(svn r4002) - Fix: Use the title of a savegame in the saveload dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed.
--- a/misc_gui.c Tue Mar 21 22:08:15 2006 +0000
+++ b/misc_gui.c Tue Mar 21 22:09:19 2006 +0000
@@ -1359,13 +1359,14 @@
if (HASBIT(w->click_state, 11)) { /* Delete button clicked */
if (!FiosDelete(WP(w,querystr_d).text.buf)) {
ShowErrorMessage(INVALID_STRING_ID, STR_4008_UNABLE_TO_DELETE_FILE, 0, 0);
+ } else {
+ BuildFileList();
+ /* Reset file name to current date on successfull delete */
+ if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
}
+
+ UpdateTextBufferSize(&WP(w, querystr_d).text);
SetWindowDirty(w);
- BuildFileList();
- if (_saveload_mode == SLD_SAVE_GAME) {
- GenerateFileName(); /* Reset file name to current date */
- UpdateTextBufferSize(&WP(w, querystr_d).text);
- }
} else if (HASBIT(w->click_state, 12)) { /* Save button clicked */
_switch_mode = SM_SAVE;
FiosMakeSavegameName(_file_to_saveload.name, WP(w,querystr_d).text.buf, sizeof(_file_to_saveload.name));