(svn r10904) -Fix: When using a temporary industry, make sure you do not clear some unreachable tiles upon its destruction.
-Codechange: do not perform something that by all means will not change. A zero offset is really meaningless...
--- a/src/newgrf_industrytiles.cpp Wed Aug 15 00:49:34 2007 +0000
+++ b/src/newgrf_industrytiles.cpp Wed Aug 15 01:50:13 2007 +0000
@@ -35,7 +35,7 @@
byte tile_type;
bool is_same_industry;
- tile = GetNearbyTile(parameter, tile);
+ if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1 | (is_same_industry ? 1 : 0);
@@ -236,6 +236,7 @@
{
Industry ind;
ind.xy = 0;
+ ind.width = 0;
ind.type = type;
uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, 0, gfx, &ind, tile);