(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
authorDarkvater
Wed, 25 Jan 2006 18:11:06 +0000
changeset 2879 d270cb37c0ec
parent 2878 d3153dfac4e2
child 2880 dd0bf065fd07
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
console_cmds.c
lang/english.txt
network.c
network.h
network_client.c
network_data.h
network_gui.c
network_server.c
network_udp.c
players.c
--- a/console_cmds.c	Tue Jan 24 18:38:06 2006 +0000
+++ b/console_cmds.c	Wed Jan 25 18:11:06 2006 +0000
@@ -381,7 +381,7 @@
 	}
 
 	if (index == NETWORK_SERVER_INDEX) {
-		IConsolePrint(_icolour_def, "Silly boy, you can not ban yourself!");
+		IConsoleError("Silly boy, you can not ban yourself!");
 		return true;
 	}
 
@@ -511,7 +511,7 @@
 	const NetworkClientState *cs;
 
 	if (argc == 0) {
-		IConsoleHelp("List the status of all clients connected to the server: Usage 'status'");
+		IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
 		return true;
 	}
 
@@ -527,6 +527,35 @@
 	return true;
 }
 
+DEF_CONSOLE_CMD(ConServerInfo)
+{
+	const NetworkGameInfo *gi;
+
+	if (argc == 0) {
+		IConsoleHelp("List current and maximum client/player limits. Usage 'server_info'");
+		IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
+		return true;
+	}
+
+	gi = &_network_game_info;
+	IConsolePrintF(_icolour_def, "Current/maximum clients:    %2d/%2d", gi->clients_on, gi->clients_max);
+	IConsolePrintF(_icolour_def, "Current/maximum companies:  %2d/%2d", gi->companies_on, gi->companies_max);
+	IConsolePrintF(_icolour_def, "Current/maximum spectators: %2d/%2d", gi->spectators_on, gi->spectators_max);
+
+	return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount) {
+	/* XXX - hardcoded, string limiation -- TrueLight
+	 * XXX - also see network.c:NetworkStartup ~1343 */
+	if (_network_game_info.clients_max > 10) {
+		_network_game_info.clients_max = 10;
+		IConsoleError("Maximum clients is 10, truncating.");
+	}
+
+	return true;
+}
+
 DEF_CONSOLE_CMD(ConKick)
 {
 	NetworkClientInfo *ci;
@@ -549,7 +578,7 @@
 	}
 
 	if (index == NETWORK_SERVER_INDEX) {
-		IConsolePrint(_icolour_def, "Silly boy, you can not kick yourself!");
+		IConsoleError("Silly boy, you can not kick yourself!");
 		return true;
 	}
 
@@ -1405,6 +1434,13 @@
 	IConsoleVarHookAdd("server_advertise",       ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 	IConsoleVarHookAdd("server_advertise",       ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise);
 
+	IConsoleVarRegister("max_clients",           &_network_game_info.clients_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of connected players during runtime. Default value: 10");
+	IConsoleVarHookAdd("max_clients",            ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+	IConsoleVarHookAdd("max_clients",            ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxClientsCount);
+	IConsoleVarRegister("max_companies",         &_network_game_info.companies_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active companies during runtime. Default value: 8");
+	IConsoleVarHookAdd("max_companies",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+	IConsoleVarRegister("max_spectators",        &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9");
+	IConsoleVarHookAdd("max_spectators",         ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 	IConsoleVarRegister("pause_on_join",         &_network_pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users");
 	IConsoleVarHookAdd("pause_on_join",          ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
 
--- a/lang/english.txt	Tue Jan 24 18:38:06 2006 +0000
+++ b/lang/english.txt	Wed Jan 25 18:11:06 2006 +0000
@@ -1201,12 +1201,12 @@
 STR_NETWORK_ADD_SERVER_TIP                                      :{BLACK}Adds a server to the list which will always be checked for running games.
 STR_NETWORK_ENTER_IP                                            :{BLACK}Enter the address of the host
 
