(svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
authortron
Mon, 15 Aug 2005 11:39:13 +0000
changeset 2342 c19fb4f2df30
parent 2341 256eff44524c
child 2343 f44c5928e39f
(svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
This has two major advantages:
- Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place
- NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix)
If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test!
gfxinit.c
newgrf.c
newgrf.h
spritecache.c
--- a/gfxinit.c	Mon Aug 15 06:46:22 2005 +0000
+++ b/gfxinit.c	Mon Aug 15 11:39:13 2005 +0000
@@ -14,23 +14,6 @@
 #include "variables.h"
 #include <ctype.h>
 
-#define SPRITE_CACHE_SIZE 1024*1024
-
-#define WANT_NEW_LRU
-
-
-/* These are used in newgrf.c: */
-
-int _skip_sprites = 0; // XXX
-int _replace_sprites_count[16]; // XXX
-int _replace_sprites_offset[16]; // XXX
-
-const char* _cur_grffile; // XXX
-int _loading_stage; // XXX
-int _skip_specials; // XXX
-uint16 _custom_sprites_base; // XXX
-
-
 typedef struct MD5File {
 	const char * const filename;     // filename
 	const md5_byte_t hash[16]; // md5 sum of the file
@@ -58,17 +41,12 @@
 };
 
 
-static int LoadGrfFile(const char *filename, int load_index, int file_index)
+static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
 {
-	int load_index_org = load_index;
+	uint load_index_org = load_index;
 
 	FioOpenFile(file_index, filename);
 
-	/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
-	 * might contain some special sprites. */
-	_skip_specials = 1;
-	_skip_sprites = 0;
-
 	DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
 
 	while (LoadNextSprite(load_index, file_index)) {
@@ -82,62 +60,19 @@
 	return load_index - load_index_org;
 }
 
-static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
+
+static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
 {
-	int i;
+	uint start;
 
 	FioOpenFile(file_index, filename);
-	_cur_grffile = filename;
-	_skip_specials = 0;
-	_skip_sprites = 0;
-
-	DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
-			filename, load_index);
-
-	/* Skip the first sprite; we don't care about how many sprites this
-	 * does contain; newest TTDPatches and George's longvehicles don't
-	 * neither, apparently. */
-	{
-		int length;
-		byte type;
-
-		length = FioReadWord();
-		type = FioReadByte();
-
-		if (length == 4 && type == 0xFF) {
-			FioReadDword();
-		} else {
-			error("Custom .grf has invalid format.");
-		}
-	}
-
-	for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
-		if (load_index + i >= MAX_SPRITES)
-			error("Too many sprites (0x%X). Recompile with higher MAX_SPRITES value or remove some custom GRF files.",
-			      load_index + i);
-	}
-
-	/* Clean up. */
-	_skip_sprites = 0;
-	memset(_replace_sprites_count, 0, sizeof(_replace_sprites_count));
-	memset(_replace_sprites_offset, 0, sizeof(_replace_sprites_offset));
-
-	return i;
-}
-
-static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
-{
-	int start;
-
-	FioOpenFile(file_index, filename);
-	_skip_specials = 1;
-	_skip_sprites = 0;
 
 	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
 
 	for (; (start = *index_tbl++) != 0xffff;) {
-		int end = *index_tbl++;
-		if(start == 0xfffe) { // skip sprites (amount in second var)
+		uint end = *index_tbl++;
+
+		if (start == 0xfffe) { // skip sprites (amount in second var)
 			SkipSprites(end);
 		} else { // load sprites and use indexes from start to end
 			do {
@@ -153,8 +88,6 @@
 }
 
 
-static byte _sprite_page_to_load = 0xFF;
-
 #define OPENTTD_SPRITES_COUNT 100
 static const SpriteID _openttd_grf_indexes[] = {
 	SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc
@@ -170,7 +103,6 @@
 	0xffff,
 };
 
-/* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */
 
 /* Check that the supplied MD5 hash matches that stored for the supplied filename */
 static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
@@ -269,21 +201,15 @@
 	}
 }
 
