | Cancel button */
 			DeleteWindowById(WC_NETWORK_WINDOW, 0);
 			break;
-		case 8: { /* Matrix to show networkgames */
+		case 4: case 5:
+			ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0); // do it for widget 5
+			break;
+		case 10: { /* Matrix to show networkgames */
 			uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
 
 			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
@@ -259,10 +271,13 @@
 			}
 			SetWindowDirty(w);
 		} break;
-		case 9: /* Find server automatically */
-			NetworkUDPSearchGame();
+		case 11: /* Find server automatically */
+			switch (_network_lan_internet) {
+				case 0: NetworkUDPSearchGame(); break;
+				case 1: NetworkUDPQueryMasterServer(); break;
+			}
 			break;
-		case 10: { // Add a server
+		case 12: { // Add a server
 				StringID str = AllocateName((byte*)_network_default_ip, 0);
 
 				ShowQueryString(
@@ -274,10 +289,10 @@
 				w->window_number);
 				DeleteName(str);
 		} break;
-		case 11: /* Start server */
+		case 13: /* Start server */
 			ShowNetworkStartServerWindow();
 			break;
-		case 15: /* Join Game */
+		case 17: /* Join Game */
 			if (_selected_item != NULL) {
 				memcpy(&_network_game_info, &_selected_item->info, sizeof(NetworkGameInfo));
 				snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&_selected_item->ip));
@@ -285,7 +300,7 @@
 				ShowNetworkLobbyWindow();
 			}
 			break;
-		case 16: // Refresh
+		case 18: // Refresh
 			if (_selected_item != NULL) {
 				NetworkQueryServer(_selected_item->info.hostname, _selected_item->port, true);
 			}
@@ -293,6 +308,16 @@
 
 	}	break;
 
+	case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+		switch(e->dropdown.button) {
+			case 5:
+				_network_lan_internet = e->dropdown.index;
+				break;
+		}
+
+		SetWindowDirty(w);
+		break;
+
 	case WE_MOUSELOOP:
 		if (_selected_field == 3)
 			HandleEditBox(w, 3);
@@ -314,7 +339,7 @@
 
 		switch (HandleEditBoxKey(w, 3, e)) {
 		case 1:
-			HandleButtonClick(w, 8);
+			HandleButtonClick(w, 10);
 			break;
 		}
 
@@ -345,6 +370,9 @@
 /* LEFT SIDE */
 {     WWT_IMGBTN,   BGC,    90,   230,    22,    33, 0x0,													STR_NETWORK_ENTER_NAME_TIP},
 
+{          WWT_6,   BGC,    90,   230,    42,    53, STR_NETWORK_COMBO1,					STR_NETWORK_CONNECTION_TIP},
+{   WWT_CLOSEBOX,   BGC,   219,   229,    43,    52, STR_0225,										STR_NETWORK_CONNECTION_TIP},
+
 {  WWT_SCROLLBAR,   BGC,   220,   230,    62,   185, 0x0,													STR_0190_SCROLL_BAR_SCROLLS_LIST},
 
 {     WWT_IMGBTN,   BTC,    10,   130,    62,    73, 0x0,													STR_NETWORK_GAME_NAME_TIP },
@@ -380,9 +408,20 @@
 
 void ShowNetworkGameWindow()
 {
+	uint i;
 	Window *w;
 	DeleteWindowById(WC_NETWORK_WINDOW, 0);
 
+	/* Only show once */
+	if (_first_time_show_network_game_window) {
+		_first_time_show_network_game_window = false;
+		// add all servers from the config file to our list
+		for (i=0; i != lengthof(_network_host_list); i++) {
+			if (_network_host_list[i] == NULL) break;
+			NetworkAddServer(_network_host_list[i]);
+		}
+	}
+
 	w = AllocateWindowDesc(&_network_game_window_desc);
 	ttd_strlcpy(_edit_str_buf, _network_player_name, MAX_QUERYSTR_LEN);
 	w->vscroll.cap = 8;
--- a/network_udp.c	Wed Dec 22 17:37:21 2004 +0000
+++ b/network_udp.c	Wed Dec 22 18:42:56 2004 +0000
@@ -4,6 +4,7 @@
 #ifdef ENABLE_NETWORK
 
