(svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own little neighbourhood. Based on a patch by Dominik.
authorrubidium
Sun, 23 Mar 2008 07:35:29 +0000
changeset 9219 d232ad03c54c
parent 9218 5fd7cb5ebf87
child 9220 100ccf09fe18
(svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own little neighbourhood. Based on a patch by Dominik.
projects/openttd_vs80.vcproj
projects/openttd_vs90.vcproj
source.list
src/gui.h
src/main_gui.cpp
src/toolbar_gui.cpp
src/toolbar_gui.h
src/town_gui.cpp
--- a/projects/openttd_vs80.vcproj	Sun Mar 23 06:56:33 2008 +0000
+++ b/projects/openttd_vs80.vcproj	Sun Mar 23 07:35:29 2008 +0000
@@ -1352,6 +1352,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\toolbar_gui.h"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\track_func.h"
 				>
 			</File>
@@ -1568,6 +1572,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\toolbar_gui.cpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\town_gui.cpp"
 				>
 			</File>
--- a/projects/openttd_vs90.vcproj	Sun Mar 23 06:56:33 2008 +0000
+++ b/projects/openttd_vs90.vcproj	Sun Mar 23 07:35:29 2008 +0000
@@ -1349,6 +1349,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\toolbar_gui.h"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\track_func.h"
 				>
 			</File>
@@ -1565,6 +1569,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\toolbar_gui.cpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\town_gui.cpp"
 				>
 			</File>
--- a/source.list	Sun Mar 23 06:56:33 2008 +0000
+++ b/source.list	Sun Mar 23 07:35:29 2008 +0000
@@ -246,6 +246,7 @@
 timetable.h
 town.h
 town_type.h
+toolbar_gui.h
 track_func.h
 track_type.h
 train.h
@@ -301,6 +302,7 @@
 subsidy_gui.cpp
 terraform_gui.cpp
 timetable_gui.cpp
+toolbar_gui.cpp
 town_gui.cpp
 train_gui.cpp
 transparency_gui.cpp
--- a/src/gui.h	Sun Mar 23 06:56:33 2008 +0000
+++ b/src/gui.h	Sun Mar 23 07:35:29 2008 +0000
@@ -15,6 +15,10 @@
 /* main_gui.cpp */
 void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
 void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
+void HandleOnEditText(const char *str);
+void InitializeGUI();
+Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
+Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
 
 /* settings_gui.cpp */
 void ShowGameOptions();
@@ -109,11 +113,8 @@
 void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
 
 void ShowBuildIndustryWindow();
+void ShowBuildTownWindow();
 void ShowMusicWindow();
 
-/* main_gui.cpp */
-void HandleOnEditText(const char *str);
-
-void InitializeGUI();
 
 #endif /* GUI_H */
--- a/src/main_gui.cpp	Sun Mar 23 06:56:33 2008 +0000
+++ b/src/main_gui.cpp	Sun Mar 23 07:35:29 2008 +0000
@@ -44,6 +44,7 @@
 #include "player_func.h"
 #include "player_gui.h"
 #include "settings_type.h"
+#include "toolbar_gui.h"
 
 #include "network/network.h"
 #include "network/network_data.h"
@@ -59,11 +60,6 @@
 
 RailType _last_built_railtype;
 RoadType _last_built_roadtype;
-static int _scengen_town_size = 1; // depress medium-sized towns per default
-
-extern void GenerateIndustries();
-extern bool GenerateTowns();
-
 bool _draw_bounding_boxes = false;
 
 
@@ -147,20 +143,6 @@
 }
 
 
-static void ToolbarPauseClick(Window *w)
-{
-	if (_networking && !_network_server) return; // only server can pause the game
-
-	if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
-}
-
-static void ToolbarFastForwardClick(Window *w)
-{
-	_fast_forward ^= true;
-	SndPlayFx(SND_15_BEEP);
-}
-
-
 static void MenuClickSettings(int index)
 {
 	switch (index) {
@@ -182,7 +164,7 @@
 	MarkWholeScreenDirty();
 }
 
-static void MenuClickSaveLoad(int index)
+void MenuClickSaveLoad(int index)
 {
 	if (_game_mode == GM_EDITOR) {
 		switch (index) {
@@ -347,7 +329,7 @@
 	ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
 }
 
-static void SelectSignTool()
+void SelectSignTool()
 {
 	if (_cursor.sprite == SPR_CURSOR_SIGN) {
 		ResetObjectToPlace();
@@ -380,12 +362,12 @@
 	}
 }
 
-static void MenuClickSmallScreenshot()
+void MenuClickSmallScreenshot()
 {
 	SetScreenshotType(SC_VIEWPORT);
 }
 
-static void MenuClickWorldScreenshot()
+void MenuClickWorldScreenshot()
 {
 	SetScreenshotType(SC_WORLD);
 }
@@ -541,11 +523,14 @@
 	if (_networking && WP(w, menu_d).main_button == 9) num++;
 
 	if (WP(w, menu_d).item_count != num) {
+		Point pos;
 		WP(w, menu_d).item_count = num;
 		SetWindowDirty(w);
 		num = num * 10 + 2;
 		w->height = num;
 		w->widget[0].bottom = w->widget[0].top + num - 1;
+		pos = GetToolbarDropdownPos(0, w->width, w->height);
+		w->top = pos.y;
 		SetWindowDirty(w);
 	}
 }
@@ -699,10 +684,11 @@
  * @param item_count Number of strings in the list, see previous parameter
  * @param disabled_mask Bitmask of disabled strings in the list
  * @return Return a pointer to the newly created dropdown window */
-static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
+ Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
 {
 	int width;
-	int x = w->widget[GB(parent_button, 0, 8)].left;
+	int height;
+	Point pos;
 
 	assert(disabled_mask == 0 || item_count <= 8);
 	w->LowerWidget(parent_button);
@@ -710,15 +696,13 @@
 
 	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 
-	/* Extend the dropdown toolbar to the longest string in the list and
-	 * also make sure the dropdown is fully visible within the window.
-	 * x + w->left because x is supposed to be the offset of the toolbar-button
-	 * we clicked on and w->left the toolbar window itself. So meaning that
-	 * the default position is aligned with the left side of the clicked button */
+	// Extend the dropdown toolbar to the longest string in the list
 	width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
-	x = w->left + Clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'
+	height = item_count * 10 + 2;
 
-	w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
+	pos = GetToolbarDropdownPos(parent_button, width, height);
+
+	w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
 	w->widget[0].bottom = item_count * 10 + 1;
 	w->flags4 &= ~WF_WHITE_BORDER_MASK;
 
@@ -736,15 +720,16 @@
 	return w;
 }
 
-static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
+Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
 {
-	int x = w->widget[main_button].left + w->left;
+	Point pos;;
 
 	w->LowerWidget(main_button);
 	w->InvalidateWidget(main_button);
 
 	DeleteWindowById(WC_TOOLBAR_MENU, 0);
-	w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
+	pos = GetToolbarDropdownPos(main_button, 241, 82);
+	w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
 	w->flags4 &= ~WF_WHITE_BORDER_MASK;
 	WP(w, menu_d).item_count = 0;
 	WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
@@ -765,101 +750,6 @@
 	return w;
 }
 