+
+static byte _sprite_page_to_load = 0xFF;
+
 static void LoadSpriteTables(void)
 {
-	int load_index = 0;
+	uint load_index = 0;
 	uint i;
-	uint j;
 	const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
 
-	_loading_stage = 1;
-
-	/*
-	 * TODO:
-	 *   I think we can live entirely without Indexed GRFs, but I have to
-	 *   invest that further. --octo
-	 */
-
 	files = _use_dos_palette? &files_dos : &files_win;
 
 	for (i = 0; files->basic[i].filename != NULL; i++) {
@@ -310,23 +236,7 @@
 
 	load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
 
-
-	/* Load newgrf sprites
-	 * in each loading stage, (try to) open each file specified in the config
-	 * and load information from it. */
-	_custom_sprites_base = load_index;
-	for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
-		load_index = _custom_sprites_base;
-		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
-			if (!FiosCheckFileExists(_newgrf_files[j])) {
-				// TODO: usrerror()
-				error("NewGRF file missing: %s", _newgrf_files[j]);
-			}
-			if (_loading_stage == 0) InitNewGRFFile(_newgrf_files[j], load_index);
-			load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
-			DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
-		}
-	}
+	LoadNewGRF(load_index, i);
 }
 
 
--- a/newgrf.c	Mon Aug 15 06:46:22 2005 +0000
+++ b/newgrf.c	Mon Aug 15 11:39:13 2005 +0000
@@ -10,6 +10,7 @@
 #include "fileio.h"
 #include "functions.h"
 #include "engine.h"
+#include "spritecache.h"
 #include "station.h"
 #include "sprite.h"
 #include "newgrf.h"
@@ -25,9 +26,9 @@
  * served as subject to the initial testing of this codec. */
 
 
-extern int _skip_sprites;
-extern int _replace_sprites_count[16];
-extern int _replace_sprites_offset[16];
+uint16 _custom_sprites_base;
+static int _skip_sprites; // XXX
+static uint _file_index; // XXX
 extern int _traininfo_vehicle_pitch;
 
 static GRFFile *_cur_grffile;
@@ -1156,14 +1157,29 @@
 	 *                         different sprites that make up a station */
 	/* TODO: No stations support. */
 	uint8 feature;
+	uint num_sets;
+	uint num_ents;
+	uint i;
 
 	check_length(len, 4, "NewSpriteSet");
 	feature = buf[1];
+	num_sets = buf[2];
+	num_ents = buf[3];
 
-	_cur_grffile->spriteset_start = _cur_spriteid + 1;
+	_cur_grffile->spriteset_start = _cur_spriteid;
 	_cur_grffile->spriteset_feature = feature;
-	_cur_grffile->spriteset_numsets = buf[2];
-	_cur_grffile->spriteset_numents = buf[3];
+	_cur_grffile->spriteset_numsets = num_sets;
+	_cur_grffile->spriteset_numents = num_ents;
+
+	DEBUG(grf, 7) (
+		"New sprite set at %d of type %d, "
+		"consisting of %d sets with %d views each (total %d)",
+		_cur_spriteid, feature, num_sets, num_ents, num_sets * num_ents
+	);
+
+	for (i = 0; i < num_sets * num_ents; i++) {
+		LoadNextSprite(_cur_spriteid++, _file_index);
+	}
 }
 
 /* Action 0x02 */
@@ -1790,7 +1806,7 @@
 	}
 
 	numsprites = grf_load_byte(&buf);
-	grfmsg(GMS_NOTICE, "Skipping %d->+%d sprites, test was true.", _cur_spriteid - _cur_grffile->sprite_offset, numsprites);
+	grfmsg(GMS_NOTICE, "Skipping %d sprites, test was true.", numsprites);
 	_skip_sprites = numsprites;
 	if (_skip_sprites == 0) {
 		/* Zero means there are no sprites to skip, so
@@ -1838,27 +1854,23 @@
 	 * B num-sprites   How many sprites are in this set
 	 * W first-sprite  First sprite number to replace */
 	uint8 num_sets;
-	int i;
+	uint i;
 
 	buf++; /* skip action byte */
 	num_sets = grf_load_byte(&buf);
 
