(svn r12336) -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs.
authorpeter1138
Tue, 04 Mar 2008 12:15:33 +0000
changeset 9167 a2b146a9be68
parent 9166 b37d9f4017e5
child 9168 a35d94d8501c
(svn r12336) -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs.
src/misc_gui.cpp
--- a/src/misc_gui.cpp	Tue Mar 04 12:14:34 2008 +0000
+++ b/src/misc_gui.cpp	Tue Mar 04 12:15:33 2008 +0000
@@ -1634,7 +1634,7 @@
 	case WE_DESTROY:
 		/* pause is only used in single-player, non-editor mode, non menu mode */
 		if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
-			DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+			if (_pause_game >= 0) DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
 		}
 		FiosFreeSavegameList();
 		ClrBit(_no_scroll, SCROLL_SAVE);
@@ -1726,7 +1726,7 @@
 	/* pause is only used in single-player, non-editor mode, non-menu mode. It
 	 * will be unpaused in the WE_DESTROY event handler. */
 	if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
-		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+		if (_pause_game >= 0) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 	}
 
 	BuildFileList();