-static void ToolbarSaveClick(Window *w)
-{
-	PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
-}
-
-static void ToolbarMapClick(Window *w)
-{
-	PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
-}
-
-static void ToolbarTownClick(Window *w)
-{
-	PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
-}
-
-static void ToolbarSubsidiesClick(Window *w)
-{
-	PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
-}
-
-static void ToolbarStationsClick(Window *w)
-{
-	PopupMainPlayerToolbMenu(w, 7, 0);
-}
-
-static void ToolbarMoneyClick(Window *w)
-{
-	PopupMainPlayerToolbMenu(w, 8, 0);
-}
-
-static void ToolbarPlayersClick(Window *w)
-{
-	PopupMainPlayerToolbMenu(w, 9, 0);
-}
-
-static void ToolbarGraphsClick(Window *w)
-{
-	PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
-}
-
-static void ToolbarLeagueClick(Window *w)
-{
-	PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
-}
-
-static void ToolbarIndustryClick(Window *w)
-{
-	/* Disable build-industry menu if we are a spectator */
-	PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
-}
-
-static void ToolbarTrainClick(Window *w)
-{
-	const Vehicle *v;
-	int dis = -1;
-
-	FOR_ALL_VEHICLES(v) {
-		if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
-	}
-	PopupMainPlayerToolbMenu(w, 13, dis);
-}
-
-static void ToolbarRoadClick(Window *w)
-{
-	const Vehicle *v;
-	int dis = -1;
-
-	FOR_ALL_VEHICLES(v) {
-		if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
-	}
-	PopupMainPlayerToolbMenu(w, 14, dis);
-}
-
-static void ToolbarShipClick(Window *w)
-{
-	const Vehicle *v;
-	int dis = -1;
-
-	FOR_ALL_VEHICLES(v) {
-		if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
-	}
-	PopupMainPlayerToolbMenu(w, 15, dis);
-}
-
-static void ToolbarAirClick(Window *w)
-{
-	const Vehicle *v;
-	int dis = -1;
-
-	FOR_ALL_VEHICLES(v) {
-		if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
-	}
-	PopupMainPlayerToolbMenu(w, 16, dis);
-}
-
 /* Zooms a viewport in a window in or out */
 /* No button handling or what so ever */
 bool DoZoomInOutWindow(int how, Window *w)
@@ -904,152 +794,16 @@
 	return true;
 }
 
-static void ToolbarZoomInClick(Window *w)
-{
-	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
-		w->HandleButtonClick(17);
-		SndPlayFx(SND_15_BEEP);
-	}
-}
-
-static void ToolbarZoomOutClick(Window *w)
-{
-	if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
-		w->HandleButtonClick(18);
-		SndPlayFx(SND_15_BEEP);
-	}
-}
-
-static void ToolbarBuildRailClick(Window *w)
-{
-	const Player *p = GetPlayer(_local_player);
-	Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
-	WP(w2, menu_d).sel_index = _last_built_railtype;
-}
-
-static void ToolbarBuildRoadClick(Window *w)
-{
-	const Player *p = GetPlayer(_local_player);
-	/* The standard road button is *always* available */
-	Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
-	WP(w2, menu_d).sel_index = _last_built_roadtype;
-}
-
-static void ToolbarBuildWaterClick(Window *w)
-{
-	PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
-}
-
-static void ToolbarBuildAirClick(Window *w)
-{
-	PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
-}
-
-static void ToolbarForestClick(Window *w)
-{
-	PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
-}
-
-static void ToolbarMusicClick(Window *w)
-{
-	PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
-}
-
-static void ToolbarNewspaperClick(Window *w)
-{
-	PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
-}
-
-static void ToolbarHelpClick(Window *w)
-{
-	PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
-}
-
-static void ToolbarOptionsClick(Window *w)
-{
-	uint16 x = 0;
-
-	w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
-
-	if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES))    SetBit(x,  6);
-	if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x,  7);
-	if (HasBit(_display_opt, DO_SHOW_SIGNS))         SetBit(x,  8);
-	if (HasBit(_display_opt, DO_WAYPOINTS))          SetBit(x,  9);
-	if (HasBit(_display_opt, DO_FULL_ANIMATION))     SetBit(x, 10);
-	if (HasBit(_display_opt, DO_FULL_DETAIL))        SetBit(x, 11);
-	if (IsTransparencySet(TO_HOUSES))                SetBit(x, 12);
-	if (IsTransparencySet(TO_SIGNS))                 SetBit(x, 13);
-	WP(w, menu_d).checked_items = x;
-}
-
-
-static void ToolbarScenSaveOrLoad(Window *w)
-{
-	PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
-}
-
-static void ToolbarScenDateBackward(Window *w)
-{
-	/* don't allow too fast scrolling */
-	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
-		w->HandleButtonClick(6);
-		SetWindowDirty(w);
-
-		_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
-		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
-	}
-	_left_button_clicked = false;
-}
-
-static void ToolbarScenDateForward(Window *w)
-{
-	/* don't allow too fast scrolling */
-	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
-		w->HandleButtonClick(7);
-		SetWindowDirty(w);
-
-		_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
-		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
-	}
-	_left_button_clicked = false;
-}
-
-static void ToolbarScenMapTownDir(Window *w)
-{
-	/* Scenario editor button, *hack*hack* use different button to activate */
-	PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
-}
-
-static void ToolbarScenZoomIn(Window *w)
-{
-	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
-		w->HandleButtonClick(9);
-		SndPlayFx(SND_15_BEEP);
-	}
-}
-
-static void ToolbarScenZoomOut(Window *w)
-{
-	if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
-		w->HandleButtonClick(10);
-		SndPlayFx(SND_15_BEEP);
-	}
-}
-
 void ZoomInOrOutToCursorWindow(bool in, Window *w)
 {
-	ViewPort *vp;
-	Point pt;
-
-	assert(w != 0);
-
-	vp = w->viewport;
+	assert(w != NULL);
 
 	if (_game_mode != GM_MENU) {
+		ViewPort *vp = w->viewport;
 		if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
 			return;
 
-		pt = GetTileZoomCenterWindow(in,w);
+		Point pt = GetTileZoomCenterWindow(in,w);
 		if (pt.x != -1) {
 			ScrollWindowTo(pt.x, pt.y, w, true);
 
