(svn r948) -Codechange: clearified my last commit a bit more with some comment in the code
--- a/vehicle.c Sat Dec 04 18:43:07 2004 +0000
+++ b/vehicle.c Sat Dec 04 18:57:42 2004 +0000
@@ -168,6 +168,12 @@
v->next = NULL;
v->next_hash = 0xffff;
v->string_id = 0;
+ /* random_bits is used to pick out a random sprite for vehicles
+ which are technical the same (newgrf stuff).
+ Because RandomRange() results in desyncs, and because it does
+ not really matter that one client has other visual vehicles then
+ the other, it can be InteractiveRandomRange() without any problem
+ */
v->random_bits = InteractiveRandomRange(256);
return v;
}