-STR_NETWORK_CLIENTS_ONLINE                                      :{BLACK}{COMMA}/{COMMA}
+STR_NETWORK_GENERAL_ONLINE                                      :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
 STR_NETWORK_CLIENTS_CAPTION                                     :{BLACK}Clients
-STR_NETWORK_CLIENTS_CAPTION_TIP                                 :{BLACK}Clients online / clients max
+STR_NETWORK_CLIENTS_CAPTION_TIP                                 :{BLACK}Clients online / clients max{}Companies online / companies max
 STR_NETWORK_GAME_INFO                                           :{SILVER}GAME INFO
 STR_ORANGE                                                      :{ORANGE}{STRING}
-STR_NETWORK_CLIENTS                                             :{SILVER}Clients:  {WHITE}{COMMA} / {COMMA}
+STR_NETWORK_CLIENTS                                             :{SILVER}Clients:  {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
 STR_NETWORK_LANGUAGE                                            :{SILVER}Language:  {WHITE}{STRING}
 STR_NETWORK_TILESET                                             :{SILVER}Tileset:  {WHITE}{STRING}
 STR_NETWORK_MAP_SIZE                                            :{SILVER}Map size:  {WHITE}{COMMA}x{COMMA}
@@ -1230,7 +1230,7 @@
 STR_NETWORK_PASSWORD_TIP                                        :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
 STR_NETWORK_SELECT_MAP                                          :{BLACK}Select a map:
 STR_NETWORK_SELECT_MAP_TIP                                      :{BLACK}Which map do you want to play?
-STR_NETWORK_NUMBER_OF_CLIENTS                                   :{BLACK}Maximum allowed clients:
+STR_NETWORK_NUMBER_OF_CLIENTS                                   :{BLACK}Max clients:
 STR_NETWORK_NUMBER_OF_CLIENTS_TIP                               :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
 STR_NETWORK_COMBO1                                              :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
 STR_NETWORK_LAN                                                 :LAN
@@ -1238,18 +1238,26 @@
 STR_NETWORK_LAN_INTERNET                                        :LAN / Internet
 STR_NETWORK_INTERNET_ADVERTISE                                  :Internet (advertise)
 STR_NETWORK_COMBO2                                              :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
-STR_NETWORK_2_CLIENTS                                           :2 clients
-STR_NETWORK_3_CLIENTS                                           :3 clients
-STR_NETWORK_4_CLIENTS                                           :4 clients
-STR_NETWORK_5_CLIENTS                                           :5 clients
-STR_NETWORK_6_CLIENTS                                           :6 clients
-STR_NETWORK_7_CLIENTS                                           :7 clients
-STR_NETWORK_8_CLIENTS                                           :8 clients
-STR_NETWORK_9_CLIENTS                                           :9 clients
-STR_NETWORK_10_CLIENTS                                          :10 clients
+STR_NETWORK_0_CLIENTS                                           :0 players
+STR_NETWORK_1_CLIENTS                                           :1 player
+STR_NETWORK_2_CLIENTS                                           :2 players
+STR_NETWORK_3_CLIENTS                                           :3 players
+STR_NETWORK_4_CLIENTS                                           :4 players
+STR_NETWORK_5_CLIENTS                                           :5 players
+STR_NETWORK_6_CLIENTS                                           :6 players
+STR_NETWORK_7_CLIENTS                                           :7 players
+STR_NETWORK_8_CLIENTS                                           :8 players
+STR_NETWORK_9_CLIENTS                                           :9 players
+STR_NETWORK_10_CLIENTS                                          :10 players
+STR_NETWORK_NUMBER_OF_COMPANIES                                 :{BLACK}Max companies:
+STR_NETWORK_NUMBER_OF_COMPANIES_TIP                             :{BLACK}Limit the server to a certain amount of companies
+STR_NETWORK_COMBO3                                              :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
+STR_NETWORK_NUMBER_OF_SPECTATORS                                :{BLACK}Max spectators:
+STR_NETWORK_NUMBER_OF_SPECTATORS_TIP                            :{BLACK}Limit the server to a certain amount of spectators
+STR_NETWORK_COMBO4                                              :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
 STR_NETWORK_LANGUAGE_SPOKEN                                     :{BLACK}Language spoken:
 STR_NETWORK_LANGUAGE_TIP                                        :{BLACK}Other players will know which language is spoken on the server
-STR_NETWORK_COMBO3                                              :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
+STR_NETWORK_COMBO5                                              :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
 STR_NETWORK_START_GAME                                          :{BLACK}Start Game
 STR_NETWORK_START_GAME_TIP                                      :{BLACK}Start a new network game from a random map, or scenario
 STR_NETWORK_LOAD_GAME                                           :{BLACK}Load Game
@@ -1336,14 +1344,15 @@
 STR_NETWORK_ERR_CLIENT_SAVEGAME                                 :could not load map
 STR_NETWORK_ERR_CLIENT_CONNECTION_LOST                          :connection lost
 STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR                           :protocol error
-STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED                           :Not Authorised
+STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED                           :not authorized
 STR_NETWORK_ERR_CLIENT_NOT_EXPECTED                             :received strange packet
 STR_NETWORK_ERR_CLIENT_WRONG_REVISION                           :wrong revision
 STR_NETWORK_ERR_CLIENT_NAME_IN_USE                              :name already in use
-STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD                           :wrong game-password
+STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD                           :wrong password
 STR_NETWORK_ERR_CLIENT_PLAYER_MISMATCH                          :wrong player-id in DoCommand
 STR_NETWORK_ERR_CLIENT_KICKED                                   :kicked by server
 STR_NETWORK_ERR_CLIENT_CHEATER                                  :was trying to use a cheat
+STR_NETWORK_ERR_CLIENT_SERVER_FULL                              :server full
 ############ End of leave-in-this-order
 STR_NETWORK_CLIENT_JOINED                                       :has joined the game
 STR_NETWORK_GIVE_MONEY                                          :gave your company some money ({CURRENCY})
--- a/network.c	Tue Jan 24 18:38:06 2006 +0000
+++ b/network.c	Wed Jan 25 18:11:06 2006 +0000
@@ -554,8 +554,11 @@
 
 	if (_network_server) {
 		// We just lost one client :(
-		if (cs->status > STATUS_INACTIVE)
+		if (cs->status > STATUS_INACTIVE) {
 			_network_game_info.clients_on--;
+			if (DEREF_CLIENT_INFO(cs)->client_playas == OWNER_SPECTATOR)
+				_network_game_info.spectators_on--;
+		}
 		_network_clients_connected--;
 
 		while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->socket != INVALID_SOCKET) {
@@ -784,9 +787,8 @@
 	}
 
 	// Clean the client_info memory
-	memset(_network_client_info, 0, sizeof(_network_client_info));
-	memset(_network_player_info, 0, sizeof(_network_player_info));
-	_network_lobby_company_count = 0;
+	memset(&_network_client_info, 0, sizeof(_network_client_info));
+	memset(&_network_player_info, 0, sizeof(_network_player_info));
 
 	_sync_frame = 0;
 	_network_first_time = true;
@@ -914,16 +916,21 @@
 	if (_network_game_info.server_name[0] == '\0')
 		snprintf(_network_game_info.server_name, sizeof(_network_game_info.server_name), "Unnamed Server");
 
+	ttd_strlcpy(_network_game_info.server_revision, _openttd_revision, sizeof(_network_game_info.server_revision));
+
 	// The server is a client too ;)
 	if (_network_dedicated) {
 		_network_game_info.clients_on = 0;
+		_network_game_info.companies_on = 0;
 		_network_game_info.dedicated = true;
 	} else {
 		_network_game_info.clients_on = 1;
+		_network_game_info.companies_on = 1;
 		_network_game_info.dedicated = false;
 	}
-	ttd_strlcpy(_network_game_info.server_revision, _openttd_revision, sizeof(_network_game_info.server_revision));
+
 	_network_game_info.spectators_on = 0;
+
 	_network_game_info.game_date = _date;
 	_network_game_info.start_date = ConvertIntDate(_patches.starting_date);
 	_network_game_info.map_width = MapSizeX();
@@ -1332,14 +1339,12 @@
 	snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
 
 	/* Generate an unique id when there is none yet */
-	if (_network_unique_id[0] == '\0')
-		NetworkGenerateUniqueId();
+	if (_network_unique_id[0] == '\0') NetworkGenerateUniqueId();
 
 	memset(&_network_game_info, 0, sizeof(_network_game_info));
-
-	/* XXX - Hard number here, because the strings can currently handle no more
-	    than 10 clients -- TrueLight */
-	_network_game_info.clients_max = 10;
+	_network_game_info.clients_max = 10; // XXX - hardcoded, string limiation -- TrueLight
+	_network_game_info.companies_max = MAX_PLAYERS;
+	_network_game_info.spectators_max = _network_game_info.clients_max;
 