@@ -1058,608 +812,6 @@
 	}
 }
 
-static void ToolbarScenGenLand(Window *w)
-{
-	w->HandleButtonClick(11);
-	SndPlayFx(SND_15_BEEP);
-
-	ShowEditorTerraformToolbar();
-}
-
-void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
-{
-	if (success) {
-		SndPlayTileFx(SND_1F_SPLAT, tile);
-		ResetObjectToPlace();
-	}
-}
-
-static void PlaceProc_Town(TileIndex tile)
-{
-	uint32 size = min(_scengen_town_size, (int)TSM_CITY);
-	uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
-	DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
-}
-
-
-static const Widget _scen_edit_town_gen_widgets[] = {
-{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
-{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   147,     0,    13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{  WWT_STICKYBOX,   RESIZE_NONE,     7,   148,   159,     0,    13, 0x0,                      STR_STICKY_BUTTON},
-{      WWT_PANEL,   RESIZE_NONE,     7,     0,   159,    14,    94, 0x0,                      STR_NULL},
-{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    16,    27, STR_0234_NEW_TOWN,        STR_0235_CONSTRUCT_NEW_TOWN},
-{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    29,    40, STR_023D_RANDOM_TOWN,     STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
-{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    42,    53, STR_MANY_RANDOM_TOWNS,    STR_RANDOM_TOWNS_TIP},
-{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,    53,    68,    79, STR_02A1_SMALL,           STR_02A4_SELECT_TOWN_SIZE},
-{    WWT_TEXTBTN,   RESIZE_NONE,    14,    54,   105,    68,    79, STR_02A2_MEDIUM,          STR_02A4_SELECT_TOWN_SIZE},
-{    WWT_TEXTBTN,   RESIZE_NONE,    14,   106,   157,    68,    79, STR_02A3_LARGE,           STR_02A4_SELECT_TOWN_SIZE},
-{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    81,    92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
-{      WWT_LABEL,   RESIZE_NONE,     7,     0,   147,    54,    67, STR_02A5_TOWN_SIZE,       STR_NULL},
-{   WIDGETS_END},
-};
-
-static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
-{
-	switch (e->event) {
-	case WE_PAINT:
-		DrawWindowWidgets(w);
-		break;
-
-	case WE_CREATE:
-		w->LowerWidget(_scengen_town_size + 7);
-		break;
-
-	case WE_CLICK:
-		switch (e->we.click.widget) {
-		case 4: // new town
-			HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
-			break;
-		case 5: {// random town
-			Town *t;
-			uint size = min(_scengen_town_size, (int)TSM_CITY);
-			TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
-
-			w->HandleButtonClick(5);
-			_generating_world = true;
-			t = CreateRandomTown(20, mode, size);
-			_generating_world = false;
-
-			if (t == NULL) {
-				ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
-			} else {
-				ScrollMainWindowToTile(t->xy);
-			}
-
-			break;
-		}
-		case 6: {// many random towns
-			w->HandleButtonClick(6);
-
-			_generating_world = true;
-			if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
-			_generating_world = false;
-			break;
-		}
-
-		case 7: case 8: case 9: case 10:
-			w->RaiseWidget(_scengen_town_size + 7);
-			_scengen_town_size = e->we.click.widget - 7;
-			w->LowerWidget(_scengen_town_size + 7);
-			SetWindowDirty(w);
-			break;
-		}
-		break;
-
-	case WE_TIMEOUT:
-		w->RaiseWidget(5);
-		w->RaiseWidget(6);
-		SetWindowDirty(w);
-		break;
-	case WE_PLACE_OBJ:
-		_place_proc(e->we.place.tile);
-		break;
-	case WE_ABORT_PLACE_OBJ:
-		w->RaiseButtons();
-		w->LowerWidget(_scengen_town_size + 7);
-		SetWindowDirty(w);
-		break;
-	}
-}
-
-static const WindowDesc _scen_edit_town_gen_desc = {
-	WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
-	WC_SCEN_TOWN_GEN, WC_NONE,
-	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
-	_scen_edit_town_gen_widgets,
-	ScenEditTownGenWndProc,
-};
-
-static void ToolbarScenGenTown(Window *w)
-{
-	w->HandleButtonClick(12);
-	SndPlayFx(SND_15_BEEP);
-
-	AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
-}
-
-static void ToolbarScenGenIndustry(Window *w)
-{
-	w->HandleButtonClick(13);
-	SndPlayFx(SND_15_BEEP);
-	ShowBuildIndustryWindow();
-}
-
-static void ToolbarScenBuildRoad(Window *w)
-{
-	w->HandleButtonClick(14);
-	SndPlayFx(SND_15_BEEP);
-	ShowBuildRoadScenToolbar();
-}
-
-static void ToolbarScenPlantTrees(Window *w)
-{
-	w->HandleButtonClick(15);
-	SndPlayFx(SND_15_BEEP);
-	ShowBuildTreesScenToolbar();
-}
-
-static void ToolbarScenPlaceSign(Window *w)
-{
-	w->HandleButtonClick(16);
-	SndPlayFx(SND_15_BEEP);
-	SelectSignTool();
-}
-
-static void ToolbarBtn_NULL(Window *w)
-{
-}
-
-
-typedef void ToolbarButtonProc(Window *w);
-
-static ToolbarButtonProc * const _toolbar_button_procs[] = {
-	ToolbarPauseClick,
-	ToolbarFastForwardClick,
-	ToolbarOptionsClick,
-	ToolbarSaveClick,
-	ToolbarMapClick,
-	ToolbarTownClick,
-	ToolbarSubsidiesClick,
-	ToolbarStationsClick,
-	ToolbarMoneyClick,
-	ToolbarPlayersClick,
-	ToolbarGraphsClick,
-	ToolbarLeagueClick,
-	ToolbarIndustryClick,
-	ToolbarTrainClick,
-	ToolbarRoadClick,
-	ToolbarShipClick,
-	ToolbarAirClick,
-	ToolbarZoomInClick,
-	ToolbarZoomOutClick,
-	ToolbarBuildRailClick,
-	ToolbarBuildRoadClick,
-	ToolbarBuildWaterClick,
-	ToolbarBuildAirClick,
-	ToolbarForestClick,
-	ToolbarMusicClick,
-	ToolbarNewspaperClick,
-	ToolbarHelpClick,
-};
-
-static void MainToolbarWndProc(Window *w, WindowEvent *e)
-{
-	switch (e->event) {
-	case WE_PAINT:
-		/* Draw brown-red toolbar bg. */
-		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
-		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
-
-		/* If spectator, disable all construction buttons
-		 * ie : Build road, rail, ships, airports and landscaping
-		 * Since enabled state is the default, just disable when needed */
-		w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
-		/* disable company list drop downs, if there are no companies */
-		w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
-
-		w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
-		w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
-
-		DrawWindowWidgets(w);
-		break;
-
-	case WE_CLICK: {
-		if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
-			_toolbar_button_procs[e->we.click.widget](w);
-	} break;
-
-	case WE_KEYPRESS: {
-		switch (e->we.keypress.keycode) {
-		case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
-		case WKC_F2: ShowGameOptions(); break;
-		case WKC_F3: MenuClickSaveLoad(0); break;
-		case WKC_F4: ShowSmallMap(); break;
-		case WKC_F5: ShowTownDirectory(); break;
-		case WKC_F6: ShowSubsidiesList(); break;
-		case WKC_F7: ShowPlayerStations(_local_player); break;
-		case WKC_F8: ShowPlayerFinances(_local_player); break;
-		case WKC_F9: ShowPlayerCompany(_local_player); break;
-		case WKC_F10: ShowOperatingProfitGraph(); break;
-		case WKC_F11: ShowCompanyLeagueTable(); break;
-		case WKC_F12: ShowBuildIndustryWindow(); break;
-		case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
-		case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
-		case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
-		case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
-		case WKC_NUM_PLUS: // Fall through
-		case WKC_EQUALS: // Fall through
-		case WKC_SHIFT | WKC_EQUALS: // Fall through
-		case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
-		case WKC_NUM_MINUS: // Fall through
-		case WKC_MINUS: // Fall through
-		case WKC_SHIFT | WKC_MINUS: // Fall through
-		case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
-		case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
-		case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
-		case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
-		case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
-		case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
-		case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
-		case WKC_CTRL  | 'S': MenuClickSmallScreenshot(); break;
-		case WKC_CTRL  | 'G': MenuClickWorldScreenshot(); break;
-		case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
-		case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
-		case 'L': ShowTerraformToolbar(); break;
-		case 'M': ShowSmallMap(); break;
-		case 'V': ShowExtraViewPortWindow(); break;
-		default: return;
-		}
-		e->we.keypress.cont = false;
-	} break;
-
-	case WE_PLACE_OBJ: {
-		_place_proc(e->we.place.tile);
-	} break;
-
-	case WE_ABORT_PLACE_OBJ: {
-		w->RaiseWidget(25);
-		SetWindowDirty(w);
-	} break;
-
-	case WE_MOUSELOOP:
-		if (w->IsWidgetLowered(0) != !!_pause_game) {
-			w->ToggleWidgetLoweredState(0);
-			w->InvalidateWidget(0);
-		}
-
-		if (w->IsWidgetLowered(1) != !!_fast_forward) {
-			w->ToggleWidgetLoweredState(1);
-			w->InvalidateWidget(1);
-		}
-		break;
-
-	case WE_RESIZE: {
-		/* There are 27 buttons plus some spacings if the space allows it */
-		uint button_width;
-		uint spacing;
-		if (w->width >= 27 * 22) {
-			button_width = 22;
-			spacing = w->width - (27 * button_width);
-		} else {
-			button_width = w->width / 27;
-			spacing = 0;
-		}
-		uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
-
-		for (uint i = 0, x = 0, j = 0; i < 27; i++) {
-			if (extra_spacing_at[j] == i) {
-				j++;
-				uint add = spacing / (lengthof(extra_spacing_at) - j);
-				spacing -= add;
-				x += add;
-			}
-
-			w->widget[i].left = x;
-			x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
-			w->widget[i].right = x - 1;
-		}
-	} break;
-
-	case WE_TIMEOUT: {
-		uint i;
-		for (i = 2; i < w->widget_count; i++) {
-			if (w->IsWidgetLowered(i)) {
-				w->RaiseWidget(i);
-				w->InvalidateWidget(i);
-			}
-		}
-		break;
-	}
-
-		case WE_MESSAGE:
-			if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
-			break;
-	}
-}
-
-static const Widget _toolb_normal_widgets[] = {
-{     WWT_IMGBTN,   RESIZE_LEFT,    14,     0,     0,     0,    21, SPR_IMG_PAUSE,           STR_0171_PAUSE_GAME},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_FASTFORWARD,     STR_FAST_FORWARD},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SETTINGS,        STR_0187_OPTIONS},
