--- a/aircraft_cmd.c Sat May 20 15:54:46 2006 +0000
+++ b/aircraft_cmd.c Sat May 20 17:11:09 2006 +0000
@@ -130,7 +130,7 @@
/** Build an aircraft.
* @param x,y tile coordinates of depot where aircraft is built
* @param p1 aircraft type being built (engine)
- * @param p2 unused
+ * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
*/
int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@@ -159,7 +159,7 @@
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}
- unit_num = GetFreeUnitNumber(VEH_Aircraft);
+ unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Aircraft);
if (unit_num > _patches.max_aircraft)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
--- a/roadveh_cmd.c Sat May 20 15:54:46 2006 +0000
+++ b/roadveh_cmd.c Sat May 20 17:11:09 2006 +0000
@@ -99,7 +99,7 @@
/** Build a road vehicle.
* @param x,y tile coordinates of depot where road vehicle is built
* @param p1 bus/truck type being built (engine)
- * @param p2 unused
+ * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
*/
int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@@ -126,7 +126,7 @@
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
/* find the first free roadveh id */
- unit_num = GetFreeUnitNumber(VEH_Road);
+ unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Road);
if (unit_num > _patches.max_roadveh)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
--- a/ship_cmd.c Sat May 20 15:54:46 2006 +0000
+++ b/ship_cmd.c Sat May 20 17:11:09 2006 +0000
@@ -824,7 +824,7 @@
/** Build a ship.
* @param x,y tile coordinates of depot where ship is built
* @param p1 ship type being built (engine)
- * @param p2 unused
+ * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
*/
int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@@ -847,8 +847,9 @@
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
v = AllocateVehicle();
- if (v == NULL || IsOrderPoolFull() ||
- (unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
+ unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Ship);
+
+ if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
--- a/train_cmd.c Sat May 20 15:54:46 2006 +0000
+++ b/train_cmd.c Sat May 20 17:11:09 2006 +0000
@@ -670,7 +670,8 @@
/** Build a railroad vehicle.
* @param x,y tile coordinates (depot) where rail-vehicle is built
* @param p1 engine type id
- * @param p2 bit 0 prevents any free cars from being added to the train
+ * @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number
+ * bit 1 prevents any free cars from being added to the train
*/
int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
@@ -714,7 +715,7 @@
v = vl[0];
- unit_num = GetFreeUnitNumber(VEH_Train);
+ unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Train);
if (unit_num > _patches.max_trains)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
@@ -782,7 +783,7 @@
TrainConsistChanged(v);
UpdateTrainAcceleration(v);
- if (!HASBIT(p2, 0)) { // check if the cars should be added to the new vehicle
+ if (!HASBIT(p2, 1)) { // check if the cars should be added to the new vehicle
NormalizeTrainVehInDepot(v);
}
--- a/vehicle.c Sat May 20 15:54:46 2006 +0000
+++ b/vehicle.c Sat May 20 17:11:09 2006 +0000
@@ -1495,6 +1495,7 @@
Vehicle *v_front, *v;
Vehicle *w_front, *w, *w_rear;
int cost, total_cost = 0;
+ uint32 build_argument = 2;
if (!IsVehicleIndex(p1)) return CMD_ERROR;
v = GetVehicle(p1);
@@ -1537,7 +1538,8 @@
continue;
}
- cost = DoCommand(x, y, v->engine_type, 1, flags, CMD_BUILD_VEH(v->type));
+ cost = DoCommand(x, y, v->engine_type, build_argument, flags, CMD_BUILD_VEH(v->type));
+ build_argument = 3; // ensure that we only assign a number to the first engine
if (CmdFailed(cost)) return cost;
@@ -1625,7 +1627,7 @@
new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type);
if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
- cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 1, flags, CMD_BUILD_VEH(old_v->type));
+ cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 3, flags, CMD_BUILD_VEH(old_v->type));
if (CmdFailed(cost)) return cost;
if (flags & DC_EXEC) {
@@ -1661,6 +1663,7 @@
new_v->profit_last_year = old_v->profit_last_year;
new_v->service_interval = old_v->service_interval;
new_front = true;
+ new_v->unitnumber = old_v->unitnumber; // use the same unit number
new_v->current_order = old_v->current_order;
if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){