 	// Let's load the network in windows
 	#if defined(WIN32)
--- a/network.h	Tue Jan 24 18:38:06 2006 +0000
+++ b/network.h	Wed Jan 25 18:11:06 2006 +0000
@@ -61,25 +61,28 @@
 //  some fields will be empty on the client (like game_password) by default
 //  and only filled with data a player enters.
 typedef struct NetworkGameInfo {
-	char server_name[NETWORK_NAME_LENGTH];					// Server name
-	char hostname[NETWORK_HOSTNAME_LENGTH];					// Hostname of the server (if any)
-	char server_revision[NETWORK_REVISION_LENGTH];	// The SVN version number the server is using (e.g.: 'r304')
-																									//  It even shows a SVN version in release-version, so
-																									//  it is easy to compare if a server is of the correct version
-	byte server_lang;																// Language of the server (we should make a nice table for this)
-	byte use_password;															// Is set to != 0 if it uses a password
-	char server_password[NETWORK_PASSWORD_LENGTH];	// On the server: the game password, on the client: != "" if server has password
-	byte clients_max;																// Max clients allowed on server
-	byte clients_on;																// Current count of clients on server
-	byte spectators_on;															// How many spectators do we have?
-	uint16 game_date;																// Current date
-	uint16 start_date;															// When the game started
-	char map_name[NETWORK_NAME_LENGTH];							// Map which is played ["random" for a randomized map]
-	uint16 map_width;																// Map width
-	uint16 map_height;															// Map height
-	byte map_set;																		// Graphical set
-	bool dedicated;																	// Is this a dedicated server?
-	char rcon_password[NETWORK_PASSWORD_LENGTH];		// RCon password for the server. "" if rcon is disabled
+	char server_name[NETWORK_NAME_LENGTH];          // Server name
+	char hostname[NETWORK_HOSTNAME_LENGTH];         // Hostname of the server (if any)
+	char server_revision[NETWORK_REVISION_LENGTH];  // The SVN version number the server is using (e.g.: 'r304')
+	                                                //  It even shows a SVN version in release-version, so
+	                                                //  it is easy to compare if a server is of the correct version
+	byte server_lang;                               // Language of the server (we should make a nice table for this)
+	byte use_password;                              // Is set to != 0 if it uses a password
+	char server_password[NETWORK_PASSWORD_LENGTH];  // On the server: the game password, on the client: != "" if server has password
+	byte clients_max;                               // Max clients allowed on server
+	byte clients_on;                                // Current count of clients on server
+	byte companies_max;                             // Max companies allowed on server
+	byte companies_on;                              // How many started companies do we have
+	byte spectators_max;                            // Max spectators allowed on server
+	byte spectators_on;                             // How many spectators do we have?
+	uint16 game_date;                               // Current date
+	uint16 start_date;                              // When the game started
+	char map_name[NETWORK_NAME_LENGTH];             // Map which is played ["random" for a randomized map]
+	uint16 map_width;                               // Map width
+	uint16 map_height;                              // Map height
+	byte map_set;                                   // Graphical set
+	bool dedicated;                                 // Is this a dedicated server?
+	char rcon_password[NETWORK_PASSWORD_LENGTH];    // RCon password for the server. "" if rcon is disabled
 } NetworkGameInfo;
 
 typedef struct NetworkPlayerInfo {
--- a/network_client.c	Tue Jan 24 18:38:06 2006 +0000
+++ b/network_client.c	Wed Jan 25 18:11:06 2006 +0000
@@ -395,20 +395,30 @@
 {
 	NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
 
-	if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED ||
-			error == NETWORK_ERROR_PLAYER_MISMATCH) {
-		// We made an error in the protocol, and our connection is closed.... :(
-		_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR;
-	} else if (error == NETWORK_ERROR_WRONG_REVISION) {
-		// Wrong revision :(
-		_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_REVISION;
-	} else if (error == NETWORK_ERROR_WRONG_PASSWORD) {
-		// Wrong password
-		_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_PASSWORD;
-	} else if (error == NETWORK_ERROR_KICKED) {
-		_switch_mode_errorstr = STR_NETWORK_ERR_KICKED;
-	} else if (error == NETWORK_ERROR_CHEATER) {
-		_switch_mode_errorstr = STR_NETWORK_ERR_CHEATER;
+	switch (error) {
+		/* We made an error in the protocol, and our connection is closed.... */
+		case NETWORK_ERROR_NOT_AUTHORIZED:
+		case NETWORK_ERROR_NOT_EXPECTED:
+		case NETWORK_ERROR_PLAYER_MISMATCH:
+			_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR;
+			break;
+		case NETWORK_ERROR_FULL:
+			_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
+			break;
+		case NETWORK_ERROR_WRONG_REVISION:
+			_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_REVISION;
+			break;
+		case NETWORK_ERROR_WRONG_PASSWORD:
+			_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_PASSWORD;
+			break;
+		case NETWORK_ERROR_KICKED:
+			_switch_mode_errorstr = STR_NETWORK_ERR_KICKED;
+			break;
+		case NETWORK_ERROR_CHEATER:
+			_switch_mode_errorstr = STR_NETWORK_ERR_CHEATER;
+			break;
+		default:
+			_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
 	}
 
 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
--- a/network_data.h	Tue Jan 24 18:38:06 2006 +0000
+++ b/network_data.h	Wed Jan 25 18:11:06 2006 +0000
@@ -18,7 +18,7 @@
 #define NETWORK_EMPTY_INDEX 0
 
 // What version of game-info do we use?
-#define NETWORK_GAME_INFO_VERSION 1
+#define NETWORK_GAME_INFO_VERSION 2
 // What version of company info is this?
 #define NETWORK_COMPANY_INFO_VERSION 3
 // What version of master-server-protocol do we use?
@@ -92,6 +92,7 @@
 	NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND
 	NETWORK_ERROR_KICKED,
 	NETWORK_ERROR_CHEATER,
+	NETWORK_ERROR_FULL,
 } NetworkErrorCode;
 
 // Actions that can be used for NetworkTextMessage
--- a/network_gui.c	Tue Jan 24 18:38:06 2006 +0000
+++ b/network_gui.c	Wed Jan 25 18:11:06 2006 +0000
@@ -45,6 +45,29 @@
 	INVALID_STRING_ID
 };
 
