(svn r4037) -backported (3676): updated the install readme for OSX 0.4.5
authorbjarni
Wed, 22 Mar 2006 21:24:26 +0000
branch0.4.5
changeset 9955 d24647f8227b
parent 9954 d5e9a82687d8
child 9956 341e963c63c4
(svn r4037) -backported (3676): updated the install readme for OSX
docs/OSX_install_instructions.txt
docs/OSX_where_did_the_package_go.txt
os/macosx/Makefile
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/OSX_install_instructions.txt	Wed Mar 22 21:24:26 2006 +0000
@@ -0,0 +1,23 @@
+To install OpenTTD, you should drag the game to any location you want and in that folder, you should create a folder called "data". It should contain:
+sample.cat
+trg1r.grf
+trgcr.grf
+trghr.grf
+trgir.grf
+trgtr.grf
+
+(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
+
+You should also use the data folder to add any custom grf files if you like
+
+if you want music, you can add a GM folder and add all .gm files from TTD inside it
+
+If you want to use the scenarios, you can copy the scenario folder as well. If you already have one, just copy the content so you don't overwrite old ones that have been removed.
+
+In the end, you should have a folder containing:
+OpenTTD (the actual game)
+data (containing the grf files)
+GM   (optional for music)
+scenario (optional pregenerated maps)
+
+The game adds some items by itself when it runs, like a save folder and a setting file
\ No newline at end of file
--- a/docs/OSX_where_did_the_package_go.txt	Wed Mar 22 21:18:33 2006 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-It's gone
-
-The main goal with the package system was to make it as simple as possible to update. The problem was that some files inside the data folder should be updated and not others. Now the data files have been moved inside OpenTTD itself and to make it even easier, the same goes for the lang dir. There will no longer be an issue where people have different versions of grf files, language files and OpenTTD.
-
-To install simply copy OpenTTD into the folder you want
-If it is your current folder with outdated grf files, you should remove
-canalsw.grf
-openttd.grf
-opntitle.dat
-signalsw.grf
-trkfoundw.grf
-
-THE TTD GRF FILES ARE STILL NEEDED!
-They need to be inside a folder called "data" in the same folder as OpenTTD. Create it if you have none. It should contain:
-sample.cat
-trg1r.grf
-trgcr.grf
-trghr.grf
-trgir.grf
-trgtr.grf
-
-(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
-
-You should also use the data folder to add any custom grf files if you like
\ No newline at end of file
--- a/os/macosx/Makefile	Wed Mar 22 21:18:33 2006 +0000
+++ b/os/macosx/Makefile	Wed Mar 22 21:24:26 2006 +0000
@@ -52,7 +52,7 @@
 	$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
 	$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
 	$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
-	$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
+	$(Q)cp docs/OSX_install_instructions.txt "OpenTTD $(RELEASE)"/How\ to\ install\ (please\ read).txt
 	$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
 	$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
 	$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/