(svn r9061) -Fix [r9038, FS#668]: passwords are send when the server is in the 'authorizing' state, not 'inactive'.
--- a/src/network/network_server.cpp Wed Mar 07 18:58:28 2007 +0000
+++ b/src/network/network_server.cpp Thu Mar 08 09:46:44 2007 +0000
@@ -697,7 +697,7 @@
type = (NetworkPasswordType)p->Recv_uint8();
p->Recv_string(password, sizeof(password));
- if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) {
+ if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
// Check game-password
if (strcmp(password, _network_game_info.server_password) != 0) {
// Password is invalid
@@ -715,7 +715,7 @@
// Valid password, allow user
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
return;
- } else if (cs->status == STATUS_INACTIVE && type == NETWORK_COMPANY_PASSWORD) {
+ } else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
ci = DEREF_CLIENT_INFO(cs);
if (strcmp(password, _network_player_info[ci->client_playas].password) != 0) {