+static const StringID _players_dropdown[] = {
+	STR_NETWORK_0_CLIENTS,
+	STR_NETWORK_1_CLIENTS,
+	STR_NETWORK_2_CLIENTS,
+	STR_NETWORK_3_CLIENTS,
+	STR_NETWORK_4_CLIENTS,
+	STR_NETWORK_5_CLIENTS,
+	STR_NETWORK_6_CLIENTS,
+	STR_NETWORK_7_CLIENTS,
+	STR_NETWORK_8_CLIENTS,
+	STR_NETWORK_9_CLIENTS,
+	STR_NETWORK_10_CLIENTS,
+	INVALID_STRING_ID
+};
+
+static const StringID _language_dropdown[] = {
+	STR_NETWORK_LANG_ANY,
+	STR_NETWORK_LANG_ENGLISH,
+	STR_NETWORK_LANG_GERMAN,
+	STR_NETWORK_LANG_FRENCH,
+	INVALID_STRING_ID
+};
+
 enum {
 	NET_PRC__OFFSET_TOP_WIDGET					= 74,
 	NET_PRC__OFFSET_TOP_WIDGET_COMPANY	= 42,
@@ -88,8 +111,11 @@
 			SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18);
 		} else if (!sel->online) {
 			SETBIT(w->disabled_state, 17); // Server offline, join button disabled
-		} else if (sel->info.clients_on == sel->info.clients_max) {
+		} else if (sel->info.clients_on >= sel->info.clients_max) {
 			SETBIT(w->disabled_state, 17); // Server full, join button disabled
+		} else if (sel->info.companies_on >= sel->info.companies_max &&
+			         sel->info.spectators_on >= sel->info.spectators_max) {
+			SETBIT(w->disabled_state, 17);
 
 			// revisions don't match, check if server has no revision; then allow connection
 		} else if (strncmp(sel->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
@@ -106,9 +132,6 @@
 		DrawString(9, 23, STR_NETWORK_PLAYER_NAME, 2);
 		DrawString(9, 43, STR_NETWORK_CONNECTION, 2);
 
-		DrawString(15, 63, STR_NETWORK_GAME_NAME, 2);
-		DrawString(135, 63, STR_NETWORK_CLIENTS_CAPTION, 2);
-
 		{ // draw list of games
 			uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
 			int32 n = 0;
@@ -133,7 +156,9 @@
 
 				SetDParam(0, cur_item->info.clients_on);
 				SetDParam(1, cur_item->info.clients_max);
-				DrawString(135, y, STR_NETWORK_CLIENTS_ONLINE, 2);
+				SetDParam(2, cur_item->info.companies_on);
+				SetDParam(3, cur_item->info.companies_max);
+				DrawString(135, y, STR_NETWORK_GENERAL_ONLINE, 2);
 
 				// only draw icons if the server is online
 				if (cur_item->online) {
@@ -176,10 +201,12 @@
 
 			SetDParam(0, sel->info.clients_on);
 			SetDParam(1, sel->info.clients_max);
-			DrawString(260, y, STR_NETWORK_CLIENTS, 2); // clients on the server / maximum slots
+			SetDParam(2, sel->info.companies_on);
+			SetDParam(3, sel->info.companies_max);
+			DrawString(260, y, STR_NETWORK_CLIENTS, 2);
 			y += 10;
 
-			SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang);
+			SetDParam(0, _language_dropdown[sel->info.server_lang]);
 			DrawString(260, y, STR_NETWORK_LANGUAGE, 2); // server language
 			y += 10;
 
@@ -339,40 +366,40 @@
 }
 
 static const Widget _network_game_window_widgets[] = {
-{   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,										STR_018B_CLOSE_WINDOW},
-{    WWT_CAPTION,   RESIZE_NONE,   BGC,    11,   489,     0,    13, STR_NETWORK_MULTIPLAYER,			STR_NULL},
-{     WWT_IMGBTN,   RESIZE_NONE,   BGC,     0,   489,    14,   214, 0x0,													STR_NULL},
+{   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,                   STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,   RESIZE_NONE,   BGC,    11,   549,     0,    13, STR_NETWORK_MULTIPLAYER,    STR_NULL},
+{     WWT_IMGBTN,   RESIZE_NONE,   BGC,     0,   549,    14,   214, STR_NULL,                   STR_NULL},
 
 /* LEFT SIDE */
-{     WWT_IMGBTN,   RESIZE_NONE,   BGC,    90,   231,    22,    33, 0x0,													STR_NETWORK_ENTER_NAME_TIP},
-
-{          WWT_6,   RESIZE_NONE,   BGC,    90,   231,    42,    53, STR_NETWORK_COMBO1,					STR_NETWORK_CONNECTION_TIP},
-{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   220,   230,    43,    52, STR_0225,										STR_NETWORK_CONNECTION_TIP},
+{     WWT_IMGBTN,   RESIZE_NONE,   BGC,    90,   291,    22,    33, STR_NULL,                   STR_NETWORK_ENTER_NAME_TIP},
 
-{     WWT_IMGBTN,   RESIZE_NONE,   BTC,    10,   130,    62,    73, 0x0,													STR_NETWORK_GAME_NAME_TIP },
-{     WWT_IMGBTN,   RESIZE_NONE,   BTC,   131,   180,    62,    73, 0x0,													STR_NETWORK_CLIENTS_CAPTION_TIP },
-{     WWT_IMGBTN,   RESIZE_NONE,   BTC,   181,   219,    62,    73, 0x0,													STR_NETWORK_INFO_ICONS_TIP },
+{          WWT_6,   RESIZE_NONE,   BGC,    90,   231,    42,    53, STR_NETWORK_COMBO1,         STR_NETWORK_CONNECTION_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   220,   230,    43,    52, STR_0225,                   STR_NETWORK_CONNECTION_TIP},
 
-{     WWT_MATRIX,   RESIZE_NONE,   BGC,    10,   219,    74,   185, 0x801,												STR_NETWORK_CLICK_GAME_TO_SELECT},
-{  WWT_SCROLLBAR,   RESIZE_NONE,   BGC,   220,   231,    62,   185, 0x0,													STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BTC,    10,   130,    62,    73, STR_NETWORK_GAME_NAME,      STR_NETWORK_GAME_NAME_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BTC,   131,   180,    62,    73, STR_NETWORK_CLIENTS_CAPTION,STR_NETWORK_CLIENTS_CAPTION_TIP},
+{      WWT_PANEL,   RESIZE_NONE,   BTC,   181,   219,    62,    73, 0,                          STR_NETWORK_INFO_ICONS_TIP},
 
