(svn r11856) -Revert (r11772): since FS#1335 is solved, we do not need the extra checking and such anymore.
--- a/src/date.cpp Tue Jan 15 00:03:48 2008 +0000
+++ b/src/date.cpp Tue Jan 15 00:11:28 2008 +0000
@@ -17,7 +17,6 @@
#include "debug.h"
#ifdef DEBUG_DUMP_COMMANDS
#include "saveload.h"
-#include "town_map.h"
#endif
Year _cur_year;
@@ -270,17 +269,6 @@
/* yes, call various monthly loops */
if (_game_mode != GM_MENU) {
#ifdef DEBUG_DUMP_COMMANDS
- std::map<TownID, uint32> town_pop;
- for (TileIndex t = 0; t < MapSize(); t++) {
- if (GetTileType(t) == MP_HOUSE && IsHouseCompleted(t)) {
- uint32 pop = GetHouseSpecs(GetHouseType(t))->population;
- town_pop[GetTownIndex(t)] += pop;
- }
- }
-
- Town *t;
- FOR_ALL_TOWNS(t) assert(t->population == town_pop[t->index]);
-
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%d.sav", _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
--- a/src/stdafx.h Tue Jan 15 00:03:48 2008 +0000
+++ b/src/stdafx.h Tue Jan 15 00:11:28 2008 +0000
@@ -4,7 +4,6 @@
#ifndef STDAFX_H
#define STDAFX_H
-#define DEBUG_DUMP_COMMANDS
/* It seems that we need to include stdint.h before anything else
* We need INT64_MAX, which for most systems comes from stdint.h. However, MSVC