(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
--- a/src/station_cmd.cpp Tue Dec 18 21:25:44 2007 +0000
+++ b/src/station_cmd.cpp Wed Dec 19 02:41:25 2007 +0000
@@ -1908,7 +1908,7 @@
/* We have to set the water tile's state to the same state as before the
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
* remove it and flood the land (if the canal edge is at level 0) */
- MakeWaterOrCanalDependingOnSurroundings(tile, GetTileOwner(tile));
+ MakeWaterOrCanalDependingOnOwner(tile, GetTileOwner(tile));
MarkTileDirtyByTile(tile);
UpdateStationVirtCoordDirty(st);
--- a/src/water.h Tue Dec 18 21:25:44 2007 +0000
+++ b/src/water.h Wed Dec 19 02:41:25 2007 +0000
@@ -8,6 +8,7 @@
void TileLoop_Water(TileIndex tile);
void DrawShipDepotSprite(int x, int y, int image);
void DrawCanalWater(TileIndex tile);
+void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o);
void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);
#endif /* WATER_H */
--- a/src/water_cmd.cpp Tue Dec 18 21:25:44 2007 +0000
+++ b/src/water_cmd.cpp Wed Dec 19 02:41:25 2007 +0000
@@ -140,7 +140,7 @@
return cost.AddCost(_price.build_ship_depot);
}
-static void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
+void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
{
if (o == OWNER_WATER) {
MakeWater(tile);