-{   WWT_IMGBTN_2,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SAVE,            STR_0172_SAVE_GAME_ABANDON_GAME},
-
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SMALLMAP,        STR_0174_DISPLAY_MAP},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_TOWN,            STR_0176_DISPLAY_TOWN_DIRECTORY},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SUBSIDIES,       STR_02DC_DISPLAY_SUBSIDIES},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_LIST,    STR_0173_DISPLAY_LIST_OF_COMPANY},
-
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_GRAPHS,          STR_0179_DISPLAY_GRAPHS},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_LEAGUE,  STR_017A_DISPLAY_COMPANY_LEAGUE},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_INDUSTRY,        STR_0312_FUND_CONSTRUCTION_OF_NEW},
-
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_TRAINLIST,       STR_017B_DISPLAY_LIST_OF_COMPANY},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_TRUCKLIST,       STR_017C_DISPLAY_LIST_OF_COMPANY},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SHIPLIST,        STR_017D_DISPLAY_LIST_OF_COMPANY},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_AIRPLANESLIST,   STR_017E_DISPLAY_LIST_OF_COMPANY},
-
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_ZOOMIN,          STR_017F_ZOOM_THE_VIEW_IN},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_ZOOMOUT,         STR_0180_ZOOM_THE_VIEW_OUT},
-
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDRAIL,       STR_0181_BUILD_RAILROAD_TRACK},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDROAD,       STR_0182_BUILD_ROADS},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDWATER,      STR_0183_BUILD_SHIP_DOCKS},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDAIR,        STR_0184_BUILD_AIRPORTS},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_LANDSCAPING,     STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
-
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_MUSIC,           STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_MESSAGES,        STR_0203_SHOW_LAST_MESSAGE_NEWS},
-{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_QUERY,           STR_0186_LAND_BLOCK_INFORMATION},
-{   WIDGETS_END},
-};
-
-static const WindowDesc _toolb_normal_desc = {
-	0, 0, 0, 22, 640, 22,
-	WC_MAIN_TOOLBAR, WC_NONE,
-	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
-	_toolb_normal_widgets,
-	MainToolbarWndProc
-};
-
-
-static const Widget _toolb_scen_widgets[] = {
-{  WWT_IMGBTN, RESIZE_LEFT, 14,   0,   0,  0, 21, SPR_IMG_PAUSE,       STR_0171_PAUSE_GAME},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SETTINGS,    STR_0187_OPTIONS},
-{WWT_IMGBTN_2, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SAVE,        STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
-
-{   WWT_PANEL, RESIZE_NONE, 14,   0,   0,  0, 21, 0x0,                 STR_NULL},
-
-{   WWT_PANEL, RESIZE_NONE, 14,   0, 129,  0, 21, 0x0,                 STR_NULL},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   3,  14,  5, 16, SPR_ARROW_DOWN,      STR_029E_MOVE_THE_STARTING_DATE},
-{  WWT_IMGBTN, RESIZE_NONE, 14, 113, 125,  5, 16, SPR_ARROW_UP,        STR_029F_MOVE_THE_STARTING_DATE},
-
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SMALLMAP,    STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
-
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_ZOOMIN,      STR_017F_ZOOM_THE_VIEW_IN},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_ZOOMOUT,     STR_0180_ZOOM_THE_VIEW_OUT},
-
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_TOWN,        STR_022F_TOWN_GENERATION},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_INDUSTRY,    STR_0230_INDUSTRY_GENERATION},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_BUILDROAD,   STR_0231_ROAD_CONSTRUCTION},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_PLANTTREES,  STR_0288_PLANT_TREES},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SIGN,        STR_0289_PLACE_SIGN},
-
-{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
-{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
-{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
-{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
-{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
-{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
-{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_MUSIC,       STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
-{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
-{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_QUERY,       STR_0186_LAND_BLOCK_INFORMATION},
-{WIDGETS_END},
-};
-
-static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
-	ToolbarPauseClick,
-	ToolbarFastForwardClick,
-	ToolbarOptionsClick,
-	ToolbarScenSaveOrLoad,
-	ToolbarBtn_NULL,
-	ToolbarBtn_NULL,
-	ToolbarScenDateBackward,
-	ToolbarScenDateForward,
-	ToolbarScenMapTownDir,
-	ToolbarScenZoomIn,
-	ToolbarScenZoomOut,
-	ToolbarScenGenLand,
-	ToolbarScenGenTown,
-	ToolbarScenGenIndustry,
-	ToolbarScenBuildRoad,
-	ToolbarScenPlantTrees,
-	ToolbarScenPlaceSign,
-	NULL,
-	NULL,
-	NULL,
-	NULL,
-	NULL,
-	NULL,
-	NULL,
-	ToolbarMusicClick,
-	NULL,
-	ToolbarHelpClick,
-};
-
-static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
-{
-	switch (e->event) {
-	case WE_PAINT:
-		w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
-		w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
-
-		/* Draw brown-red toolbar bg. */
-		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
-		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
-
-		DrawWindowWidgets(w);
-
-		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
-		DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
-
-		/* We hide this panel when the toolbar space gets too small */
-		if (w->widget[4].left != w->widget[4].right) {
-			DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1,  1, STR_0221_OPENTTD, TC_FROMSTRING);
-			DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
-		}
-
-		break;
-
-	case WE_CLICK: {
-		if (_game_mode == GM_MENU) return;
-		_scen_toolbar_button_procs[e->we.click.widget](w);
-	} break;
-
-	case WE_KEYPRESS:
-		switch (e->we.keypress.keycode) {
-			case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
-			case WKC_F2: ShowGameOptions(); break;
-			case WKC_F3: MenuClickSaveLoad(0); break;
-			case WKC_F4: ToolbarScenGenLand(w); break;
-			case WKC_F5: ToolbarScenGenTown(w); break;
-			case WKC_F6: ToolbarScenGenIndustry(w); break;
-			case WKC_F7: ToolbarScenBuildRoad(w); break;
-			case WKC_F8: ToolbarScenPlantTrees(w); break;
-			case WKC_F9: ToolbarScenPlaceSign(w); break;
-			case WKC_F10: ShowMusicWindow(); break;
-			case WKC_F11: PlaceLandBlockInfo(); break;
-			case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
-			case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
-
-			/* those following are all fall through */
-			case WKC_NUM_PLUS:
-			case WKC_EQUALS:
-			case WKC_SHIFT | WKC_EQUALS:
-			case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
-
-			/* those following are all fall through */
-			case WKC_NUM_MINUS:
-			case WKC_MINUS:
-			case WKC_SHIFT | WKC_MINUS:
-			case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
-
-			case 'L': ShowEditorTerraformToolbar(); break;
-			case 'M': ShowSmallMap(); break;
-			case 'V': ShowExtraViewPortWindow(); break;
-			default: return;
-		}
-		e->we.keypress.cont = false;
-		break;
-
-	case WE_PLACE_OBJ: {
-		_place_proc(e->we.place.tile);
-	} break;
-
-	case WE_ABORT_PLACE_OBJ: {
-		w->RaiseWidget(25);
-		SetWindowDirty(w);
-	} break;
-
-	case WE_RESIZE: {
-		/* There are 15 buttons plus some spacings if the space allows it.
-		 * Furthermore there are two panels of which one is non-essential
-		 * and that one can be removed is the space is too small. */
-		uint buttons_width;
-		uint spacing;
-
-		static int normal_min_width = (15 * 22) + (2 * 130);
-		static int one_less_panel_min_width = (15 * 22) + 130;
-
-		if (w->width >= one_less_panel_min_width) {
-			buttons_width = 15 * 22;
-			spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
-		} else {
-			buttons_width = w->width - 130;
-			spacing = 0;
-		}
-		uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
-
-		/* Yes, it defines about 27 widgets for this toolbar */
-		for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
-			switch (i) {
-				case 4:
-					w->widget[i].left = x;
-					if (w->width < normal_min_width) {
-						w->widget[i].right = x;
-						j++;
-						continue;
-					}
-
-					x += 130;
-					w->widget[i].right = x - 1;
-					break;
-
-				case 5: {
-					int offset = x - w->widget[i].left;
-					w->widget[i + 1].left  += offset;
-					w->widget[i + 1].right += offset;
-					w->widget[i + 2].left  += offset;
-					w->widget[i + 2].right += offset;
-					w->widget[i].left = x;
-					x += 130;
-					w->widget[i].right = x - 1;
-					i += 2;
-				} break;
-
-				default:
-					if (w->widget[i].bottom == 0) continue;
-
-					w->widget[i].left = x;
-					x += buttons_width / (15 - b);
-					w->widget[i].right = x - 1;
-					buttons_width -= buttons_width / (15 - b);
-					b++;
-					break;
-			}
-
-			if (extra_spacing_at[j] == i) {
-				j++;
-				uint add = spacing / (lengthof(extra_spacing_at) - j);
-				spacing -= add;
-				x += add;
-			}
-		}
-	} break;
-
-	case WE_MOUSELOOP:
-		if (w->IsWidgetLowered(0) != !!_pause_game) {
-			w->ToggleWidgetLoweredState(0);
-			SetWindowDirty(w);
-		}
-
-		if (w->IsWidgetLowered(1) != !!_fast_forward) {
-			w->ToggleWidgetLoweredState(1);
-			SetWindowDirty(w);
-		}
-		break;
-
-		case WE_MESSAGE:
-			HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
-			break;
-	}
-}
-
-static const WindowDesc _toolb_scen_desc = {
-	0, 0, 130, 22, 640, 22,
-	WC_MAIN_TOOLBAR, WC_NONE,
-	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
-	_toolb_scen_widgets,
-	ScenEditToolbarWndProc
-};
 
