(svn r7137) -Codechange: [win32] Use windows function in main loop to check if we have pressed ALT
(for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr)
--- a/video/win32_v.c Sun Nov 12 01:28:45 2006 +0000
+++ b/video/win32_v.c Mon Nov 13 19:35:31 2006 +0000
@@ -789,7 +789,7 @@
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
- if ((_pressed_key >> 16) & WKC_TAB &&
+ if (GetAsyncKeyState(VK_MENU) >= 0 &&
#endif
!_networking && _game_mode != GM_MENU)
_fast_forward |= 2;