(svn r12783) -Codechange: do not statically allocate the 'temporary map3 array' in the oldloader.
--- a/src/oldloader.cpp Sat Apr 19 08:21:55 2008 +0000
+++ b/src/oldloader.cpp Sat Apr 19 08:34:03 2008 +0000
@@ -401,7 +401,7 @@
extern char *_old_name_array;
static byte _old_vehicle_multiplier;
-static uint8 _old_map3[OLD_MAP_SIZE * 2];
+static uint8 *_old_map3;
static bool _new_ttdpatch_format;
static uint32 _old_town_index;
static uint16 _old_string_id;
@@ -1608,8 +1608,10 @@
DEBUG(oldloader, 3, "Reading main chunk...");
/* Load the biggest chunk */
+ _old_map3 = MallocT<byte>(OLD_MAP_SIZE * 2);
if (!LoadChunk(ls, NULL, main_chunk)) {
DEBUG(oldloader, 0, "Loading failed");
+ free(_old_map3);
return false;
}
DEBUG(oldloader, 3, "Done, converting game data...");
@@ -1676,6 +1678,8 @@
DEBUG(oldloader, 3, "Finished converting game data");
DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
+ free(_old_map3);
+
return true;
}