 #include "network_gamelist.h"
+#include "network_udp.h"
 
 extern void UpdateNetworkGameWindow(bool unselect);
 extern void NetworkPopulateCompanyInfo(void);
@@ -20,13 +21,20 @@
 	PACKET_UDP_CLIENT_DETAIL_INFO,
 	PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
 	PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
+	PACKET_UDP_MASTER_ACK_REGISTER, // Packet indicating registration has succedeed
+	PACKET_UDP_CLIENT_GET_LIST, // Request for serverlist from master server
+	PACKET_UDP_MASTER_RESPONSE_LIST, // Response from master server with server ip's + port's
 	PACKET_UDP_END
 } PacketUDPType;
 
-static SOCKET _udp_server_socket; // udp server socket
+enum {
+	ADVERTISE_NORMAL_INTERVAL = 450,	// interval between advertising in days
+	ADVERTISE_RETRY_INTERVAL = 5,			// readvertise when no response after this amount of days
+	ADVERTISE_RETRY_TIMES = 3					// give up readvertising after this much failed retries
+};
 
 #define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
-void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv);
+void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
 
 DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
 {
@@ -58,7 +66,7 @@
 	NetworkSend_uint8 (packet, _network_game_info.dedicated);
 
 	// Let the client know that we are here
-	NetworkSendUDP_Packet(packet, client_addr);
+	NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
 
 	free(packet);
 
@@ -76,6 +84,9 @@
 
 	game_info_version = NetworkRecv_uint8(p);
 
+
+	DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
+
 	// Find next item
 	item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
 
@@ -205,11 +216,39 @@
 	/* Indicates end of client list */
 	NetworkSend_uint8(packet, 0);
 
-	NetworkSendUDP_Packet(packet, client_addr);
+	NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
 
 	free(packet);
 }
 
+DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST) {
+	int i;
+	struct in_addr ip;
+	uint16 port;
+	uint8 ver;
+
+	/* packet begins with the protocol version (uint8)
+	 * then an uint16 which indicates how many
+	 * ip:port pairs are in this packet, after that
+	 * an uint32 (ip) and an uint16 (port) for each pair
+	 */
+
+	ver = NetworkRecv_uint8(p);
+
+	if (ver == 1) {
+		for (i = NetworkRecv_uint16(p); i != 0 ; i--) {
+			ip.s_addr = TO_LE32(NetworkRecv_uint32(p));
+			port = NetworkRecv_uint16(p);
+			NetworkUDPQueryServer(inet_ntoa(ip), port);
+		}
+	}
+}
+
+DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER) {
+	_network_advertise_retries = 0;
+	DEBUG(net, 2)("[NET] We are advertised on the master-server!");
+}
+
 
 // The layout for the receive-functions by UDP
 typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr);
@@ -220,8 +259,12 @@
 	RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
 	NULL,
 	NULL,
+	RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER),
+	NULL,
+	RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
 };
 
+
 // If this fails, check the array above with network_data.h
 assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
 
@@ -241,17 +284,10 @@
 
 
 // Send a packet over UDP
-void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv)
+void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv)
 {
-	SOCKET udp;
 	int res;
 
-	// Find the correct socket
-	if (_network_udp_server)
-		udp = _udp_server_socket;
-	else
-		udp = _udp_client_socket;
-
 	// Put the length in the buffer
 	p->buffer[0] = p->size & 0xFF;
 	p->buffer[1] = p->size >> 8;
@@ -266,19 +302,15 @@
 }
 
