(svn r12336) -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs.
--- a/src/misc_gui.cpp Tue Mar 04 12:14:34 2008 +0000
+++ b/src/misc_gui.cpp Tue Mar 04 12:15:33 2008 +0000
@@ -1634,7 +1634,7 @@
case WE_DESTROY:
/* pause is only used in single-player, non-editor mode, non menu mode */
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
- DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+ if (_pause_game >= 0) DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
}
FiosFreeSavegameList();
ClrBit(_no_scroll, SCROLL_SAVE);
@@ -1726,7 +1726,7 @@
/* pause is only used in single-player, non-editor mode, non-menu mode. It
* will be unpaused in the WE_DESTROY event handler. */
if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
- DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+ if (_pause_game >= 0) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
}
BuildFileList();