(svn r9276) [NoAI] -Fix: make NoAI and SQNoAI run their code again, by simulating a GameLoop()
--- a/bin/ai/SQNoAI/main.nut Sun Mar 18 00:00:51 2007 +0000
+++ b/bin/ai/SQNoAI/main.nut Sun Mar 18 14:23:26 2007 +0000
@@ -19,16 +19,20 @@
function Start();
function Stop();
+ function GameLoop();
+}
+
+function SQNoAI::Start()
+{
+ while (!this.stop) {
+ this.Sleep(1);
+ this.GameLoop();
+ }
}
/* Define the GameLoop. This is called every tick. */
-function SQNoAI::Start()
+function SQNoAI::GameLoop()
{
- while (!this.stop) {
- print("Look at me!" + this.GetTick());
- this.Sleep(50);
- }
- return;
if (this.GetTick() == 1) {
if (!this.company.SetCompanyName("SQNoAI")) {
this.company.SetCompanyName("SQNoAI " + this.base.Random());
--- a/src/ai/NoAI/NoAI.cpp Sun Mar 18 00:00:51 2007 +0000
+++ b/src/ai/NoAI/NoAI.cpp Sun Mar 18 14:23:26 2007 +0000
@@ -6,14 +6,9 @@
static FNoAI iFNoAI; ///< Tell the AI-core that we have an AI with which we like to play.
-/* virtual */ void NoAI::Start()
+/* Define the GameLoop. This is called every tick. */
+void NoAI::GameLoop()
{
- this->stop = false;
- while (!stop) {
- printf("Start NoAI %d\n", this->GetTick());
- this->Sleep(50);
- }
- return;
if (this->GetTick() == 1) {
if (!this->company.SetCompanyName("NoAI")) {
char name[32];
@@ -68,6 +63,15 @@
}
}
+/* virtual */ void NoAI::Start()
+{
+ this->stop = false;
+ while (!stop) {
+ this->Sleep(1);
+ this->GameLoop();
+ }
+}
+
/* virtual */ void NoAI::Stop()
{
this->stop = true;
--- a/src/ai/NoAI/NoAI.hpp Sun Mar 18 00:00:51 2007 +0000
+++ b/src/ai/NoAI/NoAI.hpp Sun Mar 18 14:23:26 2007 +0000
@@ -27,6 +27,7 @@
public:
/* virtual */ void Start();
/* virtual */ void Stop();
+ void GameLoop();
};
class FNoAI: public AIFactory<FNoAI> {