-	if (num_sets > 16) {
-		grfmsg(GMS_ERROR, "SpriteReplace: Too many sets (%d), taking only the first 16!", num_sets);
-	}
+	for (i = 0; i < num_sets; i++) {
+		uint8 num_sprites = grf_load_byte(&buf);
+		uint16 first_sprite = grf_load_word(&buf);
+		uint j;
 
-	for (i = 0; i < 16; i++) {
-		if (i < num_sets) {
-			uint8 num_sprites = grf_load_byte(&buf);
-			uint16 first_sprite = grf_load_word(&buf);
+		grfmsg(GMS_NOTICE,
+			"SpriteReplace: [Set %d] Changing %d sprites, beginning with %d",
+			i, num_sprites, first_sprite
+		);
 
-			_replace_sprites_count[i] = num_sprites;
-			_replace_sprites_offset[i] = first_sprite;
-			grfmsg(GMS_NOTICE, "SpriteReplace: [Set %d] Changing %d sprites, beginning with %d",
-					i, num_sprites, first_sprite);
-		} else {
-			_replace_sprites_count[i] = 0;
-			_replace_sprites_offset[i] = 0;
+		for (j = 0; j < num_sprites; j++) {
+			LoadNextSprite(first_sprite + j, _file_index); // XXX
 		}
 	}
 }
@@ -2090,7 +2102,7 @@
 	                   | (1 << 0x17); /* newstartyear */
 }
 
-void InitNewGRFFile(const char *filename, int sprite_offset)
+static void InitNewGRFFile(const char* filename, int sprite_offset)
 {
 	GRFFile *newfile;
 
@@ -2126,45 +2138,8 @@
 /* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by
  * a crafted invalid GRF file. We should tell that to the user somehow, or
  * better make this more robust in the future. */
-
-void DecodeSpecialSprite(const char *filename, int num, int spriteid, int stage)
+static void DecodeSpecialSprite(const char* filename, uint num, uint stage)
 {
-#define NUM_ACTIONS 0xF
-	static const SpecialSpriteHandler handlers[NUM_ACTIONS] = {
-		/* 0x0 */ VehicleChangeInfo,
-		/* 0x1 */ NewSpriteSet,
-		/* 0x2 */ NewSpriteGroup,
-		/* 0x3 */ NewVehicle_SpriteGroupMapping,
-		/* 0x4 */ VehicleNewName,
-		/* 0x5 */ GraphicsNew,
-		/* 0x6 */ CfgApply,
-		/* 0x7 */ SkipIf,
-		/* 0x8 */ GRFInfo,
-		/* 0x9 */ SkipIf,
-		/* 0xa */ SpriteReplace,
-		/* 0xb */ GRFError,
-		/* 0xc */ GRFComment,
-		/* 0xd */ ParamSet,
-		/* 0xe */ GRFInhibit,
-	};
-	static bool initialized = false;
-	byte action;
-	byte *buf = malloc(num);
-
-	if (buf == NULL) error("DecodeSpecialSprite: Could not allocate memory");
-
-	if (!initialized) {
-		InitializeGRFSpecial();
-		initialized = true;
-	}
-
-	_cur_stage = stage;
-	_cur_spriteid = spriteid;
-
-	FioReadBlock(buf, num);
-
-	action = buf[0];
-
 	/* XXX: There is a difference between staged loading in TTDPatch and
 	 * here.  In TTDPatch, for some reason actions 1 and 2 are carried out
 	 * during stage 0, whilst action 3 is carried out during stage 1 (to
@@ -2174,82 +2149,159 @@
 	 * in an earlier stage than associating, so...  We just process actions
 	 * 1 and 2 in stage 1 now, let's hope that won't get us into problems.
 	 * --pasky */
-
-	if (stage == 0) {
-		switch (action) {
-			case 0x00:
-			case 0x01:
-			case 0x02:
-			case 0x03:
-			case 0x04:
-			case 0x05:
-			case 0x07:
-				/* During initialization, these actions are ignored. */
-				DEBUG (grf, 7) (
-					"DecodeSpecialSprite: Action: %x, Stage 0, Skipped", action);
-				break;
+	uint32 action_mask = (stage == 0) ? 0x0001FF40 : 0x0001FFBF;
+	static const SpecialSpriteHandler handlers[] = {
+		/* 0x00 */ VehicleChangeInfo,
+		/* 0x01 */ NewSpriteSet,
+		/* 0x02 */ NewSpriteGroup,
+		/* 0x03 */ NewVehicle_SpriteGroupMapping,
+		/* 0x04 */ VehicleNewName,
+		/* 0x05 */ GraphicsNew,
+		/* 0x06 */ CfgApply,
+		/* 0x07 */ SkipIf,
+		/* 0x08 */ GRFInfo,
+		/* 0x09 */ SkipIf,
+		/* 0x0A */ SpriteReplace,
+		/* 0x0B */ GRFError,
+		/* 0x0C */ GRFComment,
+		/* 0x0D */ ParamSet,
+		/* 0x0E */ GRFInhibit,
+		/* 0x0F */ NULL, // TODO implement
+		/* 0x10 */ NULL  // TODO implement
+	};
 
