(svn r6836) - Codechange: constify SpriteGroup references. These used to be non-const when we kept a reference count, which we don't do anymore.
--- a/newgrf_spritegroup.h Thu Oct 19 09:39:29 2006 +0000
+++ b/newgrf_spritegroup.h Thu Oct 19 10:20:36 2006 +0000
@@ -19,8 +19,8 @@
byte num_loaded; ///< Number of loaded groups
byte num_loading; ///< Number of loading groups
- SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
- SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
+ const SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
+ const SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
} RealSpriteGroup;
/* Shared by deterministic and random groups. */
@@ -73,7 +73,7 @@
typedef struct DeterministicSpriteGroupRange {
- SpriteGroup *group;
+ const SpriteGroup *group;
uint32 low;
uint32 high;
} DeterministicSpriteGroupRange;
@@ -88,7 +88,7 @@
DeterministicSpriteGroupRange *ranges; // Dynamically allocated
// Dynamically allocated, this is the sole owner
- SpriteGroup *default_group;
+ const SpriteGroup *default_group;
} DeterministicSpriteGroup;
typedef enum RandomizedSpriteGroupCompareModes {
@@ -109,7 +109,7 @@
byte num_groups; // must be power of 2
// Take the group with appropriate index:
- SpriteGroup **groups;
+ const SpriteGroup **groups;
} RandomizedSpriteGroup;