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    10,   115,   195,   206, STR_NETWORK_FIND_SERVER,			STR_NETWORK_FIND_SERVER_TIP},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   125,   231,   195,   206, STR_NETWORK_ADD_SERVER,			STR_NETWORK_ADD_SERVER_TIP},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   250,   360,   195,   206, STR_NETWORK_START_SERVER,		STR_NETWORK_START_SERVER_TIP},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   370,   480,   195,   206, STR_012E_CANCEL,							STR_NULL},
+{     WWT_MATRIX,   RESIZE_NONE,   BGC,    10,   219,    74,   185, 0x801,                      STR_NETWORK_CLICK_GAME_TO_SELECT},
+{  WWT_SCROLLBAR,   RESIZE_NONE,   BGC,   220,   231,    62,   185, STR_NULL,                   STR_0190_SCROLL_BAR_SCROLLS_LIST},
+
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    10,   115,   195,   206, STR_NETWORK_FIND_SERVER,    STR_NETWORK_FIND_SERVER_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   125,   231,   195,   206, STR_NETWORK_ADD_SERVER,     STR_NETWORK_ADD_SERVER_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   250,   360,   195,   206, STR_NETWORK_START_SERVER,   STR_NETWORK_START_SERVER_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   370,   480,   195,   206, STR_012E_CANCEL,            STR_NULL},
 
 /* RIGHT SIDE */
-{     WWT_IMGBTN,   RESIZE_NONE,   BGC,   250,   480,    22,   185, 0x0,					STR_NULL},
-{          WWT_6,   RESIZE_NONE,   BGC,   251,   479,    23,   184, 0x0,					STR_NULL},
+{     WWT_IMGBTN,   RESIZE_NONE,   BGC,   250,   480,    22,   185, STR_NULL,                   STR_NULL},
+{          WWT_6,   RESIZE_NONE,   BGC,   251,   479,    23,   184, STR_NULL,                   STR_NULL},
 
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   257,   360,   164,   175, STR_NETWORK_JOIN_GAME,					STR_NULL},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   370,   473,   164,   175, STR_NETWORK_REFRESH,					STR_NETWORK_REFRESH_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   257,   360,   164,   175, STR_NETWORK_JOIN_GAME,      STR_NULL},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   370,   473,   164,   175, STR_NETWORK_REFRESH,        STR_NETWORK_REFRESH_TIP},
 
 {   WIDGETS_END},
 };
 
 static const WindowDesc _network_game_window_desc = {
-	WDP_CENTER, WDP_CENTER, 490, 215,
+	WDP_CENTER, WDP_CENTER, 550, 215,
 	WC_NETWORK_WINDOW,0,
 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 	_network_game_window_widgets,
@@ -408,27 +435,6 @@
 	UpdateNetworkGameWindow(true);
 }
 
-static const StringID _players_dropdown[] = {
-	STR_NETWORK_2_CLIENTS,
-	STR_NETWORK_3_CLIENTS,
-	STR_NETWORK_4_CLIENTS,
-	STR_NETWORK_5_CLIENTS,
-	STR_NETWORK_6_CLIENTS,
-	STR_NETWORK_7_CLIENTS,
-	STR_NETWORK_8_CLIENTS,
-	STR_NETWORK_9_CLIENTS,
-	STR_NETWORK_10_CLIENTS,
-	INVALID_STRING_ID
-};
-
-static const StringID _language_dropdown[] = {
-	STR_NETWORK_LANG_ANY,
-	STR_NETWORK_LANG_ENGLISH,
-	STR_NETWORK_LANG_GERMAN,
-	STR_NETWORK_LANG_FRENCH,
-	INVALID_STRING_ID
-};
-
 enum {
 	NSSWND_START = 64,
 	NSSWND_ROWSIZE = 12
@@ -446,21 +452,25 @@
 		int y = NSSWND_START, pos;
 		const FiosItem *item;
 
-		SetDParam(7, STR_NETWORK_LAN_INTERNET + _network_advertise);
-		SetDParam(9, STR_NETWORK_2_CLIENTS + _network_game_info.clients_max - 2);
-		SetDParam(11, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
+		SetDParam( 7, _connection_types_dropdown[_network_advertise]);
+		SetDParam( 9, _players_dropdown[_network_game_info.clients_max]);
+		SetDParam(11, _players_dropdown[_network_game_info.companies_max]);
+		SetDParam(13, _players_dropdown[_network_game_info.spectators_max]);
+		SetDParam(15, _language_dropdown[_network_game_info.server_lang]);
 		DrawWindowWidgets(w);
 
-		GfxFillRect(11, 63, 259, 171, 0xD7);
-
+		GfxFillRect(11, 63, 258, 215, 0xD7);
 		DrawEditBox(w, 3);
 
 		DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2);
 
 		DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
-		DrawString(280, 63, STR_NETWORK_CONNECTION, 2);
-		DrawString(280, 95, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
-		DrawString(280, 127, STR_NETWORK_LANGUAGE_SPOKEN, 2);
+
+		DrawString(280,  63, STR_NETWORK_CONNECTION, 2);
+		DrawString(280,  95, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
+		DrawString(280, 127, STR_NETWORK_NUMBER_OF_COMPANIES, 2);
+		DrawString(280, 159, STR_NETWORK_NUMBER_OF_SPECTATORS, 2);
+		DrawString(280, 191, STR_NETWORK_LANGUAGE_SPOKEN, 2);
 
 		if (_network_game_info.use_password) DoDrawString("*", 408, 23, 3);
 
@@ -469,7 +479,7 @@
 		while (pos < _fios_num + 1) {
 			item = _fios_list + pos - 1;
 			if (item == _selected_map || (pos == 0 && _selected_map == NULL))
-				GfxFillRect(11, y - 1, 259, y + 10, 155); // show highlighted item with a different colour
+				GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
 
 			if (pos == 0) DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
 			else DoDrawString(item->title, 14, y, _fios_colors[item->type] );
@@ -484,7 +494,7 @@
 		_selected_field = e->click.widget;
 		switch (e->click.widget) {
 		case 0: /* Close 'X' */
-		case 15: /* Cancel button */
+		case 19: /* Cancel button */
 			ShowNetworkGameWindow();
 			break;
 