 // Start UDP listener
-bool NetworkUDPListen(uint32 host, uint16 port)
+bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
 {
 	struct sockaddr_in sin;
-	SOCKET udp;
 
-	// Make sure sockets are closed
-	if (_network_udp_server)
-		closesocket(_udp_server_socket);
-	else
-		closesocket(_udp_client_socket);
+	// Make sure socket is closed
+	closesocket(*udp);
 
-	udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
-	if (udp == INVALID_SOCKET) {
+	*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
+	if (*udp == INVALID_SOCKET) {
 		DEBUG(net, 1)("[NET][UDP] Failed to start UDP support");
 		return false;
 	}
@@ -286,7 +318,7 @@
 	// set nonblocking mode for socket
 	{
 		unsigned long blocking = 1;
-		ioctlsocket(udp, FIONBIO, &blocking);
+		ioctlsocket(*udp, FIONBIO, &blocking);
 	}
 
 	sin.sin_family = AF_INET;
@@ -294,25 +326,17 @@
 	sin.sin_addr.s_addr = host;
 	sin.sin_port = htons(port);
 
-	if (bind(udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
+	if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
 		DEBUG(net, 1) ("[NET][UDP] error: bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
 		return false;
 	}
 
-	// enable broadcasting
-	// allow reusing
-	{
+	if (broadcast) {
+		/* Enable broadcast */
 		unsigned long val = 1;
-		setsockopt(udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
-		val = 1;
-		setsockopt(udp, SOL_SOCKET, SO_REUSEADDR, (char *) &val , sizeof(val));
+		setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
 	}
 
-	if (_network_udp_server)
-		_udp_server_socket = udp;
-	else
-		_udp_client_socket = udp;
-
 	DEBUG(net, 1)("[NET][UDP] Listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
 
 	return true;
@@ -321,11 +345,15 @@
 // Close UDP connection
 void NetworkUDPClose(void)
 {
-	DEBUG(net, 1) ("[NET][UDP] Closed listener");
+	DEBUG(net, 1) ("[NET][UDP] Closed listeners");
 
 	if (_network_udp_server) {
 		closesocket(_udp_server_socket);
 		_udp_server_socket = INVALID_SOCKET;
+
+		closesocket(_udp_master_socket);
+		_udp_master_socket = INVALID_SOCKET;
+
 		_network_udp_server = false;
 		_network_udp_broadcast = 0;
 	} else {
@@ -336,7 +364,7 @@
 }
 
 // Receive something on UDP level
-void NetworkUDPReceive(void)
+void NetworkUDPReceive(SOCKET udp)
 {
 	struct sockaddr_in client_addr;
 #ifndef __MORPHOS__
@@ -347,12 +375,6 @@
 	int nbytes;
 	static Packet *p = NULL;
 	int packet_len;
-	SOCKET udp;
-
-	if (_network_udp_server)
-		udp = _udp_server_socket;
-	else
-		udp = _udp_client_socket;
 
 	// If p is NULL, malloc him.. this prevents unneeded mallocs
 	if (p == NULL)
@@ -383,7 +405,7 @@
 }
 
 // Broadcast to all ips
-void NetworkUDPBroadCast(void)
+void NetworkUDPBroadCast(SOCKET udp)
 {
 	int i;
 	struct sockaddr_in out_addr;
@@ -408,10 +430,35 @@
 		out_addr.sin_port = htons(_network_server_port);
 		out_addr.sin_addr.s_addr = bcaddr;
 
-		NetworkSendUDP_Packet(p, &out_addr);
+		NetworkSendUDP_Packet(udp, p, &out_addr);
 
 		i++;
 	}
+}
+
+
+// Request the the server-list from the master server
+void NetworkUDPQueryMasterServer(void)
+{
+	struct sockaddr_in out_addr;
+	Packet *p;
+
+	if (_udp_client_socket == INVALID_SOCKET)
+		if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
+			return;
+
+	p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
+
+	out_addr.sin_family = AF_INET;
+	out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
+	out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
+
+	// packet only contains protocol version
+	NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
+
+	NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
+
+	DEBUG(net, 2)("[NET][UDP] Queried Master Server at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
 
 	free(p);
 }
@@ -425,12 +472,12 @@
 
 	// No UDP-socket yet..
 	if (_udp_client_socket == INVALID_SOCKET)
-		if (!NetworkUDPListen(0, 0))
+		if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
 			return;
 