 extern GetNewsStringCallbackProc * const _get_news_string_callback[];
 
@@ -2036,9 +1188,7 @@
 
 void ShowVitalWindows()
 {
-	Window *w;
-
-	w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+	Window *w = AllocateToolbar();
 	DoZoomInOutWindow(ZOOM_NONE, w);
 
 	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/toolbar_gui.cpp	Sun Mar 23 07:35:29 2008 +0000
@@ -0,0 +1,800 @@
+/* $Id$ */
+
+/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "gui.h"
+#include "window_gui.h"
+#include "window_func.h"
+#include "viewport_func.h"
+#include "command_func.h"
+#include "variables.h"
+#include "train.h"
+#include "roadveh.h"
+#include "vehicle_gui.h"
+#include "rail_gui.h"
+#include "road_gui.h"
+#include "date_func.h"
+#include "vehicle_func.h"
+#include "sound_func.h"
+#include "terraform_gui.h"
+#include "transparency.h"
+#include "strings_func.h"
+#include "player_base.h"
+#include "player_func.h"
+#include "player_gui.h"
+#include "settings_type.h"
+#include "toolbar_gui.h"
+#include "vehicle_base.h"
+#include "gfx_func.h"
+
+#include "network/network.h"
+
+#include "table/strings.h"
+#include "table/sprites.h"
+
+extern void SelectSignTool();
+extern RailType _last_built_railtype;
+extern RoadType _last_built_roadtype;
+
+/* Returns the position where the toolbar wants the menu to appear.
+ * Make sure the dropdown is fully visible within the window.
+ * x + w->left because x is supposed to be the offset of the toolbar-button
+ * we clicked on and w->left the toolbar window itself. So meaning that
+ * the default position is aligned with the left side of the clicked button */
+Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
+{
+	Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
+	Point pos;
+	pos.x =  w->widget[GB(parent_button, 0, 8)].left;
+	pos.y = -height;
+	pos.x = w->left + Clamp(pos.x, 0, w->width - width);
+	pos.y = w->top + pos.y;
+
+	return pos;
+}
+
+
+static void ToolbarPauseClick(Window *w)
+{
+	if (_networking && !_network_server) return; // only server can pause the game
+
+	if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
+}
+
+static void ToolbarFastForwardClick(Window *w)
+{
+	_fast_forward ^= true;
+	SndPlayFx(SND_15_BEEP);
+}
+
+static void ToolbarSaveClick(Window *w)
+{
+	PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
+}
+
+static void ToolbarMapClick(Window *w)
+{
+	PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
+}
+
+static void ToolbarTownClick(Window *w)
+{
+	PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
+}
+
+static void ToolbarSubsidiesClick(Window *w)
+{
+	PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
+}
+
+static void ToolbarStationsClick(Window *w)
+{
+	PopupMainPlayerToolbMenu(w, 7, 0);
+}
+
+static void ToolbarMoneyClick(Window *w)
+{
+	PopupMainPlayerToolbMenu(w, 8, 0);
+}
+
+static void ToolbarPlayersClick(Window *w)
+{
+	PopupMainPlayerToolbMenu(w, 9, 0);
+}
+
+static void ToolbarGraphsClick(Window *w)
+{
+	PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
+}
+
+static void ToolbarLeagueClick(Window *w)
+{
+	PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
+}
+
+static void ToolbarIndustryClick(Window *w)
+{
+	/* Disable build-industry menu if we are a spectator */
+	PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
+}
+
+static void ToolbarTrainClick(Window *w)
+{
+	const Vehicle *v;
+	int dis = -1;
+
+	FOR_ALL_VEHICLES(v) {
+		if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
+	}
+	PopupMainPlayerToolbMenu(w, 13, dis);
+}
+
+static void ToolbarRoadClick(Window *w)
+{
+	const Vehicle *v;
+	int dis = -1;
+
+	FOR_ALL_VEHICLES(v) {
+		if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
+	}
+	PopupMainPlayerToolbMenu(w, 14, dis);
+}
+
+static void ToolbarShipClick(Window *w)
+{
+	const Vehicle *v;
+	int dis = -1;
+
+	FOR_ALL_VEHICLES(v) {
+		if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
+	}
+	PopupMainPlayerToolbMenu(w, 15, dis);
+}
+
+static void ToolbarAirClick(Window *w)
+{
+	const Vehicle *v;
+	int dis = -1;
+
+	FOR_ALL_VEHICLES(v) {
+		if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
+	}
+	PopupMainPlayerToolbMenu(w, 16, dis);
+}
+
+
+static void ToolbarZoomInClick(Window *w)
+{
+	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+		w->HandleButtonClick(17);
+		SndPlayFx(SND_15_BEEP);
+	}
+}
+
+static void ToolbarZoomOutClick(Window *w)
+{
+	if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
+		w->HandleButtonClick(18);
+		SndPlayFx(SND_15_BEEP);
+	}
+}
+
+static void ToolbarBuildRailClick(Window *w)
+{
+	const Player *p = GetPlayer(_local_player);
+	Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
+	WP(w2, menu_d).sel_index = _last_built_railtype;
+}
+
+static void ToolbarBuildRoadClick(Window *w)
+{
+	const Player *p = GetPlayer(_local_player);
+	/* The standard road button is *always* available */
+	Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
+	WP(w2, menu_d).sel_index = _last_built_roadtype;
+}
+
+static void ToolbarBuildWaterClick(Window *w)
+{
+	PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarBuildAirClick(Window *w)
+{
+	PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarForestClick(Window *w)
+{
+	PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
+}
+
+static void ToolbarMusicClick(Window *w)
+{
+	PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
+}
+
+static void ToolbarNewspaperClick(Window *w)
+{
+	PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
+}
+
+static void ToolbarHelpClick(Window *w)
+{
+	PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
+}
+
+static void ToolbarOptionsClick(Window *w)
+{
+	uint16 x = 0;
+
+	w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
+
+	if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES))    SetBit(x,  6);
+	if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x,  7);
+	if (HasBit(_display_opt, DO_SHOW_SIGNS))         SetBit(x,  8);
+	if (HasBit(_display_opt, DO_WAYPOINTS))          SetBit(x,  9);
+	if (HasBit(_display_opt, DO_FULL_ANIMATION))     SetBit(x, 10);
+	if (HasBit(_display_opt, DO_FULL_DETAIL))        SetBit(x, 11);
+	if (IsTransparencySet(TO_HOUSES))                SetBit(x, 12);
+	if (IsTransparencySet(TO_SIGNS))                 SetBit(x, 13);
+	WP(w, menu_d).checked_items = x;
+}
+
+
+static void ToolbarScenSaveOrLoad(Window *w)
+{
+	PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
+}
+
+static void ToolbarScenDateBackward(Window *w)
+{
+	/* don't allow too fast scrolling */
+	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+		w->HandleButtonClick(6);
+		SetWindowDirty(w);
+
+		_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
+		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+	}
+	_left_button_clicked = false;
+}
+
+static void ToolbarScenDateForward(Window *w)
+{
+	/* don't allow too fast scrolling */
+	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+		w->HandleButtonClick(7);
+		SetWindowDirty(w);
+
+		_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
+		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+	}
+	_left_button_clicked = false;
+}
+
+static void ToolbarScenMapTownDir(Window *w)
+{
+	/* Scenario editor button, *hack*hack* use different button to activate */
+	PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
+}
+
+static void ToolbarScenZoomIn(Window *w)
+{
+	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+		w->HandleButtonClick(9);
+		SndPlayFx(SND_15_BEEP);
+	}
+}
+
+static void ToolbarScenZoomOut(Window *w)
+{
+	if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
+		w->HandleButtonClick(10);
+		SndPlayFx(SND_15_BEEP);
+	}
+}
+
+static void ToolbarScenGenLand(Window *w)
+{
+	w->HandleButtonClick(11);
+	SndPlayFx(SND_15_BEEP);
+
+	ShowEditorTerraformToolbar();
+}
+
+
+static void ToolbarScenGenTown(Window *w)
+{
+	w->HandleButtonClick(12);
+	SndPlayFx(SND_15_BEEP);
+	ShowBuildTownWindow();
+}
+
+static void ToolbarScenGenIndustry(Window *w)
+{
+	w->HandleButtonClick(13);
+	SndPlayFx(SND_15_BEEP);
+	ShowBuildIndustryWindow();
+}
+
+static void ToolbarScenBuildRoad(Window *w)
+{
+	w->HandleButtonClick(14);
+	SndPlayFx(SND_15_BEEP);
+	ShowBuildRoadScenToolbar();
+}
+
+static void ToolbarScenPlantTrees(Window *w)
