(svn r3319) - Fix (regression): "Unnamed Competitors". A result of revision r3224 which allowed AI's for multiplayer. Old AI's didn't function correctly anymore. The update of last-built tile is moved back, but to a slightly different place so it is only executed when the command is actually successfully executed. This code shouldn't be neccessary, but alas, the old AI doesn't use DoCommandDP() functions.
--- a/command.c Sun Dec 18 20:48:22 2005 +0000
+++ b/command.c Sun Dec 18 22:48:45 2005 +0000
@@ -377,6 +377,10 @@
// if toplevel, subtract the money.
if (--_docommand_recursive == 0) {
SubtractMoneyFromPlayer(res);
+ // XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player
+ if ( (x|y) != 0 && _current_player < MAX_PLAYERS) {
+ GetPlayer(_current_player)->last_build_coordinate = TileVirtXY(x, y);
+ }
}
_cmd_text = NULL;