(svn r7126) -Synchronize the engine-renew settings of a player when joining a multiplayer game.
authorDarkvater
Fri, 10 Nov 2006 18:34:19 +0000
changeset 5068 cf09d80ddcf4
parent 5067 870dfdcef898
child 5069 8097cd4cd07a
(svn r7126) -Synchronize the engine-renew settings of a player when joining a multiplayer game.
players.c
--- a/players.c	Fri Nov 10 17:52:51 2006 +0000
+++ b/players.c	Fri Nov 10 18:34:19 2006 +0000
@@ -860,6 +860,8 @@
 		if (_local_player != _network_playas) {
 			assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index);
 			_local_player = p->index;
+			DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
+
 			MarkWholeScreenDirty();
 		}