+{
+	w->HandleButtonClick(15);
+	SndPlayFx(SND_15_BEEP);
+	ShowBuildTreesScenToolbar();
+}
+
+static void ToolbarScenPlaceSign(Window *w)
+{
+	w->HandleButtonClick(16);
+	SndPlayFx(SND_15_BEEP);
+	SelectSignTool();
+}
+
+static void ToolbarBtn_NULL(Window *w)
+{
+}
+
+
+typedef void ToolbarButtonProc(Window *w);
+
+static ToolbarButtonProc * const _toolbar_button_procs[] = {
+	ToolbarPauseClick,
+	ToolbarFastForwardClick,
+	ToolbarOptionsClick,
+	ToolbarSaveClick,
+	ToolbarMapClick,
+	ToolbarTownClick,
+	ToolbarSubsidiesClick,
+	ToolbarStationsClick,
+	ToolbarMoneyClick,
+	ToolbarPlayersClick,
+	ToolbarGraphsClick,
+	ToolbarLeagueClick,
+	ToolbarIndustryClick,
+	ToolbarTrainClick,
+	ToolbarRoadClick,
+	ToolbarShipClick,
+	ToolbarAirClick,
+	ToolbarZoomInClick,
+	ToolbarZoomOutClick,
+	ToolbarBuildRailClick,
+	ToolbarBuildRoadClick,
+	ToolbarBuildWaterClick,
+	ToolbarBuildAirClick,
+	ToolbarForestClick,
+	ToolbarMusicClick,
+	ToolbarNewspaperClick,
+	ToolbarHelpClick,
+};
+
+extern void MenuClickSmallScreenshot();
+extern void MenuClickWorldScreenshot();
+extern void MenuClickSaveLoad(int index);
+
+void MainToolbarWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+		case WE_PAINT:
+			/* Draw brown-red toolbar bg. */
+			GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+			GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
+
+			/* If spectator, disable all construction buttons
+			* ie : Build road, rail, ships, airports and landscaping
+			* Since enabled state is the default, just disable when needed */
+			w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
+			/* disable company list drop downs, if there are no companies */
+			w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
+
+			w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
+			w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
+
+			DrawWindowWidgets(w);
+			break;
+
+		case WE_CLICK:
+			if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
+				_toolbar_button_procs[e->we.click.widget](w);
+			break;
+
+		case WE_KEYPRESS:
+			switch (e->we.keypress.keycode) {
+				case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
+				case WKC_F2: ShowGameOptions(); break;
+				case WKC_F3: MenuClickSaveLoad(0); break;
+				case WKC_F4: ShowSmallMap(); break;
+				case WKC_F5: ShowTownDirectory(); break;
+				case WKC_F6: ShowSubsidiesList(); break;
+				case WKC_F7: ShowPlayerStations(_local_player); break;
+				case WKC_F8: ShowPlayerFinances(_local_player); break;
+				case WKC_F9: ShowPlayerCompany(_local_player); break;
+				case WKC_F10: ShowOperatingProfitGraph(); break;
+				case WKC_F11: ShowCompanyLeagueTable(); break;
+				case WKC_F12: ShowBuildIndustryWindow(); break;
+				case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
+				case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
+				case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
+				case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
+				case WKC_NUM_PLUS: // Fall through
+				case WKC_EQUALS: // Fall through
+				case WKC_SHIFT | WKC_EQUALS: // Fall through
+				case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
+				case WKC_NUM_MINUS: // Fall through
+				case WKC_MINUS: // Fall through
+				case WKC_SHIFT | WKC_MINUS: // Fall through
+				case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
+				case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
+				case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
+				case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
+				case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
+				case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
+				case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
+				case WKC_CTRL  | 'S': MenuClickSmallScreenshot(); break;
+				case WKC_CTRL  | 'G': MenuClickWorldScreenshot(); break;
+				case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
+				case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
+				case 'L': ShowTerraformToolbar(); break;
+				case 'M': ShowSmallMap(); break;
+				case 'V': ShowExtraViewPortWindow(); break;
+				default: return;
+			}
+			e->we.keypress.cont = false;
+			break;
+
+		case WE_PLACE_OBJ:
+			_place_proc(e->we.place.tile);
+			break;
+
+		case WE_ABORT_PLACE_OBJ:
+			w->RaiseWidget(25);
+			SetWindowDirty(w);
+			break;
+
+		case WE_MOUSELOOP:
+			if (w->IsWidgetLowered(0) != !!_pause_game) {
+				w->ToggleWidgetLoweredState(0);
+				w->InvalidateWidget(0);
+			}
+
+			if (w->IsWidgetLowered(1) != !!_fast_forward) {
+				w->ToggleWidgetLoweredState(1);
+				w->InvalidateWidget(1);
+			}
+			break;
+
+		case WE_RESIZE: {
+			/* There are 27 buttons plus some spacings if the space allows it */
+			uint button_width;
+			uint spacing;
+			if (w->width >= 27 * 22) {
+				button_width = 22;
+				spacing = w->width - (27 * button_width);
+			} else {
+				button_width = w->width / 27;
+				spacing = 0;
+			}
+			uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
+
+			for (uint i = 0, x = 0, j = 0; i < 27; i++) {
+				if (extra_spacing_at[j] == i) {
+					j++;
+					uint add = spacing / (lengthof(extra_spacing_at) - j);
+					spacing -= add;
+					x += add;
+				}
+
+				w->widget[i].left = x;
+				x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
+				w->widget[i].right = x - 1;
+			}
+		} break;
+
+		case WE_TIMEOUT:
+			for (uint i = 2; i < w->widget_count; i++) {
+				if (w->IsWidgetLowered(i)) {
+					w->RaiseWidget(i);
+					w->InvalidateWidget(i);
+				}
+			}
+			break;
+
+		case WE_MESSAGE:
+			if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
+			break;
+	}
+}
+
+static const Widget _toolb_normal_widgets[] = {
+{     WWT_IMGBTN,   RESIZE_LEFT,    14,     0,     0,     0,    21, SPR_IMG_PAUSE,           STR_0171_PAUSE_GAME},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_FASTFORWARD,     STR_FAST_FORWARD},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SETTINGS,        STR_0187_OPTIONS},
+{   WWT_IMGBTN_2,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SAVE,            STR_0172_SAVE_GAME_ABANDON_GAME},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SMALLMAP,        STR_0174_DISPLAY_MAP},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_TOWN,            STR_0176_DISPLAY_TOWN_DIRECTORY},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SUBSIDIES,       STR_02DC_DISPLAY_SUBSIDIES},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_LIST,    STR_0173_DISPLAY_LIST_OF_COMPANY},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_GRAPHS,          STR_0179_DISPLAY_GRAPHS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_COMPANY_LEAGUE,  STR_017A_DISPLAY_COMPANY_LEAGUE},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_INDUSTRY,        STR_0312_FUND_CONSTRUCTION_OF_NEW},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_TRAINLIST,       STR_017B_DISPLAY_LIST_OF_COMPANY},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_TRUCKLIST,       STR_017C_DISPLAY_LIST_OF_COMPANY},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_SHIPLIST,        STR_017D_DISPLAY_LIST_OF_COMPANY},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_AIRPLANESLIST,   STR_017E_DISPLAY_LIST_OF_COMPANY},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_ZOOMIN,          STR_017F_ZOOM_THE_VIEW_IN},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_ZOOMOUT,         STR_0180_ZOOM_THE_VIEW_OUT},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDRAIL,       STR_0181_BUILD_RAILROAD_TRACK},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDROAD,       STR_0182_BUILD_ROADS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDWATER,      STR_0183_BUILD_SHIP_DOCKS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_BUILDAIR,        STR_0184_BUILD_AIRPORTS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_LANDSCAPING,     STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_MUSIC,           STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_MESSAGES,        STR_0203_SHOW_LAST_MESSAGE_NEWS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,     0,     0,    21, SPR_IMG_QUERY,           STR_0186_LAND_BLOCK_INFORMATION},
+{   WIDGETS_END},
