(svn r2292) - Fix (regression): make error message more general for console errors. Dedicated servers are properly filtered out when requesting player-password.
--- a/console_cmds.c Wed May 11 12:46:19 2005 +0000
+++ b/console_cmds.c Wed May 11 15:30:28 2005 +0000
@@ -43,7 +43,7 @@
if (!NetworkAvailable()) return false;
if (!_network_server) {
- IConsoleError("This variable is only available to a network server.");
+ IConsoleError("This command/variable is only available to a network server.");
return false;
}
return true;
@@ -54,7 +54,7 @@
if (!NetworkAvailable()) return false;
if (_network_server) {
- IConsoleError("This command is not available to a network server.");
+ IConsoleError("This command/variable is not available to a network server.");
return false;
}
return true;
@@ -65,7 +65,7 @@
if (!NetworkAvailable()) return false;
if (!_networking) {
- IConsoleError("Not connected. This command is only available in multiplayer.");
+ IConsoleError("Not connected. This command/variable is only available in multiplayer.");
return false;
}
return true;
@@ -74,7 +74,7 @@
DEF_CONSOLE_HOOK(ConHookNoNetwork)
{
if (_networking) {
- IConsoleError("This command is forbidden in multiplayer.");
+ IConsoleError("This command/variable is forbidden in multiplayer.");
return false;
}
return true;
@@ -1042,6 +1042,7 @@
bool NetworkChangeCompanyPassword(byte argc, char *argv[])
{
if (argc == 0) {
+ if (_local_player >= MAX_PLAYERS) return true; // dedicated server
IConsolePrintF(_iconsole_color_warning, "Current value for 'company_pw': %s", _network_player_info[_local_player].password);
return true;
}