(svn r6753) -Codechange: Move some function declerations from functions.h into network.h
and let NetworkDisconnect handle all shutdown related operations.
--- a/functions.h Thu Oct 12 14:42:00 2006 +0000
+++ b/functions.h Thu Oct 12 14:48:36 2006 +0000
@@ -132,16 +132,6 @@
uint32 GetBridgeLength(TileIndex begin, TileIndex end);
int CalcBridgeLenCostFactor(int x);
-/* network.c */
-void NetworkUDPClose(void);
-void NetworkStartUp(void);
-void NetworkShutDown(void);
-void NetworkGameLoop(void);
-void NetworkUDPGameLoop(void);
-bool NetworkServerStart(void);
-bool NetworkClientConnectGame(const char* host, unsigned short port);
-void NetworkReboot(void);
-void NetworkDisconnect(void);
/* misc_cmd.c */
void PlaceTreesRandomly(void);
--- a/network.c Thu Oct 12 14:42:00 2006 +0000
+++ b/network.c Thu Oct 12 14:48:36 2006 +0000
@@ -1465,6 +1465,9 @@
// This shuts the network down
void NetworkShutDown(void)
{
+ NetworkDisconnect();
+ NetworkUDPClose();
+
DEBUG(net, 3) ("[NET][Core] Shutting down the network.");
_network_available = false;
--- a/network.h Thu Oct 12 14:42:00 2006 +0000
+++ b/network.h Thu Oct 12 14:48:36 2006 +0000
@@ -224,6 +224,15 @@
void NetworkPopulateCompanyInfo(void);
void CheckMinPlayers(void);
+void NetworkStartUp(void);
+void NetworkUDPClose(void);
+void NetworkShutDown(void);
+void NetworkGameLoop(void);
+void NetworkUDPGameLoop(void);
+bool NetworkServerStart(void);
+bool NetworkClientConnectGame(const char* host, unsigned short port);
+void NetworkReboot(void);
+void NetworkDisconnect(void);
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!
--- a/openttd.c Thu Oct 12 14:42:00 2006 +0000
+++ b/openttd.c Thu Oct 12 14:48:36 2006 +0000
@@ -509,8 +509,6 @@
if (_network_available) {
// Shut down the network and close any open connections
NetworkDisconnect();
- NetworkUDPClose();
- NetworkShutDown();
}
#endif /* ENABLE_NETWORK */