(svn r13663) -Codechange: Use a default parameter, hoping to reduce the different signatures of functions in menus
--- a/src/toolbar_gui.cpp Mon Jun 30 14:49:50 2008 +0000
+++ b/src/toolbar_gui.cpp Mon Jun 30 14:58:58 2008 +0000
@@ -281,7 +281,7 @@
PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT);
}
-static void MenuClickSaveLoad(int index)
+static void MenuClickSaveLoad(int index = 0)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
@@ -939,7 +939,7 @@
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
- case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F3: MenuClickSaveLoad(); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
@@ -1144,7 +1144,7 @@
switch (keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
case WKC_F2: ShowGameOptions(); break;
- case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F3: MenuClickSaveLoad(); break;
case WKC_F4: ToolbarScenGenLand(this); break;
case WKC_F5: ToolbarScenGenTown(this); break;
case WKC_F6: ToolbarScenGenIndustry(this); break;