@@ -505,13 +515,19 @@
 		case 7: case 8: /* Connection type */
 			ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8
 			break;
-		case 9: case 10: /* Number of Players */
-			ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max - 2, 10, 0, 0); // do it for widget 10
-			return;
-		case 11: case 12: /* Language */
-			ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 12, 0, 0); // do it for widget 12
-			return;
-		case 13: /* Start game */
+		case 9: case 10: /* Number of Players (hide 0 and 1 players) */
+			ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max, 10, 0, 3);
+			break;
+		case 11: case 12: /* Number of Companies (hide 0, 9 and 10 companies; max is 8) */
+			ShowDropDownMenu(w, _players_dropdown, _network_game_info.companies_max, 12, 0, 1537);
+			break;
+		case 13: case 14: /* Number of Spectators */
+			ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0);
+			break;
+		case 15: case 16: /* Language */
+			ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 16, 0, 0);
+			break;
+		case 17: /* Start game */
 			_is_network_server = true;
 			ttd_strlcpy(_network_server_name, WP(w, querystr_d).text.buf, sizeof(_network_server_name));
 			UpdateTextBufferSize(&WP(w, querystr_d).text);
@@ -529,7 +545,7 @@
 				}
 			}
 			break;
-		case 14: /* Load game */
+		case 18: /* Load game */
 			_is_network_server = true;
 			ttd_strlcpy(_network_server_name, WP(w, querystr_d).text.buf, sizeof(_network_server_name));
 			UpdateTextBufferSize(&WP(w, querystr_d).text);
@@ -543,15 +559,11 @@
 
 	case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
 		switch(e->dropdown.button) {
-			case 8:
-				_network_advertise = (e->dropdown.index != 0);
-				break;
-			case 10:
-				_network_game_info.clients_max = e->dropdown.index + 2;
-				break;
-			case 12:
-				_network_game_info.server_lang = e->dropdown.index;
-				break;
+			case  8: _network_advertise = (e->dropdown.index != 0); break;
+			case 10: _network_game_info.clients_max = e->dropdown.index; break;
+			case 12: _network_game_info.companies_max = e->dropdown.index; break;
+			case 14: _network_game_info.spectators_max = e->dropdown.index; break;
+			case 16: _network_game_info.server_lang = e->dropdown.index; break;
 		}
 
 		SetWindowDirty(w);
@@ -574,33 +586,35 @@
 }
 
 static const Widget _network_start_server_window_widgets[] = {
-{   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,											STR_018B_CLOSE_WINDOW },
-{    WWT_CAPTION,   RESIZE_NONE,   BGC,    11,   419,     0,    13, STR_NETWORK_START_GAME_WINDOW,	STR_NULL},
-{     WWT_IMGBTN,   RESIZE_NONE,   BGC,     0,   419,    14,   199, 0x0,														STR_NULL},
-
-{     WWT_IMGBTN,   RESIZE_NONE,   BGC,   100,   272,    22,    33, 0x0,														STR_NETWORK_NEW_GAME_NAME_TIP},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   285,   405,    22,    33, STR_NETWORK_SET_PASSWORD,			STR_NETWORK_PASSWORD_TIP},
-
-{          WWT_6,   RESIZE_NONE,   BGC,    10,   271,    62,   172, 0x0,														STR_NETWORK_SELECT_MAP_TIP},
-{  WWT_SCROLLBAR,   RESIZE_NONE,   BGC,   260,   271,    63,   171, 0x0,														STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,                     STR_018B_CLOSE_WINDOW },
+{    WWT_CAPTION,   RESIZE_NONE,   BGC,    11,   419,     0,    13, STR_NETWORK_START_GAME_WINDOW,  STR_NULL},
+{     WWT_IMGBTN,   RESIZE_NONE,   BGC,     0,   419,    14,   243, 0x0,                            STR_NULL},
 
-{          WWT_6,   RESIZE_NONE,   BGC,   280,   410,    77,    88, STR_NETWORK_COMBO1,						STR_NETWORK_CONNECTION_TIP},
-{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,    78,    87, STR_0225,											STR_NETWORK_CONNECTION_TIP},
-
-{          WWT_6,   RESIZE_NONE,   BGC,   280,   410,   109,   120, STR_NETWORK_COMBO2,						STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
-{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   110,   119, STR_0225,											STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
+{     WWT_IMGBTN,   RESIZE_NONE,   BGC,   100,   272,    22,    33, 0x0,                            STR_NETWORK_NEW_GAME_NAME_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   285,   405,    22,    33, STR_NETWORK_SET_PASSWORD,     STR_NETWORK_PASSWORD_TIP},
 
-{          WWT_6,   RESIZE_NONE,   BGC,   280,   410,   141,   152, STR_NETWORK_COMBO3,						STR_NETWORK_LANGUAGE_TIP},
-{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   142,   151, STR_0225,											STR_NETWORK_LANGUAGE_TIP},
+{          WWT_6,   RESIZE_NONE,   BGC,    10,   271,    62,   216, 0x0,                            STR_NETWORK_SELECT_MAP_TIP},
+{  WWT_SCROLLBAR,   RESIZE_NONE,   BGC,   259,   270,    63,   215, 0x0,                            STR_0190_SCROLL_BAR_SCROLLS_LIST},
+/* Combo boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
+{          WWT_6,   RESIZE_NONE,   BGC,   280,   410,    77,    88, STR_NETWORK_COMBO1,           STR_NETWORK_CONNECTION_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,    78,    87, STR_0225,                     STR_NETWORK_CONNECTION_TIP},
+{          WWT_6,   RESIZE_NONE,   BGC,   280,   410,   109,   120, STR_NETWORK_COMBO2,           STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   110,   119, STR_0225,                     STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
+{          WWT_6,   RESIZE_NONE,   BGC,   280,   410,   141,   152, STR_NETWORK_COMBO3,           STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   142,   151, STR_0225,                     STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
+{          WWT_6,   RESIZE_NONE,   BGC,   280,   410,   173,   184, STR_NETWORK_COMBO4,           STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   174,   183, STR_0225,                     STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
+{          WWT_6,   RESIZE_NONE,   BGC,   280,   410,   205,   216, STR_NETWORK_COMBO5,           STR_NETWORK_LANGUAGE_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   206,   215, STR_0225,                     STR_NETWORK_LANGUAGE_TIP},
 
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    40,   140,   180,   191, STR_NETWORK_START_GAME,				STR_NETWORK_START_GAME_TIP},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   150,   250,   180,   191, STR_NETWORK_LOAD_GAME,					STR_NETWORK_LOAD_GAME_TIP},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   260,   360,   180,   191, STR_012E_CANCEL,								STR_NULL},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    40,   140,   224,   235, STR_NETWORK_START_GAME,       STR_NETWORK_START_GAME_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   150,   250,   224,   235, STR_NETWORK_LOAD_GAME,          STR_NETWORK_LOAD_GAME_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   260,   360,   224,   235, STR_012E_CANCEL,                STR_NULL},
 {   WIDGETS_END},
 };
 
 static const WindowDesc _network_start_server_window_desc = {
-	WDP_CENTER, WDP_CENTER, 420, 200,
+	WDP_CENTER, WDP_CENTER, 420, 244,
 	WC_NETWORK_WINDOW,0,
 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 	_network_start_server_window_widgets,
@@ -645,17 +659,22 @@
 static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
 {
 	switch (e->event) {
+	case WE_CREATE:
+		_selected_company_item = -1;
+		break;
+
 	case WE_PAINT: {
+		const NetworkGameInfo *gi = &_network_game_info;
 		int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
 
 		w->disabled_state = (_selected_company_item == -1) ? 1 << 7 : 0;
+		assert(_network_lobby_company_count == gi->companies_on);
 
