(svn r7187) -CodeChange: [win32] Limit success of ToUnicode/ToAscii to only one translated character as we only support one and remove TranslateMessage() call since we do not use it anyways (glx)
--- a/video/win32_v.c Fri Nov 17 07:46:02 2006 +0000
+++ b/video/win32_v.c Fri Nov 17 10:06:11 2006 +0000
@@ -355,9 +355,9 @@
uint32 pressed_key;
GetKeyboardState(ks);
- if (ToUnicode(wParam, 0, ks, &w, 1, 0) == 0) {
+ if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) {
/* On win9x ToUnicode always fails, so fall back to ToAscii */
- if (ToAscii(wParam, 0, ks, &w, 0) == 0) w = 0; // no translation was possible
+ if (ToAscii(wParam, 0, ks, &w, 0) != 1) w = 0; // no translation was possible
}
pressed_key = w | MapWindowsKey(wParam) << 16;
@@ -787,7 +787,6 @@
for (;;) {
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
InteractiveRandom(); // randomness
- TranslateMessage(&mesg);
DispatchMessage(&mesg);
}
if (_exit_game) return;