(svn r13714) -Fix: remove the unique_id from the message that a client has joined as it is only exposes the unique_id more than needed. Patch by dih.
--- a/src/network/network_client.cpp Thu Jul 17 11:47:57 2008 +0000
+++ b/src/network/network_client.cpp Thu Jul 17 12:02:09 2008 +0000
@@ -400,10 +400,8 @@
uint16 index = p->Recv_uint16();
PlayerID playas = (Owner)p->Recv_uint8();
char name[NETWORK_NAME_LENGTH];
- char unique_id[NETWORK_UNIQUE_ID_LENGTH];
p->Recv_string(name, sizeof(name));
- p->Recv_string(unique_id, sizeof(unique_id));
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
@@ -435,7 +433,6 @@
ci->client_playas = playas;
ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
- ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
InvalidateWindow(WC_CLIENT_LIST, 0);
--- a/src/network/network_server.cpp Thu Jul 17 11:47:57 2008 +0000
+++ b/src/network/network_server.cpp Thu Jul 17 12:02:09 2008 +0000
@@ -49,7 +49,6 @@
// uint16: The index of the client (always unique on a server. 1 = server)
// uint8: As which player the client is playing
// String: The name of the client
- // String: The unique id of the client
//
if (ci->client_index != NETWORK_EMPTY_INDEX) {
@@ -57,7 +56,6 @@
p->Send_uint16(ci->client_index);
p->Send_uint8 (ci->client_playas);
p->Send_string(ci->client_name);
- p->Send_string(ci->unique_id);
cs->Send_Packet(p);
}