-			default:
-				if (action < NUM_ACTIONS) {
-					DEBUG (grf, 7) ("DecodeSpecialSprite: Action: %x, Stage 0", action);
- 					handlers[action](buf, num);
-				} else {
-					grfmsg(GMS_WARN,
-						"Unknown special sprite action %x, skipping.", action);
-				}
-		}
-	} else if (stage == 1) {
-		/* A .grf file is activated only if it was active when the game was
-		 * started.  If a game is loaded, only its active .grfs will be
-		 * reactivated, unless "loadallgraphics on" is used.  A .grf file is
-		 * considered active if its action 8 has been processed, i.e. its
-		 * action 8 hasn't been skipped using an action 7.
-		 *
-		 * During activation, only actions 0, 1, 2, 3, 4, 5, 7, 8, 9, 0A and 0B are
-		 * carried out.  All others are ignored, because they only need to be
-		 * processed once at initialization.  */
-
-		if (_cur_grffile == NULL || strcmp(_cur_grffile->filename, filename) != 0)
-			_cur_grffile = GetFileByFilename(filename);
-
-		if (_cur_grffile == NULL)
-			error("File ``%s'' lost in cache.\n", filename);
+	byte* buf = malloc(num);
+	byte action;
 
-		if (_cur_grffile->flags & 0x0001) {
-			switch (action) {
-				case 0x00:
-				case 0x01:
-				case 0x02:
-				case 0x03:
-				case 0x04:
-				case 0x05:
-				case 0x07:
-				case 0x08:
-				case 0x09:
-				case 0x0A:
-				case 0x0B:
-					DEBUG (grf, 7) ("DecodeSpecialSprite: Action: %x, Stage 1", action);
-					handlers[action](buf, num);
-					break;
+	if (buf == NULL) error("DecodeSpecialSprite: Could not allocate memory");
 
