(svn r3816) Use existing accessors
authortron
Sat, 11 Mar 2006 09:10:46 +0000
changeset 3179 774b1e6553a7
parent 3178 c275826135da
child 3180 2123f8062a2d
(svn r3816) Use existing accessors
ai/default/default.c
ai/trolly/pathfinder.c
ai/trolly/trolly.c
depot.h
npf.c
vehicle.c
--- a/ai/default/default.c	Fri Mar 10 17:01:51 2006 +0000
+++ b/ai/default/default.c	Sat Mar 11 09:10:46 2006 +0000
@@ -3659,7 +3659,7 @@
 				return;
 			}
 
-			dir = _m[tile].m5 & 3;
+			dir = GetRoadDepotDirection(tile);
 
 			DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 			DoCommandByTile(
--- a/ai/trolly/pathfinder.c	Fri Mar 10 17:01:51 2006 +0000
+++ b/ai/trolly/pathfinder.c	Sat Mar 11 09:10:46 2006 +0000
@@ -9,6 +9,7 @@
 #include "../../command.h"
 #include "trolly.h"
 #include "../../depot.h"
+#include "../../tunnel_map.h"
 #include "../../variables.h"
 #include "../ai.h"
 
@@ -236,7 +237,7 @@
 					// This problem only is valid for tunnels:
 					// When the last tile was not yet a tunnel, check if we enter from the right side..
 					if ((_m[atile].m5 & 0x80) == 0) {
-						if (i != (_m[atile].m5 & 3U)) continue;
+						if (GetTunnelDirection(atile) != i) continue;
 					}
 				}
 			}
--- a/ai/trolly/trolly.c	Fri Mar 10 17:01:51 2006 +0000
+++ b/ai/trolly/trolly.c	Sat Mar 11 09:10:46 2006 +0000
@@ -798,7 +798,7 @@
 			if (IsTileType(t, MP_STREET) &&
 					GetRoadType(t) == ROAD_DEPOT &&
 					IsTileOwner(t, _current_player) &&
-					GB(_m[t].m5, 0, 2) == ReverseDiagDir(j)) { // right direction?
+					GetRoadDepotDirection(t) == ReverseDiagDir(j)) {
 				p->ainew.depot_tile = t;
 				p->ainew.depot_direction = ReverseDiagDir(j);
 				p->ainew.state = AI_STATE_VERIFY_ROUTE;
--- a/depot.h	Fri Mar 10 17:01:51 2006 +0000
+++ b/depot.h	Sat Mar 11 09:10:46 2006 +0000
@@ -8,6 +8,7 @@
 
 #include "direction.h"
 #include "pool.h"
+#include "road_map.h"
 #include "tile.h"
 #include "variables.h"
 
@@ -102,10 +103,8 @@
 
 	switch (type)
 	{
-		case TRANSPORT_RAIL:
-		case TRANSPORT_ROAD:
-			/* Rail and road store a diagonal direction in bits 0 and 1 */
-			return (DiagDirection)GB(_m[tile].m5, 0, 2);
+		case TRANSPORT_RAIL: return (DiagDirection)GB(_m[tile].m5, 0, 2);
+		case TRANSPORT_ROAD: return GetRoadDepotDirection(tile);
 		case TRANSPORT_WATER:
 			/* Water is stubborn, it stores the directions in a different order. */
 			switch (GB(_m[tile].m5, 0, 2)) {
--- a/npf.c	Fri Mar 10 17:01:51 2006 +0000
+++ b/npf.c	Sat Mar 11 09:10:46 2006 +0000
@@ -508,7 +508,6 @@
 	Trackdir src_trackdir = (Trackdir)current->path.node.direction;
 	TileIndex src_tile = current->path.node.tile;
 	DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
-	FindLengthOfTunnelResult flotr;
 	TileIndex dst_tile;
 	int i;
 	TrackdirBits trackdirbits, ts;
@@ -524,8 +523,7 @@
 		/* This is a tunnel. We know this tunnel is our type,
 		 * otherwise we wouldn't have got here. It is also facing us,
 		 * so we should skip it's body */
-		flotr = FindLengthOfTunnel(src_tile, src_exitdir);
-		dst_tile = flotr.tile;
+		dst_tile = GetOtherTunnelEnd(src_tile);
 	} else {
 		if (type != TRANSPORT_WATER && (IsRoadStationTile(src_tile) || IsTileDepotType(src_tile, type))){
 			/* This is a road station or a train or road depot. We can enter and exit
--- a/vehicle.c	Fri Mar 10 17:01:51 2006 +0000
+++ b/vehicle.c	Sat Mar 11 09:10:46 2006 +0000
@@ -1976,7 +1976,7 @@
 
 		case VEH_Road:
 			if (v->u.road.state == 254) /* We'll assume the road vehicle is facing outwards */
-				return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_ROAD)); /* Road vehicle in depot */
+				return DiagdirToDiagTrackdir(GetRoadDepotDirection(v->tile));
 
 			if (IsRoadStationTile(v->tile)) /* We'll assume the road vehicle is facing outwards */
 				return DiagdirToDiagTrackdir(GetRoadStationDir(v->tile)); /* Road vehicle in a station */