-		if (_network_lobby_company_count == MAX_PLAYERS)
-			SETBIT(w->disabled_state, 8);
+		if (gi->companies_on == gi->companies_max) SETBIT(w->disabled_state, 8);
+		if (gi->spectators_on == gi->spectators_max) SETBIT(w->disabled_state, 9);
 		/* You can not join a server as spectator when it has no companies active..
-		     it causes some nasty crashes */
-		if (_network_lobby_company_count == 0)
-			SETBIT(w->disabled_state, 9);
+		 * it causes some nasty crashes */
+		if (gi->companies_on == 0) SETBIT(w->disabled_state, 9);
 
 		DrawWindowWidgets(w);
 
@@ -665,13 +684,13 @@
 		// draw company list
 		GfxFillRect(11, 41, 154, 165, 0xD7);
 		pos = w->vscroll.pos;
-		while (pos < _network_lobby_company_count) {
+		while (pos < gi->companies_on) {
 			byte index = NetworkLobbyFindCompanyIndex(pos);
 			bool income = false;
 			if (_selected_company_item == index)
 				GfxFillRect(11, y - 1, 154, y + 10, 155); // show highlighted item with a different colour
 
-			DoDrawString(_network_player_info[index].company_name, 13, y, 2);
+			DoDrawStringTruncated(_network_player_info[index].company_name, 13, y, 2, 135 - 13);
 			if (_network_player_info[index].use_password != 0)
 				DrawSprite(SPR_LOCK, 135, y);
 
@@ -690,10 +709,11 @@
 		if (_selected_company_item != -1) { // if a company is selected...
 			// show company info
 			const uint x = 183;
+			const uint trunc_width = w->widget[6].right - x;
 			y = 65;
 
 			SetDParamStr(0, _network_player_info[_selected_company_item].company_name);
-			DrawString(x, y, STR_NETWORK_COMPANY_NAME, 2);
+			DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, 2, trunc_width);
 			y += 10;
 
 			SetDParam(0, _network_player_info[_selected_company_item].inaugurated_year + MAX_YEAR_BEGIN_REAL);
@@ -733,7 +753,7 @@
 			y += 10;
 
 			SetDParamStr(0, _network_player_info[_selected_company_item].players);
-			DrawString(x, y, STR_NETWORK_PLAYERS, 2); // players
+			DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, 2, trunc_width); // players
 			y += 10;
 		}
 	}	break;
@@ -753,7 +773,7 @@
 				return;
 			}
 			_selected_company_item += w->vscroll.pos;
-			if (_selected_company_item >= _network_lobby_company_count) {
+			if (_selected_company_item >= _network_game_info.companies_on) {
 				_selected_company_item = -1;
 				SetWindowDirty(w);
 				return;
@@ -781,9 +801,6 @@
 			NetworkQueryServer(_network_last_host, _network_last_port, false);
 			break;
 		}	break;
-
-	case WE_CREATE:
-		_selected_company_item = -1;
 	}
 }
 
--- a/network_server.c	Tue Jan 24 18:38:06 2006 +0000
+++ b/network_server.c	Wed Jan 25 18:11:06 2006 +0000
@@ -156,13 +156,13 @@
 	NetworkSend_uint8(p, error);
 	NetworkSend_Packet(p, cs);
 
+	GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + error);
+
 	// Only send when the current client was in game
 	if (cs->status > STATUS_AUTH) {
 		NetworkGetClientName(client_name, sizeof(client_name), cs);
 
-		GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + error);
-
-		DEBUG(net, 2)("[NET] %s made an error (%s) and his connection is closed", client_name, str);
+		DEBUG(net, 2) ("[NET] '%s' made an error and has been disconnected. Reason: %s", client_name, str);
 
 		NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, "%s", str);
 
@@ -177,7 +177,7 @@
 			}
 		}
 	} else {
-		DEBUG(net, 2)("[NET] Clientno %d has made an error and his connection is closed", cs->index);
+		DEBUG(net, 2) ("[NET] Client %d made an error and has been disconnected. Reason: %s", cs->index, str);
 	}
 
 	cs->quited = true;
@@ -213,14 +213,16 @@
 	//
 
 	Packet *p;
-	NetworkClientState *new_cs;
+	const NetworkClientState *new_cs;
+	const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
 
 	// Invalid packet when status is AUTH or higher
-	if (cs->status >= STATUS_AUTH)
-		return;
+	if (cs->status >= STATUS_AUTH) return;
 
 	cs->status = STATUS_AUTH;
 	_network_game_info.clients_on++;
+	/* increment spectator; defer company addition for when player is actually created */
+	if (ci->client_playas == OWNER_SPECTATOR) _network_game_info.spectators_on++;
 
 	p = NetworkSend_Init(PACKET_SERVER_WELCOME);
 	NetworkSend_uint16(p, cs->index);
@@ -585,12 +587,10 @@
 	char name[NETWORK_NAME_LENGTH];
 	char unique_id[NETWORK_NAME_LENGTH];
 	NetworkClientInfo *ci;
-	char test_name[NETWORK_NAME_LENGTH];
 	byte playas;
 	NetworkLanguage client_lang;
 	char client_revision[NETWORK_REVISION_LENGTH];
 
-
 	NetworkRecv_string(cs, p, client_revision, sizeof(client_revision));
 
 #if defined(WITH_REV) || defined(WITH_REV_HACK)
@@ -610,18 +610,28 @@
 	client_lang = NetworkRecv_uint8(cs, p);
 	NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
 
-	if (cs->quited)
-		return;
+	if (cs->quited) return;
 
-	// Check if someone else already has that name
-	snprintf(test_name, sizeof(test_name), "%s", name);
-
-	if (test_name[0] == '\0') {
-		// We need a valid name.. make it Player
-		snprintf(test_name, sizeof(test_name), "Player");
+	// join another company does not affect these values
+	switch (playas) {
+		case 0: /* New company */
+			if (_network_game_info.companies_max >= _network_game_info.companies_on) {
+				SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
+				return;
+			}
+			break;
+		case OWNER_SPECTATOR: /* Spectator */
+			if (_network_game_info.spectators_on >= _network_game_info.spectators_max) {
+				SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
+				return;
+			}
+			break;
 	}
 