-				default:
-					if (action < NUM_ACTIONS) {
-						DEBUG (grf, 7) (
-							"DecodeSpecialSprite: Action: %x, Stage 1, Skipped", action);
-					} else {
-						grfmsg(GMS_WARN,
-							"Unknown special sprite action %x, skipping.", action);
-					}
-					break;
+	FioReadBlock(buf, num);
+	action = buf[0];
+
+	if (action >= lengthof(handlers)) {
+		DEBUG(grf, 7) ("Skipping unknown action 0x%02X", action);
+		free(buf);
+		return;
+	}
+
+	if (!HASBIT(action_mask, action)) {
+		DEBUG(grf, 7) ("Skipping action 0x%02X in stage %d", action, stage);
+		free(buf);
+		return;
+	}
+
+	if (handlers[action] == NULL) {
+		DEBUG(grf, 7) ("Skipping unsupported Action 0x%02X", action);
+		free(buf);
+		return;
+	}
+
+	DEBUG(grf, 7) ("Handling action 0x%02X in stage %d", action, stage);
+	handlers[action](buf, num);
+	free(buf);
+}
+
+
+static void LoadNewGRFFile(const char* filename, uint file_index, uint stage)
+{
+	uint16 num;
+
+	/* A .grf file is activated only if it was active when the game was
+	 * started.  If a game is loaded, only its active .grfs will be
+	 * reactivated, unless "loadallgraphics on" is used.  A .grf file is
+	 * considered active if its action 8 has been processed, i.e. its
+	 * action 8 hasn't been skipped using an action 7.
+	 *
+	 * During activation, only actions 0, 1, 2, 3, 4, 5, 7, 8, 9, 0A and 0B are
+	 * carried out.  All others are ignored, because they only need to be
+	 * processed once at initialization.  */
+	if (stage != 0) {
+		_cur_grffile = GetFileByFilename(filename);
+		if (_cur_grffile == NULL) error("File ``%s'' lost in cache.\n", filename);
+		if (!(_cur_grffile->flags & 0x0001)) return;
+	}
+
+	FioOpenFile(file_index, filename);
+	_file_index = file_index; // XXX
+
+	DEBUG(grf, 7) ("Reading NewGRF-file '%s'", filename);
+
+	/* Skip the first sprite; we don't care about how many sprites this
+	 * does contain; newest TTDPatches and George's longvehicles don't
+	 * neither, apparently. */
+	if (FioReadWord() == 4 && FioReadByte() == 0xFF) {
+		FioReadDword();
+	} else {
+		error("Custom .grf has invalid format.");
+	}
+
+	_skip_sprites = 0; // XXX
+
+	while ((num = FioReadWord()) != 0) {
+		byte type = FioReadByte();
+
+		if (type == 0xFF) {
+			if (_skip_sprites == 0) {
+				DecodeSpecialSprite(filename, num, stage);
+				continue;
+			} else {
+				FioSkipBytes(num);
 			}
 		} else {
-			DEBUG (grf, 7) (
-				"DecodeSpecialSprite: Action: %x, Stage 1, Not activated", action);
+			if (_skip_sprites == 0) DEBUG(grf, 7) ("Skipping unexpected sprite");
+
+			FioSkipBytes(7);
+			num -= 8;
+
+			if (type & 2) {
+				FioSkipBytes(num);
+			} else {
+				while (num > 0) {
+					int8 i = FioReadByte();
+					if (i >= 0) {
+						num -= i;
+						FioSkipBytes(i);
+					} else {
+						i = -(i >> 3);
+						num -= i;
+						FioReadByte();
+					}
+				}
+			}
 		}
-	} else {
-		error("Invalid stage %d", stage);
+
+		if (_skip_sprites > 0) _skip_sprites--;
+	}
+}
+
+
+void LoadNewGRF(uint load_index, uint file_index)
+{
+	static bool initialized = false; // XXX yikes
+	uint stage;
+
+	if (!initialized) {
+		InitializeGRFSpecial();
+		initialized = true;
 	}
 
-	free(buf);
-#undef NUM_ACTIONS
+	/* Load newgrf sprites
+	 * in each loading stage, (try to) open each file specified in the config
+	 * and load information from it. */
+	_custom_sprites_base = load_index;
+	for (stage = 0; stage < 2; stage++) {
+		uint j;
+
+		_cur_stage = stage;
+		_cur_spriteid = load_index;
+		for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j] != NULL; j++) {
+			if (!FiosCheckFileExists(_newgrf_files[j])) {
+				// TODO: usrerror()
+				error("NewGRF file missing: %s", _newgrf_files[j]);
+			}
+			if (stage == 0) InitNewGRFFile(_newgrf_files[j], _cur_spriteid);
+			LoadNewGRFFile(_newgrf_files[j], file_index++, stage); // XXX different file indices in both stages?
+			DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
+		}
+	}
 }
--- a/newgrf.h	Mon Aug 15 06:46:22 2005 +0000
+++ b/newgrf.h	Mon Aug 15 11:39:13 2005 +0000
@@ -39,9 +39,8 @@
 extern int _grffile_count;
 extern GRFFile *_first_grffile;
 