+};
+
+static const WindowDesc _toolb_normal_desc = {
+	0, 0, 0, 22, 640, 22,
+	WC_MAIN_TOOLBAR, WC_NONE,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
+	_toolb_normal_widgets,
+	MainToolbarWndProc
+};
+
+
+static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
+	ToolbarPauseClick,
+	ToolbarFastForwardClick,
+	ToolbarOptionsClick,
+	ToolbarScenSaveOrLoad,
+	ToolbarBtn_NULL,
+	ToolbarBtn_NULL,
+	ToolbarScenDateBackward,
+	ToolbarScenDateForward,
+	ToolbarScenMapTownDir,
+	ToolbarScenZoomIn,
+	ToolbarScenZoomOut,
+	ToolbarScenGenLand,
+	ToolbarScenGenTown,
+	ToolbarScenGenIndustry,
+	ToolbarScenBuildRoad,
+	ToolbarScenPlantTrees,
+	ToolbarScenPlaceSign,
+	NULL,
+	NULL,
+	NULL,
+	NULL,
+	NULL,
+	NULL,
+	NULL,
+	ToolbarMusicClick,
+	NULL,
+	ToolbarHelpClick,
+};
+
+void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+		case WE_PAINT:
+			w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
+			w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
+
+			/* Draw brown-red toolbar bg. */
+			GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+			GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
+
+			DrawWindowWidgets(w);
+
+			SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+			DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
+
+			/* We hide this panel when the toolbar space gets too small */
+			if (w->widget[4].left != w->widget[4].right) {
+				DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1,  1, STR_0221_OPENTTD, TC_FROMSTRING);
+				DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
+			}
+
+			break;
+
+		case WE_CLICK:
+			if (_game_mode == GM_MENU) return;
+			_scen_toolbar_button_procs[e->we.click.widget](w);
+			break;
+
+		case WE_KEYPRESS:
+			switch (e->we.keypress.keycode) {
+				case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
+				case WKC_F2: ShowGameOptions(); break;
+				case WKC_F3: MenuClickSaveLoad(0); break;
+				case WKC_F4: ToolbarScenGenLand(w); break;
+				case WKC_F5: ToolbarScenGenTown(w); break;
+				case WKC_F6: ToolbarScenGenIndustry(w); break;
+				case WKC_F7: ToolbarScenBuildRoad(w); break;
+				case WKC_F8: ToolbarScenPlantTrees(w); break;
+				case WKC_F9: ToolbarScenPlaceSign(w); break;
+				case WKC_F10: ShowMusicWindow(); break;
+				case WKC_F11: PlaceLandBlockInfo(); break;
+				case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+				case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
+
+				/* those following are all fall through */
+				case WKC_NUM_PLUS:
+				case WKC_EQUALS:
+				case WKC_SHIFT | WKC_EQUALS:
+				case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
+
+				/* those following are all fall through */
+				case WKC_NUM_MINUS:
+				case WKC_MINUS:
+				case WKC_SHIFT | WKC_MINUS:
+				case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
+
+				case 'L': ShowEditorTerraformToolbar(); break;
+				case 'M': ShowSmallMap(); break;
+				case 'V': ShowExtraViewPortWindow(); break;
+				default: return;
+			}
+			e->we.keypress.cont = false;
+			break;
+
+		case WE_PLACE_OBJ:
+			_place_proc(e->we.place.tile);
+			break;
+
+		case WE_ABORT_PLACE_OBJ:
+			w->RaiseWidget(25);
+			SetWindowDirty(w);
+			break;
+
+		case WE_RESIZE: {
+			/* There are 15 buttons plus some spacings if the space allows it.
+			* Furthermore there are two panels of which one is non-essential
+			* and that one can be removed is the space is too small. */
+			uint buttons_width;
+			uint spacing;
+
+			static int normal_min_width = (15 * 22) + (2 * 130);
+			static int one_less_panel_min_width = (15 * 22) + 130;
+
+			if (w->width >= one_less_panel_min_width) {
+				buttons_width = 15 * 22;
+				spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
+			} else {
+				buttons_width = w->width - 130;
+				spacing = 0;
+			}
+			uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
+
+			/* Yes, it defines about 27 widgets for this toolbar */
+			for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
+				switch (i) {
+					case 4:
+						w->widget[i].left = x;
+						if (w->width < normal_min_width) {
+							w->widget[i].right = x;
+							j++;
+							continue;
+						}
+
+						x += 130;
+						w->widget[i].right = x - 1;
+						break;
+
+					case 5: {
+						int offset = x - w->widget[i].left;
+						w->widget[i + 1].left  += offset;
+						w->widget[i + 1].right += offset;
+						w->widget[i + 2].left  += offset;
+						w->widget[i + 2].right += offset;
+						w->widget[i].left = x;
+						x += 130;
+						w->widget[i].right = x - 1;
+						i += 2;
+					} break;
+
+					default:
+						if (w->widget[i].bottom == 0) continue;
+
+						w->widget[i].left = x;
+						x += buttons_width / (15 - b);
+						w->widget[i].right = x - 1;
+						buttons_width -= buttons_width / (15 - b);
+						b++;
+						break;
+				}
+
+				if (extra_spacing_at[j] == i) {
+					j++;
+					uint add = spacing / (lengthof(extra_spacing_at) - j);
+					spacing -= add;
+					x += add;
+				}
+			}
+		} break;
+
+		case WE_MOUSELOOP:
+			if (w->IsWidgetLowered(0) != !!_pause_game) {
+				w->ToggleWidgetLoweredState(0);
+				SetWindowDirty(w);
+			}
+
+			if (w->IsWidgetLowered(1) != !!_fast_forward) {
+				w->ToggleWidgetLoweredState(1);
+				SetWindowDirty(w);
+			}
+			break;
+
+		case WE_MESSAGE:
+			HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
+			break;
+	}
+}
+
+static const Widget _toolb_scen_widgets[] = {
+{  WWT_IMGBTN, RESIZE_LEFT, 14,   0,   0,  0, 21, SPR_IMG_PAUSE,       STR_0171_PAUSE_GAME},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SETTINGS,    STR_0187_OPTIONS},
+{WWT_IMGBTN_2, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SAVE,        STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
+
+{   WWT_PANEL, RESIZE_NONE, 14,   0,   0,  0, 21, 0x0,                 STR_NULL},
+
+{   WWT_PANEL, RESIZE_NONE, 14,   0, 129,  0, 21, 0x0,                 STR_NULL},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   3,  14,  5, 16, SPR_ARROW_DOWN,      STR_029E_MOVE_THE_STARTING_DATE},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 113, 125,  5, 16, SPR_ARROW_UP,        STR_029F_MOVE_THE_STARTING_DATE},
+
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SMALLMAP,    STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
+
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_ZOOMIN,      STR_017F_ZOOM_THE_VIEW_IN},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_ZOOMOUT,     STR_0180_ZOOM_THE_VIEW_OUT},
+
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_TOWN,        STR_022F_TOWN_GENERATION},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_INDUSTRY,    STR_0230_INDUSTRY_GENERATION},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_BUILDROAD,   STR_0231_ROAD_CONSTRUCTION},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_PLANTTREES,  STR_0288_PLANT_TREES},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_SIGN,        STR_0289_PLACE_SIGN},
+
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_MUSIC,       STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,   0,  0, 21, SPR_IMG_QUERY,       STR_0186_LAND_BLOCK_INFORMATION},
+{WIDGETS_END},
+};
+
+static const WindowDesc _toolb_scen_desc = {
+	0, 0, 130, 22, 640, 22,
+	WC_MAIN_TOOLBAR, WC_NONE,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+	_toolb_scen_widgets,
+	ScenEditToolbarWndProc
+};
+
+Window *AllocateToolbar()
+{
+	return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/toolbar_gui.h	Sun Mar 23 07:35:29 2008 +0000
@@ -0,0 +1,13 @@
+/* $Id$ */
+
+/** @file toolbar_gui.h Stuff related to the (main) toolbar. */
+
+#ifndef TOOLBAR_GUI_H
+#define TOOLBAR_GUI_H
+
+#include "window_type.h"
+
+Point GetToolbarDropdownPos(uint16 parent_button, int width, int height);
+Window *AllocateToolbar();
+
+#endif /*TOOLBAR_GUI_H*/
--- a/src/town_gui.cpp	Sun Mar 23 06:56:33 2008 +0000
+++ b/src/town_gui.cpp	Sun Mar 23 07:35:29 2008 +0000
@@ -18,6 +18,7 @@
 #include "network/network.h"
 #include "variables.h"
 #include "strings_func.h"
+#include "sound_func.h"
 #include "economy_func.h"
 #include "core/alloc_func.hpp"
 #include "settings_type.h"
@@ -25,6 +26,9 @@
 #include "table/sprites.h"
 #include "table/strings.h"
 
