(svn r7126) -Synchronize the engine-renew settings of a player when joining a multiplayer game.
--- a/players.c Fri Nov 10 17:52:51 2006 +0000
+++ b/players.c Fri Nov 10 18:34:19 2006 +0000
@@ -860,6 +860,8 @@
if (_local_player != _network_playas) {
assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index);
_local_player = p->index;
+ DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
+
MarkWholeScreenDirty();
}