(svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
--- a/src/openttd.cpp Sun Aug 26 13:55:36 2007 +0000
+++ b/src/openttd.cpp Sun Aug 26 14:38:44 2007 +0000
@@ -2103,6 +2103,18 @@
CLRBIT(v->vehicle_flags, VF_LOADING_FINISHED);
}
}
+ } else if (CheckSavegameVersion(59)) {
+ /* For some reason non-loading vehicles could be in the station's loading vehicle list */
+
+ Station *st;
+ FOR_ALL_STATIONS(st) {
+ std::list<Vehicle *>::iterator iter;
+ for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end();) {
+ Vehicle *v = *iter;
+ iter++;
+ if (v->current_order.type != OT_LOADING) st->loading_vehicles.remove(v);
+ }
+ }
}
if (CheckSavegameVersion(58)) {