+extern bool GenerateTowns();
+static int _scengen_town_size = 1; // depress medium-sized towns per default
+
 enum TownAuthorityWidget {
 	TWA_CLOSEBOX = 0,
 	TWA_CAPTION,
@@ -571,3 +575,117 @@
 		w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
 	}
 }
+
+void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+{
+	if (success) {
+		SndPlayTileFx(SND_1F_SPLAT, tile);
+		ResetObjectToPlace();
+	}
+}
+
+static void PlaceProc_Town(TileIndex tile)
+{
+	uint32 size = min(_scengen_town_size, (int)TSM_CITY);
+	uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
+	DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
+}
+
+static const Widget _scen_edit_town_gen_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   147,     0,    13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{  WWT_STICKYBOX,   RESIZE_NONE,     7,   148,   159,     0,    13, 0x0,                      STR_STICKY_BUTTON},
+{      WWT_PANEL,   RESIZE_NONE,     7,     0,   159,    14,    94, 0x0,                      STR_NULL},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    16,    27, STR_0234_NEW_TOWN,        STR_0235_CONSTRUCT_NEW_TOWN},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    29,    40, STR_023D_RANDOM_TOWN,     STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    42,    53, STR_MANY_RANDOM_TOWNS,    STR_RANDOM_TOWNS_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,    53,    68,    79, STR_02A1_SMALL,           STR_02A4_SELECT_TOWN_SIZE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,    54,   105,    68,    79, STR_02A2_MEDIUM,          STR_02A4_SELECT_TOWN_SIZE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,   106,   157,    68,    79, STR_02A3_LARGE,           STR_02A4_SELECT_TOWN_SIZE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    81,    92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
+{      WWT_LABEL,   RESIZE_NONE,     7,     0,   147,    54,    67, STR_02A5_TOWN_SIZE,       STR_NULL},
+{   WIDGETS_END},
+};
+
+static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT:
+		DrawWindowWidgets(w);
+		break;
+
+	case WE_CREATE:
+		w->LowerWidget(_scengen_town_size + 7);
+		break;
+
+	case WE_CLICK:
+		switch (e->we.click.widget) {
+		case 4: // new town
+			HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
+			break;
+		case 5: {// random town
+			Town *t;
+			uint size = min(_scengen_town_size, (int)TSM_CITY);
+			TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
+
+			w->HandleButtonClick(5);
+			_generating_world = true;
+			t = CreateRandomTown(20, mode, size);
+			_generating_world = false;
+
+			if (t == NULL) {
+				ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+			} else {
+				ScrollMainWindowToTile(t->xy);
+			}
+
+			break;
+		}
+		case 6: {// many random towns
+			w->HandleButtonClick(6);
+
+			_generating_world = true;
+			if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+			_generating_world = false;
+			break;
+		}
+
+		case 7: case 8: case 9: case 10:
+			w->RaiseWidget(_scengen_town_size + 7);
+			_scengen_town_size = e->we.click.widget - 7;
+			w->LowerWidget(_scengen_town_size + 7);
+			SetWindowDirty(w);
+			break;
+		}
+		break;
+
+	case WE_TIMEOUT:
+		w->RaiseWidget(5);
+		w->RaiseWidget(6);
+		SetWindowDirty(w);
+		break;
+	case WE_PLACE_OBJ:
+		_place_proc(e->we.place.tile);
+		break;
+	case WE_ABORT_PLACE_OBJ:
+		w->RaiseButtons();
+		w->LowerWidget(_scengen_town_size + 7);
+		SetWindowDirty(w);
+		break;
+	}
+}
+
+static const WindowDesc _scen_edit_town_gen_desc = {
+	WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
+	WC_SCEN_TOWN_GEN, WC_NONE,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
+	_scen_edit_town_gen_widgets,
+	ScenEditTownGenWndProc,
+};
+
+void ShowBuildTownWindow()
+{
+	if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
+	AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
+}
+