(svn r2318) - Feature: added console command 'part' to leave a currently running game and 'join' which is an alias to 'connect' to join a multiplayer server.
--- a/console_cmds.c Sun May 15 10:23:42 2005 +0000
+++ b/console_cmds.c Sun May 15 10:40:53 2005 +0000
@@ -843,6 +843,19 @@
return true;
}
+DEF_CONSOLE_CMD(ConPart)
+{
+ if (argc == 0) {
+ IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
+ return true;
+ }
+
+ if (_game_mode != GM_NORMAL) return false;
+
+ _switch_mode = SM_MENU;
+ return true;
+}
+
DEF_CONSOLE_CMD(ConHelp)
{
if (argc == 2) {
@@ -1184,6 +1197,7 @@
IConsoleCmdRegister("echoc", ConEchoC);
IConsoleCmdRegister("exec", ConExec);
IConsoleCmdRegister("exit", ConExit);
+ IConsoleCmdRegister("part", ConPart);
IConsoleCmdRegister("help", ConHelp);
IConsoleCmdRegister("info_cmd", ConInfoCmd);
IConsoleCmdRegister("info_var", ConInfoVar);
@@ -1227,6 +1241,7 @@
IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("clean_company", "reset_company %A");
IConsoleCmdRegister("connect", ConNetworkConnect);
+ IConsoleAliasRegister("join", "connect %A");
IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
IConsoleCmdRegister("clients", ConNetworkClients);
IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);