-void InitNewGRFFile(const char *filename, int sprite_offset);
-void DecodeSpecialSprite(const char *filename, int num, int spriteid, int stage);
 
+void LoadNewGRF(uint load_index, uint file_index);
 
 #endif /* NEWGRF_H */
 
--- a/spritecache.c	Mon Aug 15 06:46:22 2005 +0000
+++ b/spritecache.c	Mon Aug 15 11:39:13 2005 +0000
@@ -7,25 +7,12 @@
 #include "spritecache.h"
 #include "table/sprites.h"
 #include "fileio.h"
-#include "newgrf.h"
 
 #define SPRITE_CACHE_SIZE 1024*1024
 
 #define WANT_NEW_LRU
 
 
-/* These are used in newgrf.c: */
-
-extern int _skip_sprites; // XXX
-extern int _replace_sprites_count[16]; // XXX
-extern int _replace_sprites_offset[16]; // XXX
-
-extern const char* _cur_grffile; // XXX
-extern int _loading_stage; // XXX
-extern int _skip_specials; // XXX
-static Sprite _cur_sprite; // XXX
-
-
 static void* _sprite_ptr[MAX_SPRITES];
 static uint32 _sprite_file_pos[MAX_SPRITES];
 
@@ -47,33 +34,16 @@
 
 static void CompactSpriteCache(void);
 
-static bool ReadSpriteHeaderSkipData(int load_index)
+static bool ReadSpriteHeaderSkipData(void)
 {
 	uint16 num = FioReadWord();
 	byte type;
-	int deaf = 0;
 
 	if (num == 0) return false;
 
-	if (_skip_sprites) {
-		if (_skip_sprites > 0)
-			_skip_sprites--;
-		deaf = 1;
-	}
-
 	type = FioReadByte();
-	_cur_sprite.info = type;
 	if (type == 0xFF) {
-		/* We need to really skip only special sprites in the deaf
-		 * mode.  It won't hurt to proceed regular sprites as usual
-		 * because if no special sprite referencing to them is
-		 * processed, they themselves are never referenced and loaded
-		 * on their own. */
-		if (_skip_specials || deaf) {
-			FioSkipBytes(num);
-		} else {
-			DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
-		}
+		FioSkipBytes(num);
 		return true;
 	}
 
@@ -169,35 +139,7 @@
 {
 	uint32 file_pos = FioGetPos() | (file_index << 24);
 
-	if (!ReadSpriteHeaderSkipData(load_index)) return false;
-
-	if (_replace_sprites_count[0] > 0 && _cur_sprite.info != 0xFF) {
-		int count = _replace_sprites_count[0];
-		int offset = _replace_sprites_offset[0];
-
-		_replace_sprites_offset[0]++;
-		_replace_sprites_count[0]--;
-
-		if ((offset + count) <= MAX_SPRITES) {
-			load_index = offset;
-		} else {
-			DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x",
-					count, offset);
-			_replace_sprites_offset[0] = 0;
-			_replace_sprites_count[0] = 0;
-		}
-
-		if (_replace_sprites_count[0] == 0) {
-			int i;
-
-			for (i = 0; i < 15; i++) {
-				_replace_sprites_count[i] = _replace_sprites_count[i + 1];
-				_replace_sprites_offset[i] = _replace_sprites_offset[i + 1];
-			}
-			_replace_sprites_count[i] = 0;
-			_replace_sprites_offset[i] = 0;
-		}
-	}
+	if (!ReadSpriteHeaderSkipData()) return false;
 
 	_sprite_file_pos[load_index] = file_pos;
 
@@ -216,7 +158,7 @@
 void SkipSprites(uint count)
 {
 	for (; count > 0; --count) {
-		if (!ReadSpriteHeaderSkipData(MAX_SPRITES - 1)) return;
+		if (!ReadSpriteHeaderSkipData()) return;
 	}
 }