(svn r13416) [NoAI] -Fix: make doxygen happy again noai
authortruebrain
Sun, 08 Jun 2008 14:00:40 +0000
branchnoai
changeset 10865 c4b3ddd2e9da
parent 10864 9a6616a1dce6
child 10867 5de2923d6e59
(svn r13416) [NoAI] -Fix: make doxygen happy again
src/ai/api/ai_station.hpp
src/ai/api/ai_town.cpp
src/ai/api/ai_town.hpp
--- a/src/ai/api/ai_station.hpp	Sun Jun 08 13:56:35 2008 +0000
+++ b/src/ai/api/ai_station.hpp	Sun Jun 08 14:00:40 2008 +0000
@@ -40,6 +40,7 @@
 	 * Type of stations known in the game.
 	 */
 	enum StationType {
+		/* Values are important, as they represent the internal state of the game. */
 		STATION_ANY        = 0x00, //!< All station types
 		STATION_TRAIN      = 0x01, //!< Train station
 		STATION_TRUCK_STOP = 0x02, //!< Truck station
@@ -112,7 +113,7 @@
 
 	/**
 	 * Get the coverage radius of this type of station.
-	 * @param type The type of station.
+	 * @param station_type The type of station.
 	 * @return The radius in tiles.
 	 */
 	static int32 GetCoverageRadius(AIStation::StationType station_type);
--- a/src/ai/api/ai_town.cpp	Sun Jun 08 13:56:35 2008 +0000
+++ b/src/ai/api/ai_town.cpp	Sun Jun 08 14:00:40 2008 +0000
@@ -152,17 +152,17 @@
 
 extern uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t);
 
-/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction action)
+/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action)
 {
 	if (!IsValidTown(town_id)) return false;
 
-	return HasBit(::GetMaskOfTownActions(NULL, _current_player, ::GetTown(town_id)), action);
+	return HasBit(::GetMaskOfTownActions(NULL, _current_player, ::GetTown(town_id)), town_action);
 }
 
-/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction action)
+/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction town_action)
 {
 	EnforcePrecondition(false, IsValidTown(town_id));
-	EnforcePrecondition(false, IsActionAvailable(town_id, action));
+	EnforcePrecondition(false, IsActionAvailable(town_id, town_action));
 
-	return AIObject::DoCommand(::GetTown(town_id)->xy, town_id, action, CMD_DO_TOWN_ACTION);
+	return AIObject::DoCommand(::GetTown(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION);
 }
--- a/src/ai/api/ai_town.hpp	Sun Jun 08 13:56:35 2008 +0000
+++ b/src/ai/api/ai_town.hpp	Sun Jun 08 14:00:40 2008 +0000
@@ -19,6 +19,8 @@
 	 * Actions that one can perform on a town.
 	 */
 	enum TownAction {
+		/* Values are important, as they represent the internal state of the game. */
+
 		/**
 		 * The cargo ratings temporary gains 25% of rating (in
 		 * absolute percentage, so 10% becomes 35%, with a max of 99%)
@@ -228,20 +230,21 @@
 	/**
 	 * Find out if an action can currently be performed on the town.
 	 * @param town_id The town to perform the action on.
+	 * @param town_action The action to perform on the town.
 	 * @pre IsValidTown(town_id).
 	 * @return True if and only if the action can performed.
 	 */
-	static bool IsActionAvailable(TownID town_id, TownAction action);
+	static bool IsActionAvailable(TownID town_id, TownAction town_action);
 
 	/**
 	 * Perform a town action on this town.
 	 * @param town_id The town to perform the action on.
-	 * @param action The action to perform on the town.
+	 * @param town_action The action to perform on the town.
 	 * @pre IsValidTown(town_id).
-	 * @pre IsActionAvailable(town_id, action).
+	 * @pre IsActionAvailable(town_id, town_action).
 	 * @return True if the action succeeded.
 	 */
-	static bool PerformTownAction(TownID town_id, TownAction action);
+	static bool PerformTownAction(TownID town_id, TownAction town_action);
 };
 
 #endif /* AI_TOWN_HPP */