-	if (!NetworkFindName(test_name)) {
+	// We need a valid name.. make it Player
+	if (name[0] == '\0') snprintf(name, sizeof(name), "Player");
+
+	if (!NetworkFindName(name)) { // Change name if duplicate
 		// We could not create a name for this player
 		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
 		return;
@@ -629,7 +639,7 @@
 
 	ci = DEREF_CLIENT_INFO(cs);
 
-	snprintf(ci->client_name, sizeof(ci->client_name), "%s", test_name);
+	snprintf(ci->client_name, sizeof(ci->client_name), "%s", name);
 	snprintf(ci->unique_id, sizeof(ci->unique_id), "%s", unique_id);
 	ci->client_playas = playas;
 	ci->client_lang = client_lang;
--- a/network_udp.c	Tue Jan 24 18:38:06 2006 +0000
+++ b/network_udp.c	Wed Jan 25 18:11:06 2006 +0000
@@ -61,6 +61,13 @@
 	_network_game_info.map_set = _opt.landscape;
 
 	NetworkSend_uint8 (packet, NETWORK_GAME_INFO_VERSION);
+
+	/* NETWORK_GAME_INFO_VERSION = 2 */
+	NetworkSend_uint8 (packet, _network_game_info.companies_max);
+	NetworkSend_uint8 (packet, _network_game_info.companies_on);
+	NetworkSend_uint8 (packet, _network_game_info.spectators_max);
+
+	/* NETWORK_GAME_INFO_VERSION = 1 */
 	NetworkSend_string(packet, _network_game_info.server_name);
 	NetworkSend_string(packet, _network_game_info.server_revision);
 	NetworkSend_uint8 (packet, _network_game_info.server_lang);
@@ -103,30 +110,39 @@
 	// Find next item
 	item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
 
-	if (game_info_version == 1) {
-		NetworkRecv_string(&_udp_cs, p, item->info.server_name, sizeof(item->info.server_name));
-		NetworkRecv_string(&_udp_cs, p, item->info.server_revision, sizeof(item->info.server_revision));
-		item->info.server_lang   = NetworkRecv_uint8(&_udp_cs, p);
-		item->info.use_password  = NetworkRecv_uint8(&_udp_cs, p);
-		item->info.clients_max   = NetworkRecv_uint8(&_udp_cs, p);
-		item->info.clients_on    = NetworkRecv_uint8(&_udp_cs, p);
-		item->info.spectators_on = NetworkRecv_uint8(&_udp_cs, p);
-		item->info.game_date     = NetworkRecv_uint16(&_udp_cs, p);
-		item->info.start_date    = NetworkRecv_uint16(&_udp_cs, p);
-		NetworkRecv_string(&_udp_cs, p, item->info.map_name, sizeof(item->info.map_name));
-		item->info.map_width     = NetworkRecv_uint16(&_udp_cs, p);
-		item->info.map_height    = NetworkRecv_uint16(&_udp_cs, p);
-		item->info.map_set       = NetworkRecv_uint8(&_udp_cs, p);
-		item->info.dedicated     = NetworkRecv_uint8(&_udp_cs, p);
+	/* Please observe the order. In the order in which packets are sent
+	 * they are to be received */
+	switch (game_info_version) {
+		case 2:
+			item->info.companies_max = NetworkRecv_uint8(&_udp_cs, p);
+			item->info.companies_on = NetworkRecv_uint8(&_udp_cs, p);
+			item->info.spectators_max = NetworkRecv_uint8(&_udp_cs, p);
+			/* Fallthrough */
+		case 1:
+			NetworkRecv_string(&_udp_cs, p, item->info.server_name, sizeof(item->info.server_name));
+			NetworkRecv_string(&_udp_cs, p, item->info.server_revision, sizeof(item->info.server_revision));
+			item->info.server_lang   = NetworkRecv_uint8(&_udp_cs, p);
+			item->info.use_password  = NetworkRecv_uint8(&_udp_cs, p);
+			item->info.clients_max   = NetworkRecv_uint8(&_udp_cs, p);
+			item->info.clients_on    = NetworkRecv_uint8(&_udp_cs, p);
+			item->info.spectators_on = NetworkRecv_uint8(&_udp_cs, p);
+			item->info.game_date     = NetworkRecv_uint16(&_udp_cs, p);
+			item->info.start_date    = NetworkRecv_uint16(&_udp_cs, p);
+			NetworkRecv_string(&_udp_cs, p, item->info.map_name, sizeof(item->info.map_name));
+			item->info.map_width     = NetworkRecv_uint16(&_udp_cs, p);
+			item->info.map_height    = NetworkRecv_uint16(&_udp_cs, p);
+			item->info.map_set       = NetworkRecv_uint8(&_udp_cs, p);
+			item->info.dedicated     = NetworkRecv_uint8(&_udp_cs, p);
 
-		str_validate(item->info.server_name);
-		str_validate(item->info.server_revision);
-		str_validate(item->info.map_name);
-		if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
-		if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
+			str_validate(item->info.server_name);
+			str_validate(item->info.server_revision);
+			str_validate(item->info.map_name);
+			if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
+			if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
 
-		if (item->info.hostname[0] == '\0')
-			snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
+			if (item->info.hostname[0] == '\0')
+				snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
+			break;
 	}
 
 	item->online = true;
--- a/players.c	Tue Jan 24 18:38:06 2006 +0000
+++ b/players.c	Wed Jan 25 18:11:06 2006 +0000
@@ -856,13 +856,15 @@
 					_local_player = ci->client_playas - 1;
 					NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
 					_local_player = player_backup;
+					_network_game_info.companies_on++;
 				}
 			}
-		} else if (_network_server) {
+		} else if (_network_server) { // Creating player failed, defer client to spectator
 				/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
 				* in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 			NetworkClientInfo *ci = &_network_client_info[pid];
 			ci->client_playas = OWNER_SPECTATOR;
+			_network_game_info.spectators_on++;
 			NetworkUpdateClientInfo(ci->client_index);
 		}
 #else
@@ -901,6 +903,9 @@
 			p->is_active = false;
 		}
 		RemoveAllEngineReplacementForPlayer(p);
+#ifdef ENABLE_NETWORK
+		_network_game_info.companies_on--;
+#endif /* ENABLE_NETWORK */
 
 	} break;