 	DEBUG(net, 0)("[NET][UDP] Searching server");
 
-	NetworkUDPBroadCast();
+	NetworkUDPBroadCast(_udp_client_socket);
 	_network_udp_broadcast = 300; // Stay searching for 300 ticks
 }
 
@@ -443,7 +490,7 @@
 
 	// No UDP-socket yet..
 	if (_udp_client_socket == INVALID_SOCKET)
-		if (!NetworkUDPListen(0, 0))
+		if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
 			return NULL;
 
 	ttd_strlcpy(hostname, host, sizeof(hostname));
@@ -462,7 +509,7 @@
 	// Init the packet
 	p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
 
-	NetworkSendUDP_Packet(p, &out_addr);
+	NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
 
 	free(p);
 
@@ -481,9 +528,22 @@
 	if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
 		return;
 
+	/* check for socket */
+	if (_udp_master_socket == INVALID_SOCKET)
+		if (!NetworkUDPListen(&_udp_master_socket, 0, 0, false))
+			return;
+
 	/* Only send once in the 450 game-days (about 15 minutes) */
-	if (_network_last_advertise_date + 450 > _date)
+	if (_network_advertise_retries == 0) {
+		if ( (_network_last_advertise_date + ADVERTISE_NORMAL_INTERVAL) > _date)
+			return;
+		_network_advertise_retries = ADVERTISE_RETRY_TIMES;
+	}
+
+	if ( (_network_last_advertise_date + ADVERTISE_RETRY_INTERVAL) > _date)
 		return;
+
+	_network_advertise_retries--;
 	_network_last_advertise_date = _date;
 
 	/* Find somewhere to send */
@@ -499,7 +559,8 @@
 	NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
 	NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
 	NetworkSend_uint16(p, _network_server_port);
-	NetworkSendUDP_Packet(p, &out_addr);
+	NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
+
 	free(p);
 }
 
@@ -507,6 +568,7 @@
 {
 	_udp_client_socket = INVALID_SOCKET;
 	_udp_server_socket = INVALID_SOCKET;
+	_udp_master_socket = INVALID_SOCKET;
 
 	_network_udp_server = false;
 	_network_udp_broadcast = 0;
--- a/network_udp.h	Wed Dec 22 17:37:21 2004 +0000
+++ b/network_udp.h	Wed Dec 22 18:42:56 2004 +0000
@@ -2,9 +2,10 @@
 #define NETWORK_LAN_H
 
 void NetworkUDPInitialize(void);
-bool NetworkUDPListen(uint32 host, uint16 port);
-void NetworkUDPReceive(void);
+bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
+void NetworkUDPReceive(SOCKET udp);
 void NetworkUDPSearchGame(void);
+void NetworkUDPQueryMasterServer(void);
 NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port);
 void NetworkUDPAdvertise(void);
 
--- a/settings.c	Wed Dec 22 17:37:21 2004 +0000
+++ b/settings.c	Wed Dec 22 18:42:56 2004 +0000
@@ -757,6 +757,7 @@
 	{"server_bind_ip",	SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16),	"0.0.0.0",	&_network_server_bind_ip_host,	NULL},
 	{"server_port",			SDT_UINT,	(void*)NETWORK_DEFAULT_PORT,	&_network_server_port,	NULL},
 	{"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL},
+	{"lan_internet",		SDT_UINT8, (void*)0, &_network_lan_internet, NULL},
 	{"player_name",			SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
 	{"server_password",	SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
 	{"server_name",			SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},