(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
--- a/src/articulated_vehicles.cpp Sun Sep 16 18:10:52 2007 +0000
+++ b/src/articulated_vehicles.cpp Sun Sep 16 20:48:00 2007 +0000
@@ -20,7 +20,7 @@
if (!HASBIT(EngInfo(engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return 0;
uint i;
- for (i = 1; i < 10; i++) {
+ for (i = 1; i < MAX_UVALUE(EngineID); i++) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine_type, NULL);
if (callback == CALLBACK_FAILED || callback == 0xFF) break;
}
@@ -35,7 +35,7 @@
if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return;
- for (uint i = 1; i < 10; i++) {
+ for (uint i = 1; i < MAX_UVALUE(EngineID); i++) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, v->engine_type, v);
if (callback == CALLBACK_FAILED || callback == 0xFF) return;
--- a/src/roadveh_cmd.cpp Sun Sep 16 18:10:52 2007 +0000
+++ b/src/roadveh_cmd.cpp Sun Sep 16 20:48:00 2007 +0000
@@ -181,9 +181,9 @@
uint num_vehicles = 1 + CountArticulatedParts(p1);
- /* Allow for the front and up to 10 articulated parts. */
- Vehicle *vl[11];
- memset(&vl, 0, sizeof(vl));
+ /* Allow for the front and the articulated parts. */
+ Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * num_vehicles);
+ memset(vl, 0, sizeof(*vl) * num_vehicles);
if (!Vehicle::AllocateList(vl, num_vehicles)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
--- a/src/train_cmd.cpp Sun Sep 16 18:10:52 2007 +0000
+++ b/src/train_cmd.cpp Sun Sep 16 20:48:00 2007 +0000
@@ -517,9 +517,9 @@
uint num_vehicles = 1 + CountArticulatedParts(engine);
if (!(flags & DC_QUERY_COST)) {
- Vehicle *vl[11]; // Allow for wagon and upto 10 artic parts.
-
- memset(&vl, 0, sizeof(vl));
+ /* Allow for the wagon and the articulated parts. */
+ Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * num_vehicles);
+ memset(vl, 0, sizeof(*vl) * num_vehicles);
if (!Vehicle::AllocateList(vl, num_vehicles))
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
@@ -685,9 +685,9 @@
CountArticulatedParts(p1);
if (!(flags & DC_QUERY_COST)) {
- Vehicle *vl[12]; // Allow for upto 10 artic parts and dual-heads
-
- memset(&vl, 0, sizeof(vl));
+ /* Allow for the dual-heads and the articulated parts. */
+ Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * num_vehicles);
+ memset(vl, 0, sizeof(*vl) * num_vehicles);
if (!Vehicle::AllocateList(vl, num_vehicles))
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);